#pragma once // MassBuilderSaveTool // Copyright (C) 2021-2024 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include #include #include using namespace Corrade; using namespace Magnum; typedef std::variant Vector3Variant; namespace mbst::GameObjects { struct Accessory { std::int32_t attachIndex = -1; std::int32_t id = -1; Containers::StaticArray<2, std::int32_t> styles{ValueInit}; Vector3Variant relativePosition{Vector3{}}; Vector3Variant relativePositionOffset{Vector3{}}; Vector3Variant relativeRotation{Vector3{}}; Vector3Variant relativeRotationOffset{Vector3{}}; Vector3Variant localScale{Vector3{1.0f}}; }; }