#pragma once // MassBuilderSaveTool // Copyright (C) 2021 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include "UnrealPropertyBase.h" struct ArrayProperty : public UnrealPropertyBase { using ptr = Containers::Pointer; ArrayProperty() { propertyType = "ArrayProperty"; } auto at(std::size_t index) -> UnrealPropertyBase* { if(index >= items.size()) { return nullptr; } return items[index].get(); } std::string itemType; Containers::Array items; };