#.rst: # Find Magnum # ----------- # # Finds the Magnum library. Basic usage:: # # find_package(Magnum REQUIRED) # # This module tries to find the base Magnum library and then defines the # following: # # Magnum_FOUND - Whether the base library was found # MAGNUM_DEPLOY_PREFIX - Prefix where to put final application # executables, defaults to ``.``. If a relative path is used, it's relative # to :variable:`CMAKE_INSTALL_PREFIX`. # MAGNUM_PLUGINS_DEBUG_DIR - Base directory with dynamic plugins for # debug builds, defaults to magnum-d/ subdirectory of dir where Magnum # library was found # MAGNUM_PLUGINS_RELEASE_DIR - Base directory with dynamic plugins for # release builds, defaults to magnum/ subdirectory of dir where Magnum # library was found # MAGNUM_PLUGINS_DIR - Base directory with dynamic plugins, defaults # to :variable:`MAGNUM_PLUGINS_RELEASE_DIR` in release builds and # multi-configuration builds or to :variable:`MAGNUM_PLUGINS_DEBUG_DIR` in # debug builds # MAGNUM_PLUGINS_FONT[|_DEBUG|_RELEASE]_DIR - Directory with dynamic font # plugins # MAGNUM_PLUGINS_FONTCONVERTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic # font converter plugins # MAGNUM_PLUGINS_IMAGECONVERTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic # image converter plugins # MAGNUM_PLUGINS_SCENECONVERTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic # scene converter plugins # MAGNUM_PLUGINS_IMPORTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic # importer plugins # MAGNUM_PLUGINS_AUDIOIMPORTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic # audio importer plugins # # If Magnum is built for Emscripten, the following variables contain paths to # various support files: # # MAGNUM_EMSCRIPTENAPPLICATION_JS - Path to the EmscriptenApplication.js file # MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS - Path to the # WindowlessEmscriptenApplication.js file # MAGNUM_WEBAPPLICATION_CSS - Path to the WebApplication.css file # # This command will try to find only the base library, not the optional # components. The base library depends on Corrade and OpenGL libraries (or # OpenGL ES libraries). Additional dependencies are specified by the # components. The optional components are: # # AnyAudioImporter - Any audio importer # AnyImageConverter - Any image converter # AnyImageImporter - Any image importer # AnySceneConverter - Any scene converter # AnySceneImporter - Any scene importer # Audio - Audio library # DebugTools - DebugTools library # GL - GL library # MeshTools - MeshTools library # Primitives - Primitives library # SceneGraph - SceneGraph library # SceneTools - SceneTools library # Shaders - Shaders library # ShaderTools - ShaderTools library # Text - Text library # TextureTools - TextureTools library # Trade - Trade library # Vk - Vk library # AndroidApplication - Android application # EmscriptenApplication - Emscripten application # GlfwApplication - GLFW application # GlxApplication - GLX application # Sdl2Application - SDL2 application # XEglApplication - X/EGL application # WindowlessCglApplication - Windowless CGL application # WindowlessEglApplication - Windowless EGL application # WindowlessGlxApplication - Windowless GLX application # WindowlessIosApplication - Windowless iOS application # WindowlessWglApplication - Windowless WGL application # WindowlessWindowsEglApplication - Windowless Windows/EGL application # CglContext - CGL context # EglContext - EGL context # GlxContext - GLX context # WglContext - WGL context # OpenGLTester - OpenGLTester class # VulkanTester - VulkanTester class # MagnumFont - Magnum bitmap font plugin # MagnumFontConverter - Magnum bitmap font converter plugin # ObjImporter - OBJ importer plugin # TgaImageConverter - TGA image converter plugin # TgaImporter - TGA importer plugin # WavAudioImporter - WAV audio importer plugin # distancefieldconverter - magnum-distancefieldconverter executable # fontconverter - magnum-fontconverter executable # imageconverter - magnum-imageconverter executable # sceneconverterter - magnum-sceneconverter executable # shaderconverterter - magnum-shaderconverter executable # gl-info - magnum-gl-info executable # vk-info - magnum-vk-info executable # al-info - magnum-al-info executable # # Example usage with specifying additional components is:: # # find_package(Magnum REQUIRED Trade MeshTools Primitives GlfwApplication) # # For each component is then defined: # # Magnum_*_FOUND - Whether the component was found # Magnum::* - Component imported target # # If exactly one ``*Application`` or exactly one ``Windowless*Application`` # component is requested and found, its target is available in convenience # alias ``Magnum::Application`` / ``Magnum::WindowlessApplication`` to simplify # porting. Similarly, if exactly one ``*Context`` component is requested and # found, its target is available in convenience alias ``Magnum::GLContext``. # # The package is found if either debug or release version of each requested # library (or plugin) is found. If both debug and release libraries (or # plugins) are found, proper version is chosen based on actual build # configuration of the project (i.e. Debug build is linked to debug libraries, # Release build to release libraries). Note that this autodetection might fail # for the :variable:`MAGNUM_PLUGINS_DIR` variable, especially on # multi-configuration build systems. You can make use of # ``CORRADE_IS_DEBUG_BUILD`` preprocessor variable along with # ``MAGNUM_PLUGINS_*_DEBUG_DIR`` / ``MAGNUM_PLUGINS_*_RELEASE_DIR`` variables # to decide in preprocessing step. # # Features of found Magnum library are exposed in these variables: # # MAGNUM_BUILD_DEPRECATED - Defined if compiled with deprecated APIs # included # MAGNUM_BUILD_STATIC - Defined if compiled as static libraries # MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS - Defined if static libraries keep the # globals unique even across different shared libraries # MAGNUM_TARGET_GL - Defined if compiled with OpenGL interop # MAGNUM_TARGET_GLES - Defined if compiled for OpenGL ES # MAGNUM_TARGET_GLES2 - Defined if compiled for OpenGL ES 2.0 # MAGNUM_TARGET_GLES3 - Defined if compiled for OpenGL ES 3.0 # MAGNUM_TARGET_DESKTOP_GLES - Defined if compiled with OpenGL ES # emulation on desktop OpenGL # MAGNUM_TARGET_WEBGL - Defined if compiled for WebGL # MAGNUM_TARGET_HEADLESS - Defined if compiled for headless machines # MAGNUM_TARGET_VK - Defined if compiled with Vulkan interop # # The following variables are provided for backwards compatibility purposes # only when MAGNUM_BUILD_DEPRECATED is enabled and will be removed in a future # release: # # MAGNUM_BUILD_MULTITHREADED - Alias to CORRADE_BUILD_MULTITHREADED. Use # CORRADE_BUILD_MULTITHREADED instead. # # Additionally these variables are defined for internal usage: # # MAGNUM_INCLUDE_DIR - Root include dir (w/o dependencies) # MAGNUM_LIBRARY - Magnum library (w/o dependencies) # MAGNUM_LIBRARY_DEBUG - Debug version of Magnum library, if found # MAGNUM_LIBRARY_RELEASE - Release version of Magnum library, if found # MAGNUM_*_LIBRARY - Component libraries (w/o dependencies) # MAGNUM_*_LIBRARY_DEBUG - Debug version of given library, if found # MAGNUM_*_LIBRARY_RELEASE - Release version of given library, if found # MAGNUM_BINARY_INSTALL_DIR - Binary installation directory # MAGNUM_LIBRARY_INSTALL_DIR - Library installation directory # MAGNUM_DATA_INSTALL_DIR - Data installation directory # MAGNUM_PLUGINS_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Plugin binary # installation directory # MAGNUM_PLUGINS_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Plugin library # installation directory # MAGNUM_PLUGINS_SHADERCONVERTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Shader # converter plugin binary installation directory # MAGNUM_PLUGINS_SHADERCONVERTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Shader # converter plugin library installation directory # MAGNUM_PLUGINS_FONT_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Font plugin binary # installation directory # MAGNUM_PLUGINS_FONT_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Font plugin # library installation directory # MAGNUM_PLUGINS_FONTCONVERTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Font # converter plugin binary installation directory # MAGNUM_PLUGINS_FONTCONVERTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Font # converter plugin library installation directory # MAGNUM_PLUGINS_IMAGECONVERTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Image # converter plugin binary installation directory # MAGNUM_PLUGINS_IMAGECONVERTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Image # converter plugin library installation directory # MAGNUM_PLUGINS_IMPORTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Importer # plugin binary installation directory # MAGNUM_PLUGINS_IMPORTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Importer # plugin library installation directory # MAGNUM_PLUGINS_SCENECONVERTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Scene # converter plugin binary installation directory # MAGNUM_PLUGINS_SCENECONVERTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Scene # converter plugin library installation directory # MAGNUM_PLUGINS_AUDIOIMPORTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Audio # importer plugin binary installation directory # MAGNUM_PLUGINS_AUDIOIMPORTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Audio # importer plugin library installation directory # MAGNUM_INCLUDE_INSTALL_DIR - Header installation directory # MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR - Plugin header installation directory # # # This file is part of Magnum. # # Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, # 2020, 2021, 2022 Vladimír Vondruš # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # # Corrade library dependencies set(_MAGNUM_CORRADE_DEPENDENCIES ) foreach(_component ${Magnum_FIND_COMPONENTS}) string(TOUPPER ${_component} _COMPONENT) # Unrolling the transitive dependencies here so this doesn't need to be # after resolving inter-component dependencies. Listing also all plugins. if(_component MATCHES "^(Audio|DebugTools|MeshTools|Primitives|SceneTools|ShaderTools|Text|TextureTools|Trade|.+Importer|.+ImageConverter|.+Font|.+ShaderConverter)$") set(_MAGNUM_${_COMPONENT}_CORRADE_DEPENDENCIES PluginManager) endif() list(APPEND _MAGNUM_CORRADE_DEPENDENCIES ${_MAGNUM_${_COMPONENT}_CORRADE_DEPENDENCIES}) endforeach() find_package(Corrade REQUIRED Utility ${_MAGNUM_CORRADE_DEPENDENCIES}) # Root include dir find_path(MAGNUM_INCLUDE_DIR NAMES Magnum/Magnum.h) mark_as_advanced(MAGNUM_INCLUDE_DIR) # Configuration file find_file(_MAGNUM_CONFIGURE_FILE configure.h HINTS ${MAGNUM_INCLUDE_DIR}/Magnum/) mark_as_advanced(_MAGNUM_CONFIGURE_FILE) # We need to open configure.h file from MAGNUM_INCLUDE_DIR before we check for # the components. Bail out with proper error message if it wasn't found. The # complete check with all components is further below. if(NOT MAGNUM_INCLUDE_DIR) include(FindPackageHandleStandardArgs) find_package_handle_standard_args(Magnum REQUIRED_VARS MAGNUM_INCLUDE_DIR _MAGNUM_CONFIGURE_FILE) endif() # Read flags from configuration file(READ ${_MAGNUM_CONFIGURE_FILE} _magnumConfigure) string(REGEX REPLACE ";" "\\\\;" _magnumConfigure "${_magnumConfigure}") string(REGEX REPLACE "\n" ";" _magnumConfigure "${_magnumConfigure}") set(_magnumFlags BUILD_DEPRECATED BUILD_STATIC BUILD_STATIC_UNIQUE_GLOBALS TARGET_GL TARGET_GLES TARGET_GLES2 TARGET_GLES3 TARGET_DESKTOP_GLES TARGET_WEBGL TARGET_HEADLESS TARGET_VK) foreach(_magnumFlag ${_magnumFlags}) list(FIND _magnumConfigure "#define MAGNUM_${_magnumFlag}" _magnum_${_magnumFlag}) if(NOT _magnum_${_magnumFlag} EQUAL -1) set(MAGNUM_${_magnumFlag} 1) endif() endforeach() # For compatibility only, to be removed at some point if(MAGNUM_BUILD_DEPRECATED AND CORRADE_BUILD_MULTITHREADED) set(MAGNUM_BUILD_MULTITHREADED 1) endif() # OpenGL library preference. Prefer to use GLVND, since that's the better # approach nowadays, but allow the users to override it from outside in case # it is broken for some reason (Nvidia drivers in Debian's testing (Buster) -- # reported on 2019-04-09). if(NOT CMAKE_VERSION VERSION_LESS 3.10 AND NOT OpenGL_GL_PREFERENCE) set(OpenGL_GL_PREFERENCE GLVND) endif() # Base Magnum library if(NOT TARGET Magnum::Magnum) add_library(Magnum::Magnum UNKNOWN IMPORTED) # Try to find both debug and release version find_library(MAGNUM_LIBRARY_DEBUG Magnum-d) find_library(MAGNUM_LIBRARY_RELEASE Magnum) mark_as_advanced(MAGNUM_LIBRARY_DEBUG MAGNUM_LIBRARY_RELEASE) # Set the MAGNUM_LIBRARY variable based on what was found, use that # information to guess also build type of dynamic plugins if(MAGNUM_LIBRARY_DEBUG AND MAGNUM_LIBRARY_RELEASE) set(MAGNUM_LIBRARY ${MAGNUM_LIBRARY_RELEASE}) get_filename_component(_MAGNUM_PLUGINS_DIR_PREFIX ${MAGNUM_LIBRARY_DEBUG} PATH) if(CMAKE_BUILD_TYPE STREQUAL "Debug") set(_MAGNUM_PLUGINS_DIR_SUFFIX "-d") endif() elseif(MAGNUM_LIBRARY_DEBUG) set(MAGNUM_LIBRARY ${MAGNUM_LIBRARY_DEBUG}) get_filename_component(_MAGNUM_PLUGINS_DIR_PREFIX ${MAGNUM_LIBRARY_DEBUG} PATH) set(_MAGNUM_PLUGINS_DIR_SUFFIX "-d") elseif(MAGNUM_LIBRARY_RELEASE) set(MAGNUM_LIBRARY ${MAGNUM_LIBRARY_RELEASE}) get_filename_component(_MAGNUM_PLUGINS_DIR_PREFIX ${MAGNUM_LIBRARY_RELEASE} PATH) endif() # On DLL platforms the plugins are stored in bin/ instead of lib/, modify # _MAGNUM_PLUGINS_DIR_PREFIX accordingly if(CORRADE_TARGET_WINDOWS) get_filename_component(_MAGNUM_PLUGINS_DIR_PREFIX ${_MAGNUM_PLUGINS_DIR_PREFIX} PATH) set(_MAGNUM_PLUGINS_DIR_PREFIX ${_MAGNUM_PLUGINS_DIR_PREFIX}/bin) endif() if(MAGNUM_LIBRARY_RELEASE) set_property(TARGET Magnum::Magnum APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE) set_property(TARGET Magnum::Magnum PROPERTY IMPORTED_LOCATION_RELEASE ${MAGNUM_LIBRARY_RELEASE}) endif() if(MAGNUM_LIBRARY_DEBUG) set_property(TARGET Magnum::Magnum APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG) set_property(TARGET Magnum::Magnum PROPERTY IMPORTED_LOCATION_DEBUG ${MAGNUM_LIBRARY_DEBUG}) endif() # Include directories set_property(TARGET Magnum::Magnum APPEND PROPERTY INTERFACE_INCLUDE_DIRECTORIES ${MAGNUM_INCLUDE_DIR}) # Dependent libraries set_property(TARGET Magnum::Magnum APPEND PROPERTY INTERFACE_LINK_LIBRARIES Corrade::Utility) else() set(MAGNUM_LIBRARY Magnum::Magnum) endif() # Component distinction (listing them explicitly to avoid mistakes with finding # components from other repositories) set(_MAGNUM_LIBRARY_COMPONENTS Audio DebugTools GL MeshTools Primitives SceneGraph SceneTools Shaders ShaderTools Text TextureTools Trade WindowlessEglApplication EglContext OpenGLTester) set(_MAGNUM_PLUGIN_COMPONENTS AnyAudioImporter AnyImageConverter AnyImageImporter AnySceneConverter AnySceneImporter MagnumFont MagnumFontConverter ObjImporter TgaImageConverter TgaImporter WavAudioImporter) set(_MAGNUM_EXECUTABLE_COMPONENTS imageconverter sceneconverter shaderconverter gl-info al-info) # Audio and Vk libs aren't enabled by default, and none of the Context, # Application, Tester libs nor plugins are. Keep in sync with Magnum's root # CMakeLists.txt. set(_MAGNUM_IMPLICITLY_ENABLED_COMPONENTS DebugTools MeshTools SceneGraph Shaders ShaderTools Text TextureTools Trade GL Primitives) if(NOT CORRADE_TARGET_EMSCRIPTEN) list(APPEND _MAGNUM_LIBRARY_COMPONENTS Vk VulkanTester) list(APPEND _MAGNUM_EXECUTABLE_COMPONENTS vk-info) endif() if(NOT CORRADE_TARGET_ANDROID) list(APPEND _MAGNUM_LIBRARY_COMPONENTS Sdl2Application) endif() if(NOT CORRADE_TARGET_ANDROID AND NOT CORRADE_TARGET_IOS AND NOT CORRADE_TARGET_EMSCRIPTEN) list(APPEND _MAGNUM_LIBRARY_COMPONENTS GlfwApplication) endif() if(CORRADE_TARGET_ANDROID) list(APPEND _MAGNUM_LIBRARY_COMPONENTS AndroidApplication) endif() if(CORRADE_TARGET_EMSCRIPTEN) list(APPEND _MAGNUM_LIBRARY_COMPONENTS EmscriptenApplication) endif() if(CORRADE_TARGET_IOS) list(APPEND _MAGNUM_LIBRARY_COMPONENTS WindowlessIosApplication) elseif(CORRADE_TARGET_APPLE AND NOT MAGNUM_TARGET_GLES) list(APPEND _MAGNUM_LIBRARY_COMPONENTS WindowlessCglApplication CglContext) endif() if(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE) list(APPEND _MAGNUM_LIBRARY_COMPONENTS GlxApplication XEglApplication WindowlessGlxApplication GlxContext) endif() if(CORRADE_TARGET_WINDOWS) list(APPEND _MAGNUM_LIBRARY_COMPONENTS WindowlessWglApplication WglContext WindowlessWindowsEglApplication) endif() if(CORRADE_TARGET_UNIX OR CORRADE_TARGET_WINDOWS) list(APPEND _MAGNUM_EXECUTABLE_COMPONENTS fontconverter distancefieldconverter) endif() # Inter-component dependencies set(_MAGNUM_Audio_DEPENDENCIES ) # Trade is used by CompareImage. If Trade is not enabled, CompareImage is not # compiled at all. set(_MAGNUM_DebugTools_DEPENDENCIES Trade) set(_MAGNUM_DebugTools_Trade_DEPENDENCY_IS_OPTIONAL ON) # MeshTools, Primitives, SceneGraph and Shaders are used only for GL renderers # in DebugTools. All of this is optional, compiled in only if the base library # was selected. if(MAGNUM_TARGET_GL) list(APPEND _MAGNUM_DebugTools_DEPENDENCIES MeshTools Primitives SceneGraph Shaders GL) set(_MAGNUM_DebugTools_MeshTools_DEPENDENCY_IS_OPTIONAL ON) set(_MAGNUM_DebugTools_Primitives_DEPENDENCY_IS_OPTIONAL ON) set(_MAGNUM_DebugTools_SceneGraph_DEPENDENCY_IS_OPTIONAL ON) set(_MAGNUM_DebugTools_Shaders_DEPENDENCY_IS_OPTIONAL ON) set(_MAGNUM_DebugTools_GL_DEPENDENCY_IS_OPTIONAL ON) endif() set(_MAGNUM_MeshTools_DEPENDENCIES Trade) if(MAGNUM_TARGET_GL) list(APPEND _MAGNUM_MeshTools_DEPENDENCIES GL) endif() set(_MAGNUM_OpenGLTester_DEPENDENCIES GL) if(MAGNUM_TARGET_HEADLESS OR CORRADE_TARGET_EMSCRIPTEN OR CORRADE_TARGET_ANDROID) list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessEglApplication) elseif(CORRADE_TARGET_IOS) list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessIosApplication) elseif(CORRADE_TARGET_APPLE AND NOT MAGNUM_TARGET_GLES) list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessCglApplication) elseif(CORRADE_TARGET_UNIX) if(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_DESKTOP_GLES) list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessEglApplication) else() list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessGlxApplication) endif() elseif(CORRADE_TARGET_WINDOWS) if(NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES) list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessWglApplication) else() list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessWindowsEglApplication) endif() endif() set(_MAGNUM_Primitives_DEPENDENCIES MeshTools Trade) if(MAGNUM_TARGET_GL) # GL not required by Primitives themselves, but transitively by MeshTools list(APPEND _MAGNUM_Primitives_DEPENDENCIES GL) endif() set(_MAGNUM_SceneGraph_DEPENDENCIES ) set(_MAGNUM_SceneTools_DEPENDENCIES Trade) set(_MAGNUM_Shaders_DEPENDENCIES GL) set(_MAGNUM_Text_DEPENDENCIES TextureTools) if(MAGNUM_TARGET_GL) list(APPEND _MAGNUM_Text_DEPENDENCIES GL) endif() set(_MAGNUM_TextureTools_DEPENDENCIES ) if(MAGNUM_TARGET_GL) list(APPEND _MAGNUM_TextureTools_DEPENDENCIES GL) endif() set(_MAGNUM_Trade_DEPENDENCIES ) set(_MAGNUM_VulkanTester_DEPENDENCIES Vk) set(_MAGNUM_AndroidApplication_DEPENDENCIES GL) set(_MAGNUM_EmscriptenApplication_DEPENDENCIES) if(MAGNUM_TARGET_GL) list(APPEND _MAGNUM_EmscriptenApplication_DEPENDENCIES GL) endif() set(_MAGNUM_GlfwApplication_DEPENDENCIES ) if(MAGNUM_TARGET_GL) list(APPEND _MAGNUM_GlfwApplication_DEPENDENCIES GL) endif() set(_MAGNUM_GlxApplication_DEPENDENCIES GL) set(_MAGNUM_Sdl2Application_DEPENDENCIES ) if(MAGNUM_TARGET_GL) list(APPEND _MAGNUM_Sdl2Application_DEPENDENCIES GL) endif() set(_MAGNUM_WindowlessCglApplication_DEPENDENCIES GL) set(_MAGNUM_WindowlessEglApplication_DEPENDENCIES GL) set(_MAGNUM_WindowlessGlxApplication_DEPENDENCIES GL) set(_MAGNUM_WindowlessIosApplication_DEPENDENCIES GL) set(_MAGNUM_WindowlessWglApplication_DEPENDENCIES GL) set(_MAGNUM_WindowlessWindowsEglApplication_DEPENDENCIES GL) set(_MAGNUM_XEglApplication_DEPENDENCIES GL) set(_MAGNUM_CglContext_DEPENDENCIES GL) set(_MAGNUM_EglContext_DEPENDENCIES GL) set(_MAGNUM_GlxContext_DEPENDENCIES GL) set(_MAGNUM_WglContext_DEPENDENCIES GL) set(_MAGNUM_MagnumFont_DEPENDENCIES Trade TgaImporter GL) # and below set(_MAGNUM_MagnumFontConverter_DEPENDENCIES Trade TgaImageConverter) # and below set(_MAGNUM_ObjImporter_DEPENDENCIES MeshTools) # and below foreach(_component ${_MAGNUM_PLUGIN_COMPONENTS}) if(_component MATCHES ".+AudioImporter") list(APPEND _MAGNUM_${_component}_DEPENDENCIES Audio) elseif(_component MATCHES ".+ShaderConverter") list(APPEND _MAGNUM_${_component}_DEPENDENCIES ShaderTools) elseif(_component MATCHES ".+(Importer|ImageConverter|SceneConverter)") list(APPEND _MAGNUM_${_component}_DEPENDENCIES Trade) elseif(_component MATCHES ".+(Font|FontConverter)") list(APPEND _MAGNUM_${_component}_DEPENDENCIES Text TextureTools) endif() endforeach() # Ensure that all inter-component dependencies are specified as well set(_MAGNUM_ADDITIONAL_COMPONENTS ) foreach(_component ${Magnum_FIND_COMPONENTS}) # Mark the dependencies as required if the component is also required, but # only if they themselves are not optional (for example parts of DebugTools # are present only if their respective base library is compiled) if(Magnum_FIND_REQUIRED_${_component}) foreach(_dependency ${_MAGNUM_${_component}_DEPENDENCIES}) if(NOT _MAGNUM_${_component}_${_dependency}_DEPENDENCY_IS_OPTIONAL) set(Magnum_FIND_REQUIRED_${_dependency} TRUE) endif() endforeach() endif() list(APPEND _MAGNUM_ADDITIONAL_COMPONENTS ${_MAGNUM_${_component}_DEPENDENCIES}) endforeach() # Join the lists, remove duplicate components set(_MAGNUM_ORIGINAL_FIND_COMPONENTS ${Magnum_FIND_COMPONENTS}) if(_MAGNUM_ADDITIONAL_COMPONENTS) list(INSERT Magnum_FIND_COMPONENTS 0 ${_MAGNUM_ADDITIONAL_COMPONENTS}) endif() if(Magnum_FIND_COMPONENTS) list(REMOVE_DUPLICATES Magnum_FIND_COMPONENTS) endif() # Find all components. Maintain a list of components that'll need to have # their optional dependencies checked. set(_MAGNUM_OPTIONAL_DEPENDENCIES_TO_ADD ) foreach(_component ${Magnum_FIND_COMPONENTS}) string(TOUPPER ${_component} _COMPONENT) # Create imported target in case the library is found. If the project is # added as subproject to CMake, the target already exists and all the # required setup is already done from the build tree. if(TARGET Magnum::${_component}) set(Magnum_${_component}_FOUND TRUE) else() # Library components if(_component IN_LIST _MAGNUM_LIBRARY_COMPONENTS) add_library(Magnum::${_component} UNKNOWN IMPORTED) # Set library defaults, find the library set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/${_component}) set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES ${_component}.h) # Try to find both debug and release version find_library(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG Magnum${_component}-d) find_library(MAGNUM_${_COMPONENT}_LIBRARY_RELEASE Magnum${_component}) mark_as_advanced(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG MAGNUM_${_COMPONENT}_LIBRARY_RELEASE) # Plugin components elseif(_component IN_LIST _MAGNUM_PLUGIN_COMPONENTS) add_library(Magnum::${_component} UNKNOWN IMPORTED) # AudioImporter plugin specific name suffixes if(_component MATCHES ".+AudioImporter$") set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX audioimporters) # Audio importer class is Audio::*Importer, thus we need to # convert *AudioImporter.h to *Importer.h string(REPLACE "AudioImporter" "Importer" _MAGNUM_${_COMPONENT}_HEADER_NAME "${_component}") set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES ${_MAGNUM_${_COMPONENT}_HEADER_NAME}.h) # ShaderConverter plugin specific name suffixes elseif(_component MATCHES ".+ShaderConverter$") set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX shaderconverters) # Importer plugin specific name suffixes elseif(_component MATCHES ".+Importer$") set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX importers) # Font plugin specific name suffixes elseif(_component MATCHES ".+Font$") set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX fonts) # ImageConverter plugin specific name suffixes elseif(_component MATCHES ".+ImageConverter$") set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX imageconverters) # SceneConverter plugin specific name suffixes elseif(_component MATCHES ".+SceneConverter$") set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX sceneconverters) # FontConverter plugin specific name suffixes elseif(_component MATCHES ".+FontConverter$") set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX fontconverters) endif() # Don't override the exception for *AudioImporter plugins set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX MagnumPlugins/${_component}) if(NOT _MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES) set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES ${_component}.h) endif() # Dynamic plugins don't have any prefix (e.g. `lib` on Linux), # search with empty prefix and then reset that back so we don't # accidentally break something else set(_tmp_prefixes "${CMAKE_FIND_LIBRARY_PREFIXES}") set(CMAKE_FIND_LIBRARY_PREFIXES "${CMAKE_FIND_LIBRARY_PREFIXES};") # Try to find both debug and release version. Dynamic and static # debug libraries are in different places. Static debug plugins are # in magnum/ with a -d suffix while dynamic debug plugins are in # magnum-d/ with no suffix. Problem is that Vcpkg's library linking # automagic needs the static libs to be in the root library # directory along with everything else and so we need to search for # the -d suffixed version *before* the unsuffixed so it doesn't # pick the release library for both debug and release. find_library(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG ${_component}-d PATH_SUFFIXES magnum/${_MAGNUM_${_COMPONENT}_PATH_SUFFIX}) find_library(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG ${_component} PATH_SUFFIXES magnum-d/${_MAGNUM_${_COMPONENT}_PATH_SUFFIX}) find_library(MAGNUM_${_COMPONENT}_LIBRARY_RELEASE ${_component} PATH_SUFFIXES magnum/${_MAGNUM_${_COMPONENT}_PATH_SUFFIX}) mark_as_advanced(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG MAGNUM_${_COMPONENT}_LIBRARY_RELEASE) # Reset back set(CMAKE_FIND_LIBRARY_PREFIXES "${_tmp_prefixes}") # Executables elseif(_component IN_LIST _MAGNUM_EXECUTABLE_COMPONENTS) add_executable(Magnum::${_component} IMPORTED) find_program(MAGNUM_${_COMPONENT}_EXECUTABLE magnum-${_component}) mark_as_advanced(MAGNUM_${_COMPONENT}_EXECUTABLE) if(MAGNUM_${_COMPONENT}_EXECUTABLE) set_property(TARGET Magnum::${_component} PROPERTY IMPORTED_LOCATION ${MAGNUM_${_COMPONENT}_EXECUTABLE}) endif() # Something unknown, skip. FPHSA will take care of handling this below. else() continue() endif() # Library location for libraries/plugins if(_component IN_LIST _MAGNUM_LIBRARY_COMPONENTS OR _component IN_LIST _MAGNUM_PLUGIN_COMPONENTS) if(MAGNUM_${_COMPONENT}_LIBRARY_RELEASE) set_property(TARGET Magnum::${_component} APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE) set_property(TARGET Magnum::${_component} PROPERTY IMPORTED_LOCATION_RELEASE ${MAGNUM_${_COMPONENT}_LIBRARY_RELEASE}) endif() if(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG) set_property(TARGET Magnum::${_component} APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG) set_property(TARGET Magnum::${_component} PROPERTY IMPORTED_LOCATION_DEBUG ${MAGNUM_${_COMPONENT}_LIBRARY_DEBUG}) endif() endif() # Applications if(_component MATCHES ".+Application") set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/Platform) # Android application dependencies if(_component STREQUAL AndroidApplication) find_package(EGL) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES android EGL::EGL) # EmscriptenApplication has no additional dependencies # GLFW application dependencies elseif(_component STREQUAL GlfwApplication) find_package(GLFW) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES GLFW::GLFW) # Use the Foundation framework on Apple to query the DPI awareness if(CORRADE_TARGET_APPLE) find_library(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY Foundation) mark_as_advanced(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES ${_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY}) # Needed for opt-in DPI queries elseif(CORRADE_TARGET_UNIX) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES ${CMAKE_DL_LIBS}) endif() # With GLVND (since CMake 3.11) we need to explicitly link to # GLX/EGL because libOpenGL doesn't provide it. For EGL we have # our own EGL find module, which makes things simpler. The # upstream FindOpenGL is anything but simple. Also can't use # OpenGL_OpenGL_FOUND, because that one is set also if GLVND is # *not* found. WTF. Also can't just check for # OPENGL_opengl_LIBRARY because that's set even if # OpenGL_GL_PREFERENCE is explicitly set to LEGACY. if(MAGNUM_TARGET_GL) if(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE AND (NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES)) find_package(OpenGL) if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES OpenGL::GLX) endif() elseif(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_DESKTOP_GLES AND NOT CORRADE_TARGET_EMSCRIPTEN) find_package(EGL) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES EGL::EGL) endif() endif() # SDL2 application dependencies elseif(_component STREQUAL Sdl2Application) find_package(SDL2) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES SDL2::SDL2) # Use the Foundation framework on Apple to query the DPI awareness if(CORRADE_TARGET_APPLE) find_library(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY Foundation) mark_as_advanced(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES ${_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY}) # Needed for opt-in DPI queries elseif(CORRADE_TARGET_UNIX) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES ${CMAKE_DL_LIBS}) endif() # With GLVND (since CMake 3.11) we need to explicitly link to # GLX/EGL because libOpenGL doesn't provide it. For EGL we have # our own EGL find module, which makes things simpler. The # upstream FindOpenGL is anything but simple. Also can't use # OpenGL_OpenGL_FOUND, because that one is set also if GLVND is # *not* found. WTF. Also can't just check for # OPENGL_opengl_LIBRARY because that's set even if # OpenGL_GL_PREFERENCE is explicitly set to LEGACY. if(MAGNUM_TARGET_GL) if(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE AND (NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES)) find_package(OpenGL) if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES OpenGL::GLX) endif() elseif(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_DESKTOP_GLES AND NOT CORRADE_TARGET_EMSCRIPTEN) find_package(EGL) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES EGL::EGL) endif() endif() # (Windowless) GLX application dependencies elseif(_component STREQUAL GlxApplication OR _component STREQUAL WindowlessGlxApplication) find_package(X11) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_INCLUDE_DIRECTORIES ${X11_INCLUDE_DIR}) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES ${X11_LIBRARIES}) # With GLVND (since CMake 3.11) we need to explicitly link to # GLX because libOpenGL doesn't provide it. Also can't use # OpenGL_OpenGL_FOUND, because that one is set also if GLVND is # *not* found. WTF. Also can't just check for # OPENGL_opengl_LIBRARY because that's set even if # OpenGL_GL_PREFERENCE is explicitly set to LEGACY. find_package(OpenGL) if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES OpenGL::GLX) endif() # Windowless CGL application has no additional dependencies # Windowless EGL application dependencies elseif(_component STREQUAL WindowlessEglApplication) find_package(EGL) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES EGL::EGL) # Windowless iOS application dependencies elseif(_component STREQUAL WindowlessIosApplication) # We need to link to Foundation framework to use ObjC find_library(_MAGNUM_IOS_FOUNDATION_FRAMEWORK_LIBRARY Foundation) mark_as_advanced(_MAGNUM_IOS_FOUNDATION_FRAMEWORK_LIBRARY) find_package(EGL) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES EGL::EGL ${_MAGNUM_IOS_FOUNDATION_FRAMEWORK_LIBRARY}) # Windowless WGL application has no additional dependencies # Windowless Windows/EGL application dependencies elseif(_component STREQUAL WindowlessWindowsEglApplication) find_package(EGL) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES EGL::EGL) # X/EGL application dependencies elseif(_component STREQUAL XEglApplication) find_package(EGL) find_package(X11) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_INCLUDE_DIRECTORIES ${X11_INCLUDE_DIR}) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES EGL::EGL ${X11_LIBRARIES}) endif() # Context libraries elseif(_component MATCHES ".+Context") set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/Platform) set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES GLContext.h) # GLX context dependencies if(_component STREQUAL GlxContext) # With GLVND (since CMake 3.11) we need to explicitly link to # GLX because libOpenGL doesn't provide it. Also can't use # OpenGL_OpenGL_FOUND, because that one is set also if GLVND is # *not* found. If GLVND is not used, link to X11 instead. Also # can't just check for OPENGL_opengl_LIBRARY because that's set # even if OpenGL_GL_PREFERENCE is explicitly set to LEGACY. find_package(OpenGL) if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES OpenGL::GLX) else() find_package(X11) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_INCLUDE_DIRECTORIES ${X11_INCLUDE_DIR}) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES ${X11_LIBRARIES}) endif() # EGL context dependencies elseif(_component STREQUAL EglContext) find_package(EGL) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES EGL::EGL) endif() # No additional dependencies for CGL context # No additional dependencies for WGL context # Audio library elseif(_component STREQUAL Audio) find_package(OpenAL) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES Corrade::PluginManager OpenAL::OpenAL) # No special setup for DebugTools library # GL library elseif(_component STREQUAL GL) if(NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES) # If the GLVND library (CMake 3.11+) was found, link to the # imported target. Otherwise (and also on all systems except # Linux) link to the classic libGL. Can't use # OpenGL_OpenGL_FOUND, because that one is set also if GLVND is # *not* found. WTF. Also can't just check for # OPENGL_opengl_LIBRARY because that's set even if # OpenGL_GL_PREFERENCE is explicitly set to LEGACY. find_package(OpenGL REQUIRED) if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES OpenGL::OpenGL) else() set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES ${OPENGL_gl_LIBRARY}) endif() elseif(MAGNUM_TARGET_GLES2) find_package(OpenGLES2 REQUIRED) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES OpenGLES2::OpenGLES2) elseif(MAGNUM_TARGET_GLES3) find_package(OpenGLES3 REQUIRED) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES OpenGLES3::OpenGLES3) endif() # MeshTools library elseif(_component STREQUAL MeshTools) set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES CompressIndices.h) # OpenGLTester library elseif(_component STREQUAL OpenGLTester) set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/GL) # VulkanTester library elseif(_component STREQUAL VulkanTester) set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/Vk) # Primitives library elseif(_component STREQUAL Primitives) set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Cube.h) # No special setup for SceneGraph library # ShaderTools library elseif(_component STREQUAL ShaderTools) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES Corrade::PluginManager) # No special setup for Shaders library # Text library elseif(_component STREQUAL Text) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES Corrade::PluginManager) # TextureTools library elseif(_component STREQUAL TextureTools) set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Atlas.h) # Trade library elseif(_component STREQUAL Trade) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES Corrade::PluginManager) # Vk library elseif(_component STREQUAL Vk) find_package(Vulkan REQUIRED) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES Vulkan::Vulkan) endif() # No special setup for AnyAudioImporter plugin # No special setup for AnyImageConverter plugin # No special setup for AnyImageImporter plugin # No special setup for AnySceneImporter plugin # No special setup for MagnumFont plugin # No special setup for MagnumFontConverter plugin # No special setup for ObjImporter plugin # No special setup for TgaImageConverter plugin # No special setup for TgaImporter plugin # No special setup for WavAudioImporter plugin # Find library/plugin includes if(_component IN_LIST _MAGNUM_LIBRARY_COMPONENTS OR _component IN_LIST _MAGNUM_PLUGIN_COMPONENTS) find_path(_MAGNUM_${_COMPONENT}_INCLUDE_DIR NAMES ${_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES} HINTS ${MAGNUM_INCLUDE_DIR}/${_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX}) mark_as_advanced(_MAGNUM_${_COMPONENT}_INCLUDE_DIR) endif() # Automatic import of static plugins. Skip in case the include dir was # not found -- that'll fail later with a proper message. if(_component IN_LIST _MAGNUM_PLUGIN_COMPONENTS AND _MAGNUM_${_COMPONENT}_INCLUDE_DIR) # Automatic import of static plugins file(READ ${_MAGNUM_${_COMPONENT}_INCLUDE_DIR}/configure.h _magnum${_component}Configure) string(FIND "${_magnum${_component}Configure}" "#define MAGNUM_${_COMPONENT}_BUILD_STATIC" _magnum${_component}_BUILD_STATIC) if(NOT _magnum${_component}_BUILD_STATIC EQUAL -1) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_SOURCES ${_MAGNUM_${_COMPONENT}_INCLUDE_DIR}/importStaticPlugin.cpp) endif() endif() # Link to core Magnum library, add inter-library dependencies. If there # are optional dependencies, defer adding them to later once we know if # they were found or not. if(_component IN_LIST _MAGNUM_LIBRARY_COMPONENTS OR _component IN_LIST _MAGNUM_PLUGIN_COMPONENTS) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES Magnum::Magnum) set(_MAGNUM_${component}_OPTIONAL_DEPENDENCIES_TO_ADD ) foreach(_dependency ${_MAGNUM_${_component}_DEPENDENCIES}) if(NOT _MAGNUM_${_component}_${_dependency}_DEPENDENCY_IS_OPTIONAL) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES Magnum::${_dependency}) else() list(APPEND _MAGNUM_${_component}_OPTIONAL_DEPENDENCIES_TO_ADD ${_dependency}) endif() endforeach() if(_MAGNUM_${_component}_OPTIONAL_DEPENDENCIES_TO_ADD) list(APPEND _MAGNUM_OPTIONAL_DEPENDENCIES_TO_ADD ${_component}) endif() endif() # Decide if the library was found if(((_component IN_LIST _MAGNUM_LIBRARY_COMPONENTS OR _component IN_LIST _MAGNUM_PLUGIN_COMPONENTS) AND _MAGNUM_${_COMPONENT}_INCLUDE_DIR AND (MAGNUM_${_COMPONENT}_LIBRARY_DEBUG OR MAGNUM_${_COMPONENT}_LIBRARY_RELEASE)) OR (_component IN_LIST _MAGNUM_EXECUTABLE_COMPONENTS AND MAGNUM_${_COMPONENT}_EXECUTABLE)) set(Magnum_${_component}_FOUND TRUE) else() set(Magnum_${_component}_FOUND FALSE) endif() endif() # Global aliases for Windowless*Application, *Application and *Context # components. If already set, unset them to avoid ambiguity. if(_component MATCHES "Windowless.+Application") if(NOT DEFINED _MAGNUM_WINDOWLESSAPPLICATION_ALIAS) set(_MAGNUM_WINDOWLESSAPPLICATION_ALIAS Magnum::${_component}) else() unset(_MAGNUM_WINDOWLESSAPPLICATION_ALIAS) endif() elseif(_component MATCHES ".+Application") if(NOT DEFINED _MAGNUM_APPLICATION_ALIAS) set(_MAGNUM_APPLICATION_ALIAS Magnum::${_component}) else() unset(_MAGNUM_APPLICATION_ALIAS) endif() elseif(_component MATCHES ".+Context") if(NOT DEFINED _MAGNUM_GLCONTEXT_ALIAS) set(_MAGNUM_GLCONTEXT_ALIAS Magnum::${_component}) else() unset(_MAGNUM_GLCONTEXT_ALIAS) endif() endif() endforeach() # Emscripten-specific files and flags if(CORRADE_TARGET_EMSCRIPTEN) find_file(MAGNUM_EMSCRIPTENAPPLICATION_JS EmscriptenApplication.js PATH_SUFFIXES share/magnum) find_file(MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS WindowlessEmscriptenApplication.js PATH_SUFFIXES share/magnum) find_file(MAGNUM_WEBAPPLICATION_CSS WebApplication.css PATH_SUFFIXES share/magnum) mark_as_advanced( MAGNUM_EMSCRIPTENAPPLICATION_JS MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS MAGNUM_WEBAPPLICATION_CSS) set(MAGNUM_EXTRAS_NEEDED MAGNUM_EMSCRIPTENAPPLICATION_JS MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS MAGNUM_WEBAPPLICATION_CSS) # If we are on CMake 3.13 and up, `-s USE_WEBGL2=1` linker option is # propagated from FindOpenGLES3.cmake already. If not (and the GL library # is used), we need to modify the global CMAKE_EXE_LINKER_FLAGS. Do it here # instead of in FindOpenGLES3.cmake so it works also for CMake subprojects # (in which case find_package(OpenGLES3) is called in (and so # CMAKE_EXE_LINKER_FLAGS would be modified in) Magnum's root CMakeLists.txt # and thus can't affect the variable in the outer project). CMake supports # IN_LIST as an operator since 3.1 (Emscripten needs at least 3.7), but # it's behind a policy, so enable that one as well. cmake_policy(SET CMP0057 NEW) if(CMAKE_VERSION VERSION_LESS 3.13 AND GL IN_LIST Magnum_FIND_COMPONENTS AND NOT MAGNUM_TARGET_GLES2 AND NOT CMAKE_EXE_LINKER_FLAGS MATCHES "-s USE_WEBGL2=1") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_WEBGL2=1") endif() endif() # For CMake 3.16+ with REASON_FAILURE_MESSAGE, provide additional potentially # useful info about the failed components. if(NOT CMAKE_VERSION VERSION_LESS 3.16) set(_MAGNUM_REASON_FAILURE_MESSAGE ) # Go only through the originally specified find_package() components, not # the dependencies added by us afterwards foreach(_component ${_MAGNUM_ORIGINAL_FIND_COMPONENTS}) if(Magnum_${_component}_FOUND) continue() endif() # If it's not known at all, tell the user -- it might be a new library # and an old Find module, or something platform-specific. if(NOT _component IN_LIST _MAGNUM_LIBRARY_COMPONENTS AND NOT _component IN_LIST _MAGNUM_PLUGIN_COMPONENTS AND NOT _component IN_LIST _MAGNUM_EXECUTABLE_COMPONENTS) list(APPEND _MAGNUM_REASON_FAILURE_MESSAGE "${_component} is not a known component on this platform.") # Otherwise, if it's not among implicitly built components, hint that # the user may need to enable it # TODO: currently, the _FOUND variable doesn't reflect if dependencies # were found. When it will, this needs to be updated to avoid # misleading messages. elseif(NOT _component IN_LIST _MAGNUM_IMPLICITLY_ENABLED_COMPONENTS) string(TOUPPER ${_component} _COMPONENT) list(APPEND _MAGNUM_REASON_FAILURE_MESSAGE "${_component} is not built by default. Make sure you enabled WITH_${_COMPONENT} when building Magnum.") # Otherwise we have no idea. Better be silent than to print something # misleading. else() endif() endforeach() string(REPLACE ";" " " _MAGNUM_REASON_FAILURE_MESSAGE "${_MAGNUM_REASON_FAILURE_MESSAGE}") set(_MAGNUM_REASON_FAILURE_MESSAGE REASON_FAILURE_MESSAGE "${_MAGNUM_REASON_FAILURE_MESSAGE}") endif() # Complete the check with also all components include(FindPackageHandleStandardArgs) find_package_handle_standard_args(Magnum REQUIRED_VARS MAGNUM_INCLUDE_DIR MAGNUM_LIBRARY ${MAGNUM_EXTRAS_NEEDED} HANDLE_COMPONENTS ${_MAGNUM_REASON_FAILURE_MESSAGE}) # Components with optional dependencies -- add them once we know if they were # found or not. foreach(_component ${_MAGNUM_OPTIONAL_DEPENDENCIES_TO_ADD}) foreach(_dependency ${_MAGNUM_${_component}_OPTIONAL_DEPENDENCIES_TO_ADD}) if(Magnum_${_dependency}_FOUND) set_property(TARGET Magnum::${_component} APPEND PROPERTY INTERFACE_LINK_LIBRARIES Magnum::${_dependency}) endif() endforeach() endforeach() # Create Windowless*Application, *Application and *Context aliases # TODO: ugh why can't I make an alias of IMPORTED target? if(_MAGNUM_WINDOWLESSAPPLICATION_ALIAS AND NOT TARGET Magnum::WindowlessApplication) get_target_property(_MAGNUM_WINDOWLESSAPPLICATION_ALIASED_TARGET ${_MAGNUM_WINDOWLESSAPPLICATION_ALIAS} ALIASED_TARGET) if(_MAGNUM_WINDOWLESSAPPLICATION_ALIASED_TARGET) add_library(Magnum::WindowlessApplication ALIAS ${_MAGNUM_WINDOWLESSAPPLICATION_ALIASED_TARGET}) else() add_library(Magnum::WindowlessApplication UNKNOWN IMPORTED) foreach(property IMPORTED_CONFIGURATIONS INTERFACE_INCLUDE_DIRECTORIES INTERFACE_COMPILE_DEFINITIONS INTERFACE_COMPILE_OPTIONS INTERFACE_LINK_LIBRARIES) get_target_property(_MAGNUM_WINDOWLESSAPPLICATION_${property} ${_MAGNUM_WINDOWLESSAPPLICATION_ALIAS} ${property}) if(_MAGNUM_WINDOWLESSAPPLICATION_${property}) set_target_properties(Magnum::WindowlessApplication PROPERTIES ${property} "${_MAGNUM_WINDOWLESSAPPLICATION_${property}}") endif() endforeach() get_target_property(_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_RELEASE ${_MAGNUM_WINDOWLESSAPPLICATION_ALIAS} IMPORTED_LOCATION_RELEASE) get_target_property(_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_DEBUG ${_MAGNUM_WINDOWLESSAPPLICATION_ALIAS} IMPORTED_LOCATION_DEBUG) if(_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_RELEASE) set_target_properties(Magnum::WindowlessApplication PROPERTIES IMPORTED_LOCATION_RELEASE ${_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_RELEASE}) endif() if(_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_DEBUG) set_target_properties(Magnum::WindowlessApplication PROPERTIES IMPORTED_LOCATION_DEBUG ${_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_DEBUG}) endif() endif() # Prevent creating the alias again unset(_MAGNUM_WINDOWLESSAPPLICATION_ALIAS) endif() if(_MAGNUM_APPLICATION_ALIAS AND NOT TARGET Magnum::Application) get_target_property(_MAGNUM_APPLICATION_ALIASED_TARGET ${_MAGNUM_APPLICATION_ALIAS} ALIASED_TARGET) if(_MAGNUM_APPLICATION_ALIASED_TARGET) add_library(Magnum::Application ALIAS ${_MAGNUM_APPLICATION_ALIASED_TARGET}) else() add_library(Magnum::Application UNKNOWN IMPORTED) foreach(property IMPORTED_CONFIGURATIONS INTERFACE_INCLUDE_DIRECTORIES INTERFACE_COMPILE_DEFINITIONS INTERFACE_COMPILE_OPTIONS INTERFACE_LINK_LIBRARIES) get_target_property(_MAGNUM_APPLICATION_${property} ${_MAGNUM_APPLICATION_ALIAS} ${property}) if(_MAGNUM_APPLICATION_${property}) set_target_properties(Magnum::Application PROPERTIES ${property} "${_MAGNUM_APPLICATION_${property}}") endif() endforeach() get_target_property(_MAGNUM_APPLICATION_IMPORTED_LOCATION_RELEASE ${_MAGNUM_APPLICATION_ALIAS} IMPORTED_LOCATION_RELEASE) get_target_property(_MAGNUM_APPLICATION_IMPORTED_LOCATION_DEBUG ${_MAGNUM_APPLICATION_ALIAS} IMPORTED_LOCATION_DEBUG) if(_MAGNUM_APPLICATION_IMPORTED_LOCATION_RELEASE) set_target_properties(Magnum::Application PROPERTIES IMPORTED_LOCATION_RELEASE ${_MAGNUM_APPLICATION_IMPORTED_LOCATION_RELEASE}) endif() if(_MAGNUM_APPLICATION_IMPORTED_LOCATION_DEBUG) set_target_properties(Magnum::Application PROPERTIES IMPORTED_LOCATION_DEBUG ${_MAGNUM_APPLICATION_IMPORTED_LOCATION_DEBUG}) endif() endif() # Prevent creating the alias again unset(_MAGNUM_APPLICATION_ALIAS) endif() if(_MAGNUM_GLCONTEXT_ALIAS AND NOT TARGET Magnum::GLContext) get_target_property(_MAGNUM_GLCONTEXT_ALIASED_TARGET ${_MAGNUM_GLCONTEXT_ALIAS} ALIASED_TARGET) if(_MAGNUM_GLCONTEXT_ALIASED_TARGET) add_library(Magnum::GLContext ALIAS ${_MAGNUM_GLCONTEXT_ALIASED_TARGET}) else() add_library(Magnum::GLContext UNKNOWN IMPORTED) foreach(property IMPORTED_CONFIGURATIONS INTERFACE_INCLUDE_DIRECTORIES INTERFACE_COMPILE_DEFINITIONS INTERFACE_COMPILE_OPTIONS INTERFACE_LINK_LIBRARIES) get_target_property(_MAGNUM_GLCONTEXT_${property} ${_MAGNUM_GLCONTEXT_ALIAS} ${property}) if(_MAGNUM_GLCONTEXT_${property}) set_target_properties(Magnum::GLContext PROPERTIES ${property} "${_MAGNUM_GLCONTEXT_${property}}") endif() endforeach() get_target_property(_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_RELEASE ${_MAGNUM_GLCONTEXT_ALIAS} IMPORTED_LOCATION_RELEASE) get_target_property(_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_DEBUG ${_MAGNUM_GLCONTEXT_ALIAS} IMPORTED_LOCATION_DEBUG) if(_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_RELEASE) set_target_properties(Magnum::GLContext PROPERTIES IMPORTED_LOCATION_RELEASE ${_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_RELEASE}) endif() if(_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_DEBUG) set_target_properties(Magnum::GLContext PROPERTIES IMPORTED_LOCATION_DEBUG ${_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_DEBUG}) endif() endif() # Prevent creating the alias again unset(_MAGNUM_GLCONTEXT_ALIAS) endif() # Installation and deploy dirs set(MAGNUM_DEPLOY_PREFIX "." CACHE STRING "Prefix where to put final application executables") include(${CORRADE_LIB_SUFFIX_MODULE}) set(MAGNUM_BINARY_INSTALL_DIR bin) set(MAGNUM_LIBRARY_INSTALL_DIR lib${LIB_SUFFIX}) set(MAGNUM_DATA_INSTALL_DIR share/magnum) set(MAGNUM_INCLUDE_INSTALL_DIR include/Magnum) set(MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR include/MagnumExternal) set(MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR include/MagnumPlugins) if(MAGNUM_BUILD_DEPRECATED AND MAGNUM_INCLUDE_INSTALL_PREFIX AND NOT MAGNUM_INCLUDE_INSTALL_PREFIX STREQUAL ".") message(DEPRECATION "MAGNUM_INCLUDE_INSTALL_PREFIX is obsolete as its primary use was for old Android NDK versions. Please switch to the NDK r19+ layout instead of using this variable and recreate your build directory to get rid of this warning.") set(MAGNUM_DATA_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/${MAGNUM_DATA_INSTALL_DIR}) set(MAGNUM_INCLUDE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/${MAGNUM_INCLUDE_INSTALL_DIR}) set(MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/${MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR}) set(MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/${MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR}) endif() set(MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_BINARY_INSTALL_DIR}/magnum-d) set(MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_LIBRARY_INSTALL_DIR}/magnum-d) set(MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_BINARY_INSTALL_DIR}/magnum) set(MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_LIBRARY_INSTALL_DIR}/magnum) set(MAGNUM_PLUGINS_SHADERCONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/shaderconverters) set(MAGNUM_PLUGINS_SHADERCONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/shaderconverters) set(MAGNUM_PLUGINS_SHADERCONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/shaderconverters) set(MAGNUM_PLUGINS_SHADERCONVERTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/shaderconverters) set(MAGNUM_PLUGINS_FONT_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/fonts) set(MAGNUM_PLUGINS_FONT_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/fonts) set(MAGNUM_PLUGINS_FONT_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/fonts) set(MAGNUM_PLUGINS_FONT_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/fonts) set(MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/fontconverters) set(MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/fontconverters) set(MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/imageconverters) set(MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/imageconverters) set(MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/imageconverters) set(MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/imageconverters) set(MAGNUM_PLUGINS_IMPORTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/importers) set(MAGNUM_PLUGINS_IMPORTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/importers) set(MAGNUM_PLUGINS_IMPORTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/importers) set(MAGNUM_PLUGINS_IMPORTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/importers) set(MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/sceneconverters) set(MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/sceneconverters) set(MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/sceneconverters) set(MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/sceneconverters) set(MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/audioimporters) set(MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/audioimporters) set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/audioimporters) set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/audioimporters) # Get base plugin directory from main library location. This is *not* PATH, # because CMake always converts the path to an absolute location internally, # making it impossible to specify relative paths there. Sorry in advance for # not having the dir selection button in CMake GUI. set(MAGNUM_PLUGINS_DEBUG_DIR "" CACHE STRING "Base directory where to look for Magnum plugins for debug builds") set(MAGNUM_PLUGINS_RELEASE_DIR "" CACHE STRING "Base directory where to look for Magnum plugins for release builds") set(MAGNUM_PLUGINS_DIR "" CACHE STRING "Base directory where to look for Magnum plugins") # Plugin directories. Set only if the above are non-empty. otherwise empty as # well. if(MAGNUM_PLUGINS_DIR) set(MAGNUM_PLUGINS_FONT_DIR ${MAGNUM_PLUGINS_DIR}/fonts) set(MAGNUM_PLUGINS_FONTCONVERTER_DIR ${MAGNUM_PLUGINS_DIR}/fontconverters) set(MAGNUM_PLUGINS_IMAGECONVERTER_DIR ${MAGNUM_PLUGINS_DIR}/imageconverters) set(MAGNUM_PLUGINS_IMPORTER_DIR ${MAGNUM_PLUGINS_DIR}/importers) set(MAGNUM_PLUGINS_SCENECONVERTER_DIR ${MAGNUM_PLUGINS_DIR}/sceneconverters) set(MAGNUM_PLUGINS_AUDIOIMPORTER_DIR ${MAGNUM_PLUGINS_DIR}/audioimporters) endif() if(MAGNUM_PLUGINS_DEBUG_DIR) set(MAGNUM_PLUGINS_FONT_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/fonts) set(MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/fontconverters) set(MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/imageconverters) set(MAGNUM_PLUGINS_IMPORTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/importers) set(MAGNUM_PLUGINS_FONT_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/fonts) set(MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/sceneconverters) set(MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/audioimporters) endif() if(MAGNUM_PLUGINS_RELEASE_DIR) set(MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/fontconverters) set(MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/imageconverters) set(MAGNUM_PLUGINS_IMPORTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/importers) set(MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/sceneconverters) set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/audioimporters) endif()