#pragma once // MassBuilderSaveTool // Copyright (C) 2021-2024 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include #include #include #include "../GameObjects/Mass.h" using namespace Corrade; namespace mbst { namespace Managers { class MassManager { public: MassManager(Containers::StringView account, bool demo); auto lastError() -> Containers::StringView; auto hangar(int hangar) -> GameObjects::Mass&; void refreshHangar(int hangar); bool importMass(Containers::StringView staged_fn, int hangar); bool exportMass(int hangar); bool moveMass(int source, int destination); bool deleteMass(int hangar); auto stagedMasses() -> std::map const&; void refreshStagedMasses(); void refreshStagedMass(Containers::StringView filename); bool deleteStagedMass(Containers::StringView filename); private: Containers::StringView _account; bool _demo; Containers::String _lastError; Containers::StaticArray<32, GameObjects::Mass> _hangars{NoInit}; std::map _stagedMasses; }; }}