#pragma once // MassBuilderSaveTool // Copyright (C) 2021 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . enum EngineIDs: Int { // Tier 1 VerseEngine = 100000, LoadedEngine = 100020, MetalPlatings1 = 200000, HeatTurbines1 = 200040, Microcontroller1 = 200060, CombustionController1 = 200020, // Tier 2 ModAlloyEngine = 110000, ChargedEngine = 110040, ReinforcedLoadedEngine = 110020, HeavyImpactsEnabler = 110100, MetalPlatings2 = 210000, HeatTurbines2 = 210040, Microcontroller2 = 210060, WeaponsCargo1 = 210061, CombustionController2 = 210020, PoweredRewiring1 = 210021, // Tier 3 ModSteelEngine, SuperchargedEngine, NecriumAlloyEngine, MetalPlatings3, HeatTurbines3, Microcontroller3, WeaponsCargo2, CombustionController3, PoweredRewiring2, // Tier 4 ModLunariteEngine, ChargedLunariteEngine, LunariteEngine, InfusedEngine, MetalPlatings4, HeatTurbines4, Microcontroller4, WeaponsCargo3, CombustionController4, PoweredRewiring3, ArmouredCargo1, ArmouredFuelTank1, ExtraCapacity1, HighmetalEngine, PowerRedirector1, // Tier 5 AsteriteCarbonEngine, ChargedAsteriteEngine, AsteriteSteelEngine, MeldedEngine, MetalPlatings5, HeatTurbines5, Microcontroller5, WeaponsCargo4, CombustionController5, PoweredRewiring4, ArmouredCargo2, ArmouredFuelTank2, ExtraCapacity2, CastHighmetalEngine, PowerRedirector2, }; enum OSIDs: Int { // Tier 1 NeuralOS = 300010, ExoSkelOS = 300030, Shields1 = 400010, Enhancements1 = 400050, FuelSave1 = 400051, LongRange1 = 400030, // Tier 2 SparkOS, ImprovedNeuralOS, EnhancedSkeletonOS, ExtendedArtsLibrary, SustainableShields1, Shields2, SustainableRecharger1, Enhancements2, FuelSave2, LongRange2, EmpoweredArtsLibrary, //Tier 3 BlazeOS, NeurolinkOS, PoweredGuardianOS, SustainableShields2, Shields3, SustainableRecharger2, Enhancements3, FuelSave3, LongRange3, // Tier 4 IgnitionOS, AlteredFuelOS, MindlinkOS, FramelinkOS, SlayerOS, SustainableShields3, Shields4, SustainableRecharger3, Enhancements4, FuelSave4, LongRange4, CellburnOS, StorageShielder1, Realignment1, AlphaAssault1, BetaAssault1, // Tier 5 BrightburnOS, OmniaOS, FullConnectOS, FullDiveOS, SpartoiOS, SustainableShields4, Shields5, SustainableRecharger4, Enhancements5, FuelSave5, LongRange5, FirestormOS, StorageShielder2, Realignment2, AlphaAssault2, BetaAssault2, }; enum ArchIDs: Int { // That tree is a **fucking mess**, so this enum will be too. // Left side T1 StandardFrame = 500099, StrengthFrame, BoostFrame, SupportFrame, CombatFrame, DurableFibre1, EfficientThrusters1, MaterialsCollector1, TempoPreserver, // Left side T2 StopperFrame, ReinforcedFrame, Overtaker, GeneratorFrame, HeavyLoadFrame, SiegeMechFrame, SentryFrame, MetalsReplacement, ReactiveArmour1, FrameBoostingSystemSType, EnemyScanner1, MaterialsCollector2, CompositeNanorobotics, PinpointReticle1, // Left side T3 BlockerUnit, Hillgard, Atmosformer, Revitaliser, SupplyCarrier, TheEnforcer, Precelsior, ForcefulTinkeringDType, ReactiveArmour2, EfficienttThrusters2, EnemyScanner2, MaterialsCollector3, PressurisedGears1, PinpointReticle2, // Left side T4 Aurochs, Pantheris, Vulture, Vitalcycler, Amberjack, Bloodhounds, ManOWar, Steelwall, DurableFibre2, Streamliner, FortressConfigurations1, Afterburners1, PerpetualGenerator1, DataAnalyser1, VoidDestabiliser1, Ragelock, BinaryMonarchEType, Stingray, ShieldsformerSystem1, ShieldsEnhancer1, AcceleratedWalkers1, BulletRecollector1, EnemyScanner3, ArmsSBattery1, BinaryMonarchAType, // Left side T5 Longhorn, Lionel, Stormbyrd, Hydra, Orca, Felcaninus, Anglerwasp, Ramsgate, DoomsdayCargo, Ghostech, ReactiveArmour3, FrameBoostingSystemDType, PerpetualGenerator2, DataAnalyser2, PoweredNanorobotics, Styxgear, FullMetalJacketAType, Thornwhip, ShieldsformerSystem2, ShieldsRerouter, AdditionalThrusters1, BulletRecollector2, EnemyInspector1, ArmsSBattery2, FullMetalJacketIType, // Elemental T1/2 (there's a lone T1 node, so I won't make a separate group just for it) EnemyObserverUnit, BladeBlazeCanister, BladeCryoCore, BladeVoltAmplifier, BlazeBulletsTech, CryoBulletsTech, VoltBulletsTech, BlazePodsTech, CryoPodsTech, VoltPodsTech, // Elemental T3 PowerTransferenceUnit1, Adaptive, BlazeArmsEnhancer, CryoArmsEnhancer, VoltArmsEnhancer, // Elemental T4 PowerTransferenceUnit2, Elemental, BlazeTransferenceUnit, CryoTransferenceUnit, VoltTransferenceUnit, QuickBurningChemicals, CryoCoatedMetals, VoltageOverclock, // Elemental T5 PowerTransferenceUnit3, Revenant, ArmsConductionController, TrinityCore1, PodsConductionController, MeltingChemicals, LongLastingCryoChems, VoltSplitters, WeaponStanceControls, // This node is common to both the DW and shield sub-trees. // Shield T2 ProtectiveCoating1, MeteorShielder1, // Shield T3 Retaliator, Flagbearer1, AegisReinforcements1, // Shield T4 Flashspike, ProtectiveCoating2, MeteorShielder2, IntegrityStrengthening1, // Shield T5 Faithbinder, SaintessBulwark, MeteorShielder3, BlizzardCore1, // DW T2 GatheringStorm1, WildfireStarter1, // DW T3 MasterOfArms, Stormwielder, Suncaller, // DW T4 Evoker, GatheringStorm2, WildfireStarter2, GravitationDefier1, // DW T5 Bladedancer, Type3ArmsSBattery1, ShieldsBatteryRegulator1, GravitationDefier2, // QB T2/3 // Okay, time to rant. The first node of the QB sub-tree is a tier 2 node. By itself, it's not that bad, // except that... it's the child of Master of Arms, the first T3 node in the DW sub-tree. :DeadInside: QuantumMechanicsResearch, QuantumAccelerationResearch, QuantumControlResearch, QuantumCoatingResearch, // QB T4 EnergyCollector1, ParticleAccelerator1, AmplificationModule1, QAugmentedThrusters, EssenceRedistributor1, MomentumSpiker1, // QB T5 EnergyCollector2, ParticleAccelerator2, AmplificationModule2, QAugmentedShields, EssenceRedistributor2, MomentumSpiker2, };