// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../Logger/Logger.h"
#include "EnumPropertySerialiser.h"
StringArrayView
EnumPropertySerialiser::types() {
using namespace Containers::Literals;
static const Containers::Array types{InPlaceInit, {"EnumProperty"_s}};
return types;
}
UnrealPropertyBase::ptr
EnumPropertySerialiser::deserialise(Containers::StringView name, Containers::StringView type, UnsignedLong value_length,
BinaryReader& reader, PropertySerialiser& serialiser)
{
auto prop = Containers::pointer();
if(!reader.readUEString(prop->enumType)) {
LOG_ERROR_FORMAT("Couldn't read enum property {}'s enum type.", name);
return nullptr;
}
char terminator;
if(!reader.readChar(terminator) || terminator != '\0') {
LOG_ERROR_FORMAT("Couldn't read a null byte in enum property {}.", name);
return nullptr;
}
if(!reader.readUEString(prop->value)) {
LOG_ERROR_FORMAT("Couldn't read enum property {}'s enum value.", name);
return nullptr;
}
return prop;
}
bool
EnumPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser)
{
auto enum_prop = dynamic_cast(prop.get());
if(!enum_prop) {
LOG_ERROR("The property is not a valid enum property.");
return false;
}
writer.writeUEStringToArray(enum_prop->enumType);
writer.writeValueToArray('\0');
bytes_written += writer.writeUEStringToArray(enum_prop->value);
return true;
}