#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include
#include
#include
#include
using namespace Corrade;
using namespace Magnum;
typedef std::variant Vector3Variant;
namespace mbst::GameObjects {
struct Accessory {
std::int32_t attachIndex = -1;
std::int32_t id = -1;
Containers::StaticArray<2, std::int32_t> styles{ValueInit};
Vector3Variant relativePosition{Vector3{}};
Vector3Variant relativePositionOffset{Vector3{}};
Vector3Variant relativeRotation{Vector3{}};
Vector3Variant relativeRotationOffset{Vector3{}};
Vector3Variant localScale{Vector3{1.0f}};
};
}