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c7cc3ba76c
...
32046d9bf8
3 changed files with 49 additions and 88 deletions
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@ -213,142 +213,110 @@ static const std::map<Int, Containers::StringView> shield_shells {
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// region Bullet Shooters
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static const std::map<Int, Containers::StringView> bshooter_triggers {
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{0, "BL-Combat Trigger (1H)"_s},
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{1, "Light Machine Trigger (1H)"_s},
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{2, "Tactical Trigger (1H)"_s},
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{3, "Compact Trigger (1H)"_s},
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{4, "Longhold Trigger (1H)"_s},
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{5, "Downhold Trigger (1H)"_s},
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{6, "Cellblock Trigger (1H)"_s},
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{99, "Base Trigger (1H)"_s},
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{0, "BL-Combat Trigger (1H)"_s},
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{1, "Light Machine Trigger (1H)"_s},
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{2, "Tactical Trigger (1H)"_s},
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{3, "Compact Trigger (1H)"_s},
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{4, "Longhold Trigger (1H)"_s},
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{5, "Downhold Trigger (1H)"_s},
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{6, "Cellblock Trigger (1H)"_s},
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{100, "BL-Machine Trigger (2H)"_s},
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{101, "BL-Short Trigger (2H)"_s},
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{102, "Shielded Trigger (2H)"_s},
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{103, "Platedframe Trigger (2H)"_s},
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{104, "Sidebox Trigger (2H) (Motion)"_s},
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{199, "2H Base Trigger (2H)"_s},
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};
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static const std::map<Int, Containers::StringView> bshooter_barrels {
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{0, "BL-Combat Barrel (1 shot)"_s},
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{1, "Shock Absorb Barrel (1 shot) (Motion)"_s},
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{2, "Muzzlemod Barrel (1 shot)"_s},
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{3, "Triangular Barrel (1 shot)"_s},
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{4, "Recoilblock Barrel (1 shot) (Motion)"_s},
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{97, "Short S Base Barrel (1 shot)"_s},
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{98, "Medium S Base Barrel (1 shot)"_s},
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{99, "Long S Base Barrel (1 shot)"_s},
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{0, "BL-Combat Barrel (1 shot)"_s},
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{1, "Shock Absorb Barrel (1 shot) (Motion)"_s},
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{2, "Muzzlemod Barrel (1 shot)"_s},
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{3, "Triangular Barrel (1 shot)"_s},
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{4, "Recoilblock Barrel (1 shot) (Motion)"_s},
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{100, "Six-Barrel Gatling (Auto) (Motion)"_s},
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{101, "Modded Six-Barrel Gatling (Auto) (Motion)"_s},
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{102, "Four-Barrel Gatling (Auto) (Motion)"_s},
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{103, "Retro Style Gatling (Auto) (Motion)"_s},
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{197, "Short G Base Barrel (Auto)"_s},
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{198, "Medium G Base Barrel (Auto)"_s},
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{199, "Long G Base Barrel (Auto)"_s},
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{200, "Blast Barrel (Spread)"_s},
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{201, "Wideblast Barrel (Spread) (Motion)"_s},
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{202, "Pelleter Barrel (Spread) (Motion)"_s},
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{203, "Lockhold Barrel (Spread) (Motion)"_s},
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{297, "Short B Base Barrel (Spread)"_s},
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{298, "Medium B Base Barrel (Spread)"_s},
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{299, "Long B Base Barrel (Spread)"_s},
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{300, "Propulsive Barrel (Detonate)"_s},
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{301, "Roundbox Barrel (Detonate)"_s},
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{302, "ShieldDet Barrel (Detonate)"_s},
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{303, "RecoilDet Barrel (Detonate) (Motion)"_s},
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{397, "Short D Base Barrel (Detonate)"_s},
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{398, "Medium D Base Barrel (Detonate)"_s},
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{399, "Long D Base Barrel (Detonate)"_s},
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};
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// endregion
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//region Energy Shooters
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static const std::map<Int, Containers::StringView> eshooter_triggers {
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{0, "EN-Rifle Trigger (1H)"_s},
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{1, "Underarm Trigger (1H)"_s},
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{2, "EN-Inverted Trigger (1H)"_s},
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{3, "EN-Submachine Trigger (1H) (Motion)"_s},
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{4, "EN-Needler Trigger (1H)"_s},
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{5, "Angular Trigger (1H)"_s},
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{6, "Exposed Trigger (1H)"_s},
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{99, "Base EnTrigger (1H)"_s},
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{0, "EN-Rifle Trigger (1H)"_s},
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{1, "Underarm Trigger (1H)"_s},
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{2, "EN-Inverted Trigger (1H)"_s},
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{3, "EN-Submachine Trigger (1H) (Motion)"_s},
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{4, "EN-Needler Trigger (1H)"_s},
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{5, "Angular Trigger (1H)"_s},
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{6, "Exposed Trigger (1H)"_s},
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{100, "EN-Combat Trigger (2H)"_s},
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{101, "EN-Alternate Trigger (2H)"_s},
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{102, "Framed Trigger (2H) (Motion)"_s},
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{103, "Stabilised Trigger (2H)"_s},
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{104, "EN-Heavy Trigger (2H)"_s},
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{199, "2H Base EnTrigger (2H)"_s},
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};
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static const std::map<Int, Containers::StringView> eshooter_busters {
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{0, "EN-Combat Buster (1 shot)"_s},
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{1, "Delta Cycler (1 shot) (Motion)"_s},
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{2, "EN-Longbarrel Buster (1 shot)"_s},
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{3, "Kinetic Buster (1 shot) (Motion)"_s},
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{97, "Short S Base Buster (1 shot)"_s},
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{98, "Medium S Base Buster (1 shot)"_s},
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{99, "Long S Base Buster (1 shot)"_s},
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{0, "EN-Combat Buster (1 shot)"_s},
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{1, "Delta Cycler (1 shot) (Motion)"_s},
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{2, "EN-Longbarrel Buster (1 shot)"_s},
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{3, "Kinetic Buster (1 shot) (Motion)"_s},
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{100, "EN-Rifle Buster (Auto)"_s},
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{101, "EN-Focus Buster (Auto)"_s},
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{102, "Machinist Buster (Auto)"_s},
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{103, "EN-Precision Buster (Auto) (Motion)"_s},
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{197, "Short A Base Buster (Auto)"_s},
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{198, "Medium A Base Buster (Auto)"_s},
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{199, "Long A Base Buster (Auto)"_s},
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{200, "Railcharge Buster (Ray) (Motion)"_s},
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{201, "Clawcharge Buster (Ray)"_s},
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{202, "Twizelcharge Buster (Ray)"_s},
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{203, "Deltacharge Buster (Ray)"_s},
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{297, "Short R Base Buster (Ray)"_s},
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{298, "Medium R Base Buster (Ray)"_s},
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{299, "Long R Base Buster (Ray)"_s},
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{300, "Subsonic Buster (Wave)"_s},
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{301, "Amplifier Buster (Wave) (Motion)"_s},
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{302, "Cyclonwave Buster (Wave)"_s},
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{303, "Warhorn Buster (Wave) (Motion)"_s},
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{397, "Short W Base Buster (Wave)"_s},
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{398, "Medium W Base Buster (Wave)"_s},
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{399, "Long W Base Buster (Wave)"_s},
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};
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// endregion
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// region Bullet Launchers
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static const std::map<Int, Containers::StringView> blauncher_pods {
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{0, "BL-Delta Pack Launcher (Missile x12)"_s},
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{1, "BL-Twin Pack Launcher (Missile x12)"_s},
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{2, "Detector Launcher (Missile x12)"_s},
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{3, "BL-Triplet Pack Launcher (Missile x12)"_s},
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{4, "Shielded Launcher (Missile x12)"_s},
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{99, "H Base Pod (Missile x12)"_s},
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{0, "BL-Delta Pack Launcher (Missile x12)"_s},
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{1, "BL-Twin Pack Launcher (Missile x12)"_s},
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{2, "Detector Launcher (Missile x12)"_s},
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{3, "BL-Triplet Pack Launcher (Missile x12)"_s},
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{4, "Shielded Launcher (Missile x12)"_s},
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{100, "Warhead Pod (Nuke x2)"_s},
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{101, "Warhead Launcher (Nuke x2)"_s},
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{102, "Triangular Warhead Pod (Nuke x2)"_s},
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{103, "Expanded Warhead Pod (Nuke x2)"_s},
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{104, "Shielded Warhead Pod (Nuke x2)"_s},
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{199, "N Base Pod (Nuke x2)"_s},
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{200, "Widepack Launcher (Salvo x24)"_s},
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{201, "Covered Launcher (Salvo x24)"_s},
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{202, "Double Delta Launcher (Salvo x24)"_s},
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{203, "Hexagonal Launcher (Salvo x24)"_s},
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{204, "Shielded Six Launcher (Salvo x24)"_s},
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{299, "S Base Pod (Salvo x24)"_s},
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{300, "Sentinel Cluster Pod (Cluster x40)"_s},
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{301, "Pincer Cluster Pod (Cluster x40)"_s},
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{302, "Elliptical Cluster Pod (Cluster x40)"_s},
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{303, "Sawed Cluster Pod (Cluster x40)"_s},
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{304, "Pentagonal Cluster Pod (Cluster x40)"_s},
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{399, "C Base Pod (Cluster x40)"_s},
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};
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static const std::map<Int, Containers::StringView> blauncher_projectiles {
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@ -390,18 +358,16 @@ static const std::map<Int, Containers::StringView> elauncher_generators {
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{25, "Carrier Unit"_s},
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{26, "Compartment Unit"_s},
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{27, "Flatedge Unit"_s},
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{99, "Base Generator"},
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};
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static const std::map<Int, Containers::StringView> elauncher_pods {
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{0, "EN-Dual Claw Launcher (Echo) (Motion)"_s},
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{1, "EN-Assault Launcher (Echo)"_s},
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{2, "EN-Tactical Launcher (Echo)"_s},
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{3, "EN-Force Focus Launcher (Echo) (Motion)"_s},
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{4, "EN-Needler Launcher (Echo)"_s},
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{5, "Spark Launcher (Echo)"_s},
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{6, "Pinpoint Launcher (Echo)"_s},
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{99, "E Base EPod (Echo)"_s},
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{0, "EN-Dual Claw Launcher (Echo) (Motion)"_s},
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{1, "EN-Assault Launcher (Echo)"_s},
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{2, "EN-Tactical Launcher (Echo)"_s},
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{3, "EN-Force Focus Launcher (Echo) (Motion)"_s},
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{4, "EN-Needler Launcher (Echo)"_s},
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{5, "Spark Launcher (Echo)"_s},
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{6, "Pinpoint Launcher (Echo)"_s},
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{100, "Raystream Launcher (Beam)"_s},
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{101, "Perpetum Launcher (Beam)"_s},
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@ -410,7 +376,6 @@ static const std::map<Int, Containers::StringView> elauncher_pods {
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{104, "Crosshair Launcher (Beam)"_s},
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{105, "Powerlined Launcher (Beam)"_s},
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{106, "Attached Launcher (Beam)"_s},
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{199, "B Base EPod (Beam)"_s},
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{200, "Hilt Launcher (Slash) (Motion)"_s},
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{201, "Underangle Launcher (Slash)"_s},
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@ -419,7 +384,6 @@ static const std::map<Int, Containers::StringView> elauncher_pods {
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{204, "Spike Launcher (Slash)"_s},
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{205, "Tri-Pronged Launcher (Slash) (Motion)"_s},
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{206, "Heavyblade Launcher (Slash)"_s},
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{299, "S Base EPod (Slash)"_s},
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{300, "Covering Launcher (Photon)"_s},
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{301, "Boxhead Launcher (Photon)"_s},
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@ -428,6 +392,5 @@ static const std::map<Int, Containers::StringView> elauncher_pods {
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{304, "Shelled Launcher (Photon)"_s},
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{305, "Widearm Launcher (Photon)"_s},
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{306, "Wingspan Launcher (Photon)"_s},
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{399, "P Base EPod (Photon)"_s},
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};
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// endregion
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@ -65,17 +65,18 @@ SaveTool::SaveTool(const Arguments& arguments):
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GL::Renderer::BlendEquation::Add);
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LOG_INFO("Configuring SDL2.");
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#if SDL_VERSION_ATLEAST(2,0,5)
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if(SDL_SetHintWithPriority(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1", SDL_HINT_OVERRIDE) == SDL_TRUE) {
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LOG_INFO("Clickthrough is enabled.");
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if(SDL_VERSION_ATLEAST(2, 0, 5)) {
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if(SDL_SetHintWithPriority(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1", SDL_HINT_OVERRIDE) == SDL_TRUE) {
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LOG_INFO("Clickthrough is enabled.");
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}
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else {
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LOG_WARNING("Clickthrough is disabled.");
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}
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}
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else {
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LOG_WARNING("Clickthrough is disabled.");
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LOG_WARNING_FORMAT("Clickthrough is disabled: SDL2 version is too old ({}.{}.{})",
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SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
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}
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#else
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LOG_WARNING_FORMAT("Clickthrough is disabled: SDL2 version is too old ({}.{}.{})",
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SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
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#endif
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LOG_INFO("Registering custom events.");
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if((_initEventId = SDL_RegisterEvents(3)) == UnsignedInt(-1)) {
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@ -202,8 +203,7 @@ void SaveTool::drawEvent() {
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void SaveTool::viewportEvent(ViewportEvent& event) {
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GL::defaultFramebuffer.setViewport({{}, event.framebufferSize()});
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const Vector2 size = Vector2{windowSize()}/dpiScaling();
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_imgui.relayout(size, windowSize(), framebufferSize());
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_imgui.relayout(event.windowSize());
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}
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void SaveTool::keyPressEvent(KeyEvent& event) {
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@ -95,14 +95,12 @@ void SaveTool::initialiseGui() {
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ImGuiIO& io = ImGui::GetIO();
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const auto size = Vector2{windowSize()}/dpiScaling();
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auto reg_font = _rs.getRaw("SourceSansPro-Regular.ttf"_s);
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ImFontConfig font_config;
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font_config.FontDataOwnedByAtlas = false;
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std::strcpy(font_config.Name, "Source Sans Pro");
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io.Fonts->AddFontFromMemoryTTF(const_cast<char*>(reg_font.data()), int(reg_font.size()),
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20.0f * Float(framebufferSize().x()) / size.x(), &font_config);
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20.0f, &font_config);
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auto icon_font = _rs.getRaw(FONT_ICON_FILE_NAME_FAS);
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static const ImWchar icon_range[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
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@ -113,12 +111,12 @@ void SaveTool::initialiseGui() {
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icon_config.OversampleH = icon_config.OversampleV = 1;
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icon_config.GlyphMinAdvanceX = 18.0f;
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io.Fonts->AddFontFromMemoryTTF(const_cast<char*>(icon_font.data()), int(icon_font.size()),
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16.0f * Float(framebufferSize().x()) / size.x(), &icon_config, icon_range);
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16.0f, &icon_config, icon_range);
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auto brand_font = _rs.getRaw(FONT_ICON_FILE_NAME_FAB);
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static const ImWchar brand_range[] = { ICON_MIN_FAB, ICON_MAX_FAB, 0 };
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io.Fonts->AddFontFromMemoryTTF(const_cast<char*>(brand_font.data()), int(brand_font.size()),
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16.0f * Float(framebufferSize().x()) / size.x(), &icon_config, brand_range);
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16.0f, &icon_config, brand_range);
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auto mono_font = _rs.getRaw("SourceCodePro-Regular.ttf"_s);
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ImVector<ImWchar> range;
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@ -127,7 +125,7 @@ void SaveTool::initialiseGui() {
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builder.AddChar(u'š'); // This allows displaying Vladimír Vondruš' name in Corrade's and Magnum's licences.
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builder.BuildRanges(&range);
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io.Fonts->AddFontFromMemoryTTF(const_cast<char*>(mono_font.data()), int(mono_font.size()),
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18.0f * Float(framebufferSize().x()) / size.x(), &font_config, range.Data);
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18.0f, &font_config, range.Data);
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_imgui = ImGuiIntegration::Context(*ImGui::GetCurrentContext(), windowSize());
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