// MassBuilderSaveTool // Copyright (C) 2021-2023 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include "../BinaryReader.h" #include "../BinaryWriter.h" #include "../../Logger/Logger.h" #include "EnumPropertySerialiser.h" StringArrayView EnumPropertySerialiser::types() { using namespace Containers::Literals; static const Containers::Array types{InPlaceInit, {"EnumProperty"_s}}; return types; } UnrealPropertyBase::ptr EnumPropertySerialiser::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length, BinaryReader& reader, PropertySerialiser& serialiser) { auto prop = Containers::pointer(); if(!reader.readUEString(prop->enumType)) { LOG_ERROR_FORMAT("Couldn't read enum property {}'s enum type.", name); return nullptr; } char terminator; if(!reader.readChar(terminator) || terminator != '\0') { LOG_ERROR_FORMAT("Couldn't read a null byte in enum property {}.", name); return nullptr; } if(!reader.readUEString(prop->value)) { LOG_ERROR_FORMAT("Couldn't read enum property {}'s enum value.", name); return nullptr; } return prop; } bool EnumPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer, PropertySerialiser& serialiser) { auto enum_prop = dynamic_cast(prop.get()); if(!enum_prop) { LOG_ERROR("The property is not a valid enum property."); return false; } writer.writeUEStringToArray(enum_prop->enumType); writer.writeValueToArray('\0'); bytes_written += writer.writeUEStringToArray(enum_prop->value); return true; }