diff --git a/src/Profile/Profile.cpp b/src/Profile/Profile.cpp index 7249b40..46a1819 100644 --- a/src/Profile/Profile.cpp +++ b/src/Profile/Profile.cpp @@ -165,11 +165,11 @@ auto Profile::renameCompany(const std::string& new_name) -> bool { } } -auto Profile::activeFrameSlot() const -> std::int8_t { +auto Profile::activeFrameSlot() const -> Int { return _activeFrameSlot; } -auto Profile::getActiveFrameSlot() -> std::int8_t { +auto Profile::getActiveFrameSlot() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &active_slot_locator[0], &active_slot_locator[31]); @@ -190,17 +190,17 @@ auto Profile::getActiveFrameSlot() -> std::int8_t { return _activeFrameSlot; } -auto Profile::credits() const -> std::int32_t { +auto Profile::credits() const -> Int { return _credits; } -auto Profile::getCredits() -> std::int32_t { +auto Profile::getCredits() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &credits_locator[0], &credits_locator[22]); if(iter != mmap.end()) { - _credits = *reinterpret_cast(iter + 0x20); + _credits = *reinterpret_cast(iter + 0x20); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -210,13 +210,13 @@ auto Profile::getCredits() -> std::int32_t { return _credits; } -auto Profile::setCredits(std::int32_t amount) -> bool { +auto Profile::setCredits(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &credits_locator[0], &credits_locator[22]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x20) = amount; + *reinterpret_cast(iter + 0x20) = amount; _credits = amount; return true; } @@ -226,17 +226,17 @@ auto Profile::setCredits(std::int32_t amount) -> bool { } } -auto Profile::storyProgress() const -> std::int32_t { +auto Profile::storyProgress() const -> Int { return _storyProgress; } -auto Profile::getStoryProgress() -> std::int32_t { +auto Profile::getStoryProgress() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &story_progress_locator[0], &story_progress_locator[29]); if(iter != mmap.end()) { - _storyProgress = *reinterpret_cast(iter + 0x27); + _storyProgress = *reinterpret_cast(iter + 0x27); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -246,13 +246,13 @@ auto Profile::getStoryProgress() -> std::int32_t { return _storyProgress; } -auto Profile::setStoryProgress(std::int32_t progress) -> bool { +auto Profile::setStoryProgress(Int progress) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &story_progress_locator[0], &story_progress_locator[29]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x27) = progress; + *reinterpret_cast(iter + 0x27) = progress; _storyProgress = progress; return true; } @@ -262,17 +262,17 @@ auto Profile::setStoryProgress(std::int32_t progress) -> bool { } } -auto Profile::lastMissionId() const -> std::int32_t { +auto Profile::lastMissionId() const -> Int { return _lastMissionId; } -auto Profile::getLastMissionId() -> std::int32_t { +auto Profile::getLastMissionId() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &last_mission_id_locator[0], &last_mission_id_locator[29]); if(iter != mmap.end()) { - _lastMissionId = *reinterpret_cast(iter + 0x27); + _lastMissionId = *reinterpret_cast(iter + 0x27); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -282,17 +282,17 @@ auto Profile::getLastMissionId() -> std::int32_t { return _lastMissionId; } -auto Profile::verseSteel() const -> std::int32_t { +auto Profile::verseSteel() const -> Int { return _verseSteel; } -auto Profile::getVerseSteel() -> std::int32_t { +auto Profile::getVerseSteel() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &verse_steel_locator[0], &verse_steel_locator[129]); if(iter != mmap.end()) { - _verseSteel = *reinterpret_cast(iter + 0x8C); + _verseSteel = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -302,13 +302,13 @@ auto Profile::getVerseSteel() -> std::int32_t { return _verseSteel; } -auto Profile::setVerseSteel(std::int32_t amount) -> bool { +auto Profile::setVerseSteel(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &verse_steel_locator[0], &verse_steel_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _verseSteel = amount; return true; } @@ -318,17 +318,17 @@ auto Profile::setVerseSteel(std::int32_t amount) -> bool { } } -auto Profile::undinium() const -> std::int32_t { +auto Profile::undinium() const -> Int { return _undinium; } -auto Profile::getUndinium() -> std::int32_t { +auto Profile::getUndinium() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &undinium_locator[0], &undinium_locator[129]); if(iter != mmap.end()) { - _undinium = *reinterpret_cast(iter + 0x8C); + _undinium = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -338,13 +338,13 @@ auto Profile::getUndinium() -> std::int32_t { return _undinium; } -auto Profile::setUndinium(std::int32_t amount) -> bool { +auto Profile::setUndinium(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &undinium_locator[0], &undinium_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _undinium = amount; return true; } @@ -354,17 +354,17 @@ auto Profile::setUndinium(std::int32_t amount) -> bool { } } -auto Profile::necriumAlloy() const -> std::int32_t { +auto Profile::necriumAlloy() const -> Int { return _necriumAlloy; } -auto Profile::getNecriumAlloy() -> std::int32_t { +auto Profile::getNecriumAlloy() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &necrium_alloy_locator[0], &necrium_alloy_locator[129]); if(iter != mmap.end()) { - _necriumAlloy = *reinterpret_cast(iter + 0x8C); + _necriumAlloy = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -374,13 +374,13 @@ auto Profile::getNecriumAlloy() -> std::int32_t { return _necriumAlloy; } -auto Profile::setNecriumAlloy(std::int32_t amount) -> bool { +auto Profile::setNecriumAlloy(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &necrium_alloy_locator[0], &necrium_alloy_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _necriumAlloy = amount; return true; } @@ -390,17 +390,17 @@ auto Profile::setNecriumAlloy(std::int32_t amount) -> bool { } } -auto Profile::lunarite() const -> std::int32_t { +auto Profile::lunarite() const -> Int { return _lunarite; } -auto Profile::getLunarite() -> std::int32_t { +auto Profile::getLunarite() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &lunarite_locator[0], &lunarite_locator[129]); if(iter != mmap.end()) { - _lunarite = *reinterpret_cast(iter + 0x8C); + _lunarite = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -410,13 +410,13 @@ auto Profile::getLunarite() -> std::int32_t { return _lunarite; } -auto Profile::setLunarite(std::int32_t amount) -> bool { +auto Profile::setLunarite(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &lunarite_locator[0], &lunarite_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _lunarite = amount; return true; } @@ -426,17 +426,17 @@ auto Profile::setLunarite(std::int32_t amount) -> bool { } } -auto Profile::asterite() const -> std::int32_t { +auto Profile::asterite() const -> Int { return _asterite; } -auto Profile::getAsterite() -> std::int32_t { +auto Profile::getAsterite() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &asterite_locator[0], &asterite_locator[129]); if(iter != mmap.end()) { - _asterite = *reinterpret_cast(iter + 0x8C); + _asterite = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -446,13 +446,13 @@ auto Profile::getAsterite() -> std::int32_t { return _asterite; } -auto Profile::setAsterite(std::int32_t amount) -> bool { +auto Profile::setAsterite(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &asterite_locator[0], &asterite_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _asterite = amount; return true; } @@ -462,17 +462,17 @@ auto Profile::setAsterite(std::int32_t amount) -> bool { } } -auto Profile::ednil() const -> std::int32_t { +auto Profile::ednil() const -> Int { return _ednil; } -auto Profile::getEdnil() -> std::int32_t { +auto Profile::getEdnil() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &ednil_locator[0], &ednil_locator[129]); if(iter != mmap.end()) { - _ednil = *reinterpret_cast(iter + 0x8C); + _ednil = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -482,13 +482,13 @@ auto Profile::getEdnil() -> std::int32_t { return _ednil; } -auto Profile::setEdnil(std::int32_t amount) -> bool { +auto Profile::setEdnil(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &ednil_locator[0], &ednil_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _ednil = amount; return true; } @@ -498,17 +498,17 @@ auto Profile::setEdnil(std::int32_t amount) -> bool { } } -auto Profile::nuflalt() const -> std::int32_t { +auto Profile::nuflalt() const -> Int { return _nuflalt; } -auto Profile::getNuflalt() -> std::int32_t { +auto Profile::getNuflalt() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &nuflalt_locator[0], &nuflalt_locator[129]); if(iter != mmap.end()) { - _nuflalt = *reinterpret_cast(iter + 0x8C); + _nuflalt = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -518,13 +518,13 @@ auto Profile::getNuflalt() -> std::int32_t { return _nuflalt; } -auto Profile::setNuflalt(std::int32_t amount) -> bool { +auto Profile::setNuflalt(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &nuflalt_locator[0], &nuflalt_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _nuflalt = amount; return true; } @@ -534,17 +534,17 @@ auto Profile::setNuflalt(std::int32_t amount) -> bool { } } -auto Profile::aurelene() const -> std::int32_t { +auto Profile::aurelene() const -> Int { return _aurelene; } -auto Profile::getAurelene() -> std::int32_t { +auto Profile::getAurelene() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &aurelene_locator[0], &aurelene_locator[129]); if(iter != mmap.end()) { - _aurelene = *reinterpret_cast(iter + 0x8C); + _aurelene = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -554,13 +554,13 @@ auto Profile::getAurelene() -> std::int32_t { return _aurelene; } -auto Profile::setAurelene(std::int32_t amount) -> bool { +auto Profile::setAurelene(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &aurelene_locator[0], &aurelene_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _aurelene = amount; return true; } @@ -570,17 +570,17 @@ auto Profile::setAurelene(std::int32_t amount) -> bool { } } -auto Profile::soldus() const -> std::int32_t { +auto Profile::soldus() const -> Int { return _soldus; } -auto Profile::getSoldus() -> std::int32_t { +auto Profile::getSoldus() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &soldus_locator[0], &soldus_locator[129]); if(iter != mmap.end()) { - _soldus = *reinterpret_cast(iter + 0x8C); + _soldus = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -590,13 +590,13 @@ auto Profile::getSoldus() -> std::int32_t { return _soldus; } -auto Profile::setSoldus(std::int32_t amount) -> bool { +auto Profile::setSoldus(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &soldus_locator[0], &soldus_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _soldus = amount; return true; } @@ -606,17 +606,17 @@ auto Profile::setSoldus(std::int32_t amount) -> bool { } } -auto Profile::synthesizedN() const -> std::int32_t { +auto Profile::synthesizedN() const -> Int { return _synthesizedN; } -auto Profile::getSynthesizedN() -> std::int32_t { +auto Profile::getSynthesizedN() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &synthesized_n_locator[0], &synthesized_n_locator[129]); if(iter != mmap.end()) { - _synthesizedN = *reinterpret_cast(iter + 0x8C); + _synthesizedN = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -626,13 +626,13 @@ auto Profile::getSynthesizedN() -> std::int32_t { return _synthesizedN; } -auto Profile::setSynthesizedN(std::int32_t amount) -> bool { +auto Profile::setSynthesizedN(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &synthesized_n_locator[0], &synthesized_n_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _synthesizedN = amount; return true; } @@ -642,17 +642,17 @@ auto Profile::setSynthesizedN(std::int32_t amount) -> bool { } } -auto Profile::alcarbonite() const -> std::int32_t { +auto Profile::alcarbonite() const -> Int { return _alcarbonite; } -auto Profile::getAlcarbonite() -> std::int32_t { +auto Profile::getAlcarbonite() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &alcarbonite_locator[0], &alcarbonite_locator[129]); if(iter != mmap.end()) { - _alcarbonite = *reinterpret_cast(iter + 0x8C); + _alcarbonite = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -662,13 +662,13 @@ auto Profile::getAlcarbonite() -> std::int32_t { return _alcarbonite; } -auto Profile::setAlcarbonite(std::int32_t amount) -> bool { +auto Profile::setAlcarbonite(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &alcarbonite_locator[0], &alcarbonite_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _alcarbonite = amount; return true; } @@ -678,17 +678,17 @@ auto Profile::setAlcarbonite(std::int32_t amount) -> bool { } } -auto Profile::keriphene() const -> std::int32_t { +auto Profile::keriphene() const -> Int { return _keriphene; } -auto Profile::getKeriphene() -> std::int32_t { +auto Profile::getKeriphene() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &keriphene_locator[0], &keriphene_locator[129]); if(iter != mmap.end()) { - _keriphene = *reinterpret_cast(iter + 0x8C); + _keriphene = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -698,13 +698,13 @@ auto Profile::getKeriphene() -> std::int32_t { return _keriphene; } -auto Profile::setKeriphene(std::int32_t amount) -> bool { +auto Profile::setKeriphene(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &keriphene_locator[0], &keriphene_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _keriphene = amount; return true; } @@ -714,17 +714,17 @@ auto Profile::setKeriphene(std::int32_t amount) -> bool { } } -auto Profile::nitinolCM() const -> std::int32_t { +auto Profile::nitinolCM() const -> Int { return _nitinolCM; } -auto Profile::getNitinolCM() -> std::int32_t { +auto Profile::getNitinolCM() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &nitinol_cm_locator[0], &nitinol_cm_locator[129]); if(iter != mmap.end()) { - _nitinolCM = *reinterpret_cast(iter + 0x8C); + _nitinolCM = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -734,13 +734,13 @@ auto Profile::getNitinolCM() -> std::int32_t { return _nitinolCM; } -auto Profile::setNitinolCM(std::int32_t amount) -> bool { +auto Profile::setNitinolCM(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &nitinol_cm_locator[0], &nitinol_cm_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _nitinolCM = amount; return true; } @@ -750,17 +750,17 @@ auto Profile::setNitinolCM(std::int32_t amount) -> bool { } } -auto Profile::quarkium() const -> std::int32_t { +auto Profile::quarkium() const -> Int { return _quarkium; } -auto Profile::getQuarkium() -> std::int32_t { +auto Profile::getQuarkium() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &quarkium_locator[0], &quarkium_locator[129]); if(iter != mmap.end()) { - _quarkium = *reinterpret_cast(iter + 0x8C); + _quarkium = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -770,13 +770,13 @@ auto Profile::getQuarkium() -> std::int32_t { return _quarkium; } -auto Profile::setQuarkium(std::int32_t amount) -> bool { +auto Profile::setQuarkium(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &quarkium_locator[0], &quarkium_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _quarkium = amount; return true; } @@ -786,17 +786,17 @@ auto Profile::setQuarkium(std::int32_t amount) -> bool { } } -auto Profile::alterene() const -> std::int32_t { +auto Profile::alterene() const -> Int { return _alterene; } -auto Profile::getAlterene() -> std::int32_t { +auto Profile::getAlterene() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &alterene_locator[0], &alterene_locator[129]); if(iter != mmap.end()) { - _alterene = *reinterpret_cast(iter + 0x8C); + _alterene = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -806,13 +806,13 @@ auto Profile::getAlterene() -> std::int32_t { return _alterene; } -auto Profile::setAlterene(std::int32_t amount) -> bool { +auto Profile::setAlterene(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &alterene_locator[0], &alterene_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _alterene = amount; return true; } @@ -822,17 +822,17 @@ auto Profile::setAlterene(std::int32_t amount) -> bool { } } -auto Profile::mixedComposition() const -> std::int32_t { +auto Profile::mixedComposition() const -> Int { return _mixedComposition; } -auto Profile::getMixedComposition() -> std::int32_t { +auto Profile::getMixedComposition() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &mixed_composition_locator[0], &mixed_composition_locator[129]); if(iter != mmap.end()) { - _mixedComposition = *reinterpret_cast(iter + 0x8C); + _mixedComposition = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -842,13 +842,13 @@ auto Profile::getMixedComposition() -> std::int32_t { return _mixedComposition; } -auto Profile::setMixedComposition(std::int32_t amount) -> bool { +auto Profile::setMixedComposition(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &mixed_composition_locator[0], &mixed_composition_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _mixedComposition = amount; return true; } @@ -858,17 +858,17 @@ auto Profile::setMixedComposition(std::int32_t amount) -> bool { } } -auto Profile::voidResidue() const -> std::int32_t { +auto Profile::voidResidue() const -> Int { return _voidResidue; } -auto Profile::getVoidResidue() -> std::int32_t { +auto Profile::getVoidResidue() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &void_residue_locator[0], &void_residue_locator[129]); if(iter != mmap.end()) { - _voidResidue = *reinterpret_cast(iter + 0x8C); + _voidResidue = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -878,13 +878,13 @@ auto Profile::getVoidResidue() -> std::int32_t { return _voidResidue; } -auto Profile::setVoidResidue(std::int32_t amount) -> bool { +auto Profile::setVoidResidue(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &void_residue_locator[0], &void_residue_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _voidResidue = amount; return true; } @@ -894,17 +894,17 @@ auto Profile::setVoidResidue(std::int32_t amount) -> bool { } } -auto Profile::muscularConstruction() const -> std::int32_t { +auto Profile::muscularConstruction() const -> Int { return _muscularConstruction; } -auto Profile::getMuscularConstruction() -> std::int32_t { +auto Profile::getMuscularConstruction() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &muscular_construction_locator[0], &muscular_construction_locator[129]); if(iter != mmap.end()) { - _muscularConstruction = *reinterpret_cast(iter + 0x8C); + _muscularConstruction = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -914,13 +914,13 @@ auto Profile::getMuscularConstruction() -> std::int32_t { return _muscularConstruction; } -auto Profile::setMuscularConstruction(std::int32_t amount) -> bool { +auto Profile::setMuscularConstruction(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &muscular_construction_locator[0], &muscular_construction_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _muscularConstruction = amount; return true; } @@ -930,17 +930,17 @@ auto Profile::setMuscularConstruction(std::int32_t amount) -> bool { } } -auto Profile::mineralExoskeletology() const -> std::int32_t { +auto Profile::mineralExoskeletology() const -> Int { return _mineralExoskeletology; } -auto Profile::getMineralExoskeletology() -> std::int32_t { +auto Profile::getMineralExoskeletology() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &mineral_exoskeletology_locator[0], &mineral_exoskeletology_locator[129]); if(iter != mmap.end()) { - _mineralExoskeletology = *reinterpret_cast(iter + 0x8C); + _mineralExoskeletology = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -950,13 +950,13 @@ auto Profile::getMineralExoskeletology() -> std::int32_t { return _mineralExoskeletology; } -auto Profile::setMineralExoskeletology(std::int32_t amount) -> bool { +auto Profile::setMineralExoskeletology(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &mineral_exoskeletology_locator[0], &mineral_exoskeletology_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _mineralExoskeletology = amount; return true; } @@ -966,17 +966,17 @@ auto Profile::setMineralExoskeletology(std::int32_t amount) -> bool { } } -auto Profile::carbonizedSkin() const -> std::int32_t { +auto Profile::carbonizedSkin() const -> Int { return _carbonizedSkin; } -auto Profile::getCarbonizedSkin() -> std::int32_t { +auto Profile::getCarbonizedSkin() -> Int { auto mmap = Utility::Directory::mapRead(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &carbonized_skin_locator[0], &carbonized_skin_locator[129]); if(iter != mmap.end()) { - _carbonizedSkin = *reinterpret_cast(iter + 0x8C); + _carbonizedSkin = *reinterpret_cast(iter + 0x8C); } else { _lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file."; @@ -986,13 +986,13 @@ auto Profile::getCarbonizedSkin() -> std::int32_t { return _carbonizedSkin; } -auto Profile::setCarbonizedSkin(std::int32_t amount) -> bool { +auto Profile::setCarbonizedSkin(Int amount) -> bool { auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename)); auto iter = std::search(mmap.begin(), mmap.end(), &carbonized_skin_locator[0], &carbonized_skin_locator[129]); if(iter != mmap.end()) { - *reinterpret_cast(iter + 0x8C) = amount; + *reinterpret_cast(iter + 0x8C) = amount; _carbonizedSkin = amount; return true; } diff --git a/src/Profile/Profile.h b/src/Profile/Profile.h index 21f6c62..ff31b7a 100644 --- a/src/Profile/Profile.h +++ b/src/Profile/Profile.h @@ -16,11 +16,13 @@ // You should have received a copy of the GNU General Public License // along with this program. If not, see . -#include - #include -enum class ProfileType : std::uint8_t { +#include + +using namespace Magnum; + +enum class ProfileType : UnsignedByte { Demo, FullGame }; @@ -45,99 +47,99 @@ class Profile { auto getCompanyName() -> std::string const&; auto renameCompany(const std::string& new_name) -> bool; - auto activeFrameSlot() const -> std::int8_t; - auto getActiveFrameSlot() -> std::int8_t; + auto activeFrameSlot() const -> Int; + auto getActiveFrameSlot() -> Int; - auto credits() const -> std::int32_t; - auto getCredits() -> std::int32_t; - auto setCredits(std::int32_t) -> bool; + auto credits() const -> Int; + auto getCredits() -> Int; + auto setCredits(Int credits) -> bool; - auto storyProgress() const -> std::int32_t; - auto getStoryProgress() -> std::int32_t; - auto setStoryProgress(std::int32_t progress) -> bool; + auto storyProgress() const -> Int; + auto getStoryProgress() -> Int; + auto setStoryProgress(Int progress) -> bool; - auto lastMissionId() const -> std::int32_t; - auto getLastMissionId() -> std::int32_t; + auto lastMissionId() const -> Int; + auto getLastMissionId() -> Int; - auto verseSteel() const -> std::int32_t; - auto getVerseSteel() -> std::int32_t; - auto setVerseSteel(std::int32_t amount) -> bool; + auto verseSteel() const -> Int; + auto getVerseSteel() -> Int; + auto setVerseSteel(Int amount) -> bool; - auto undinium() const -> std::int32_t; - auto getUndinium() -> std::int32_t; - auto setUndinium(std::int32_t amount) -> bool; + auto undinium() const -> Int; + auto getUndinium() -> Int; + auto setUndinium(Int amount) -> bool; - auto necriumAlloy() const -> std::int32_t; - auto getNecriumAlloy() -> std::int32_t; - auto setNecriumAlloy(std::int32_t amount) -> bool; + auto necriumAlloy() const -> Int; + auto getNecriumAlloy() -> Int; + auto setNecriumAlloy(Int amount) -> bool; - auto lunarite() const -> std::int32_t; - auto getLunarite() -> std::int32_t; - auto setLunarite(std::int32_t amount) -> bool; + auto lunarite() const -> Int; + auto getLunarite() -> Int; + auto setLunarite(Int amount) -> bool; - auto asterite() const -> std::int32_t; - auto getAsterite() -> std::int32_t; - auto setAsterite(std::int32_t amount) -> bool; + auto asterite() const -> Int; + auto getAsterite() -> Int; + auto setAsterite(Int amount) -> bool; - auto ednil() const -> std::int32_t; - auto getEdnil() -> std::int32_t; - auto setEdnil(std::int32_t amount) -> bool; + auto ednil() const -> Int; + auto getEdnil() -> Int; + auto setEdnil(Int amount) -> bool; - auto nuflalt() const -> std::int32_t; - auto getNuflalt() -> std::int32_t; - auto setNuflalt(std::int32_t amount) -> bool; + auto nuflalt() const -> Int; + auto getNuflalt() -> Int; + auto setNuflalt(Int amount) -> bool; - auto aurelene() const -> std::int32_t; - auto getAurelene() -> std::int32_t; - auto setAurelene(std::int32_t amount) -> bool; + auto aurelene() const -> Int; + auto getAurelene() -> Int; + auto setAurelene(Int amount) -> bool; - auto soldus() const -> std::int32_t; - auto getSoldus() -> std::int32_t; - auto setSoldus(std::int32_t amount) -> bool; + auto soldus() const -> Int; + auto getSoldus() -> Int; + auto setSoldus(Int amount) -> bool; - auto synthesizedN() const -> std::int32_t; - auto getSynthesizedN() -> std::int32_t; - auto setSynthesizedN(std::int32_t amount) -> bool; + auto synthesizedN() const -> Int; + auto getSynthesizedN() -> Int; + auto setSynthesizedN(Int amount) -> bool; - auto alcarbonite() const -> std::int32_t; - auto getAlcarbonite() -> std::int32_t; - auto setAlcarbonite(std::int32_t amount) -> bool; + auto alcarbonite() const -> Int; + auto getAlcarbonite() -> Int; + auto setAlcarbonite(Int amount) -> bool; - auto keriphene() const -> std::int32_t; - auto getKeriphene() -> std::int32_t; - auto setKeriphene(std::int32_t amount) -> bool; + auto keriphene() const -> Int; + auto getKeriphene() -> Int; + auto setKeriphene(Int amount) -> bool; - auto nitinolCM() const -> std::int32_t; - auto getNitinolCM() -> std::int32_t; - auto setNitinolCM(std::int32_t amount) -> bool; + auto nitinolCM() const -> Int; + auto getNitinolCM() -> Int; + auto setNitinolCM(Int amount) -> bool; - auto quarkium() const -> std::int32_t; - auto getQuarkium() -> std::int32_t; - auto setQuarkium(std::int32_t amount) -> bool; + auto quarkium() const -> Int; + auto getQuarkium() -> Int; + auto setQuarkium(Int amount) -> bool; - auto alterene() const -> std::int32_t; - auto getAlterene() -> std::int32_t; - auto setAlterene(std::int32_t amount) -> bool; + auto alterene() const -> Int; + auto getAlterene() -> Int; + auto setAlterene(Int amount) -> bool; - auto mixedComposition() const -> std::int32_t; - auto getMixedComposition() -> std::int32_t; - auto setMixedComposition(std::int32_t amount) -> bool; + auto mixedComposition() const -> Int; + auto getMixedComposition() -> Int; + auto setMixedComposition(Int amount) -> bool; - auto voidResidue() const -> std::int32_t; - auto getVoidResidue() -> std::int32_t; - auto setVoidResidue(std::int32_t amount) -> bool; + auto voidResidue() const -> Int; + auto getVoidResidue() -> Int; + auto setVoidResidue(Int amount) -> bool; - auto muscularConstruction() const -> std::int32_t; - auto getMuscularConstruction() -> std::int32_t; - auto setMuscularConstruction(std::int32_t amount) -> bool; + auto muscularConstruction() const -> Int; + auto getMuscularConstruction() -> Int; + auto setMuscularConstruction(Int amount) -> bool; - auto mineralExoskeletology() const -> std::int32_t; - auto getMineralExoskeletology() -> std::int32_t; - auto setMineralExoskeletology(std::int32_t amount) -> bool; + auto mineralExoskeletology() const -> Int; + auto getMineralExoskeletology() -> Int; + auto setMineralExoskeletology(Int amount) -> bool; - auto carbonizedSkin() const -> std::int32_t; - auto getCarbonizedSkin() -> std::int32_t; - auto setCarbonizedSkin(std::int32_t amount) -> bool; + auto carbonizedSkin() const -> Int; + auto getCarbonizedSkin() -> Int; + auto setCarbonizedSkin(Int amount) -> bool; private: std::string _profileDirectory; @@ -152,33 +154,33 @@ class Profile { std::string _companyName; - std::int8_t _activeFrameSlot = 0; + Int _activeFrameSlot = 0; - std::int32_t _credits; + Int _credits; - std::int32_t _storyProgress; + Int _storyProgress; - std::int32_t _lastMissionId; + Int _lastMissionId; - std::int32_t _verseSteel; - std::int32_t _undinium; - std::int32_t _necriumAlloy; - std::int32_t _lunarite; - std::int32_t _asterite; - std::int32_t _ednil; - std::int32_t _nuflalt; - std::int32_t _aurelene; - std::int32_t _soldus; - std::int32_t _synthesizedN; - std::int32_t _alcarbonite; - std::int32_t _keriphene; - std::int32_t _nitinolCM; - std::int32_t _quarkium; - std::int32_t _alterene; + Int _verseSteel; + Int _undinium; + Int _necriumAlloy; + Int _lunarite; + Int _asterite; + Int _ednil; + Int _nuflalt; + Int _aurelene; + Int _soldus; + Int _synthesizedN; + Int _alcarbonite; + Int _keriphene; + Int _nitinolCM; + Int _quarkium; + Int _alterene; - std::int32_t _mixedComposition; - std::int32_t _voidResidue; - std::int32_t _muscularConstruction; - std::int32_t _mineralExoskeletology; - std::int32_t _carbonizedSkin; + Int _mixedComposition; + Int _voidResidue; + Int _muscularConstruction; + Int _mineralExoskeletology; + Int _carbonizedSkin; };