#pragma once

// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

#include <variant>

#include <Magnum/Magnum.h>
#include <Magnum/Math/Color.h>
#include <Magnum/Math/Vector2.h>
#include <Magnum/Math/Vector3.h>

using namespace Magnum;

typedef std::variant<Vector2, Vector2d> Vector2Variant;
typedef std::variant<Vector3, Vector3d> Vector3Variant;

namespace mbst::GameObjects {

struct Decal {
    std::int32_t id = -1;
    Color4 colour{0.0f};
    Vector3Variant position{Vector3{}};
    Vector3Variant uAxis{Vector3{}};
    Vector3Variant vAxis{Vector3{}};
    Vector2Variant offset{Vector2{0.5f}};
    float scale = 0.5f;
    float rotation = 0.0f;
    bool flip = false;
    bool wrap = false;
};

}