// MassBuilderSaveTool // Copyright (C) 2021-2022 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include "PropertyNames.h" #include "../Logger/Logger.h" #include "../UESaveFile/Types/ArrayProperty.h" #include "../UESaveFile/Types/ByteProperty.h" #include "../UESaveFile/Types/GenericStructProperty.h" #include "../UESaveFile/Types/IntProperty.h" #include "../UESaveFile/Types/StringProperty.h" #include "../UESaveFile/Types/VectorStructProperty.h" #include "Mass.h" using namespace Containers::Literals; auto Mass::armourParts() -> Containers::ArrayView { return _armour.parts; } void Mass::getArmourParts() { LOG_INFO("Getting armour parts."); auto unit_data = _mass->at(MASS_UNIT_DATA); if(!unit_data) { LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename); _state = State::Invalid; return; } auto armour_array = unit_data->at(MASS_ARMOUR_PARTS); if(!armour_array) { LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_ARMOUR_PARTS, _filename); _state = State::Invalid; return; } if(armour_array->items.size() != _armour.parts.size()) { LOG_ERROR_FORMAT("Armour part arrays are not of the same size. Expected {}, got {} instead.", _armour.parts.size(), armour_array->items.size()); _state = State::Invalid; return; } for(UnsignedInt i = 0; i < armour_array->items.size(); i++) { auto part_prop = armour_array->at(i); auto& part = _armour.parts[i]; auto& armour_slot = part_prop->at(MASS_ARMOUR_SLOT)->enumValue; #define c(enumerator, strenum, name) if(armour_slot == (strenum)) { part.slot = ArmourSlot::enumerator; } else #include "../Maps/ArmourSlots.hpp" #undef c { LOG_ERROR_FORMAT("Invalid armour slot enumerator {}.", armour_slot); _state = State::Invalid; return; } part.id = part_prop->at(MASS_ARMOUR_ID)->value; auto part_styles = part_prop->at(MASS_ARMOUR_STYLES); if(!part_styles) { LOG_ERROR_FORMAT("Part styles not found for part number {}.", i); _state = State::Invalid; return; } if(part_styles->items.size() != part.styles.size()) { LOG_ERROR_FORMAT("Armour part style arrays are not of the same size. Expected {}, got {} instead.", part.styles.size(), part_styles->items.size()); _state = State::Invalid; return; } for(UnsignedInt j = 0; j < part_styles->items.size(); j++) { part.styles[j] = part_styles->at(j)->value; } auto decals_array = part_prop->at(MASS_ARMOUR_DECALS); if(!decals_array) { LOG_ERROR_FORMAT("Part decals not found for part number {}.", i); _state = State::Invalid; return; } part.decals = Containers::Array{decals_array->items.size()}; getDecals(part.decals, decals_array); auto accs_array = part_prop->at(MASS_ARMOUR_ACCESSORIES); if(!accs_array) { LOG_WARNING_FORMAT("Part accessories not found for part number {}.", i); part.accessories = Containers::Array{}; continue; } if(part.accessories.size() != accs_array->items.size()) { part.accessories = Containers::Array{accs_array->items.size()}; } getAccessories(part.accessories, accs_array); } } auto Mass::writeArmourPart(ArmourSlot slot) -> bool { LOG_INFO_FORMAT("Writing armour part in slot {}.", static_cast(slot)); auto& part = *std::find_if(_armour.parts.begin(), _armour.parts.end(), [&slot](const ArmourPart& part){ return slot == part.slot; }); auto unit_data = _mass->at(MASS_UNIT_DATA); if(!unit_data) { _lastError = "Couldn't find the unit data in " + _filename + "."; LOG_ERROR(_lastError); _state = State::Invalid; return false; } auto armour_array = unit_data->at(MASS_ARMOUR_PARTS); if(!armour_array) { _lastError = "Couldn't find the armour part array in " + _filename + "."; LOG_ERROR(_lastError); _state = State::Invalid; return false; } Containers::StringView slot_str = nullptr; switch(slot) { #define c(enumerator, strenum, name) case ArmourSlot::enumerator: \ slot_str = strenum; \ break; #include "../Maps/ArmourSlots.hpp" #undef c } GenericStructProperty* part_prop = nullptr; for(UnsignedInt i = 0; i < armour_array->items.size(); i++) { part_prop = armour_array->at(i); if(slot_str == part_prop->at(MASS_ARMOUR_SLOT)->enumValue) { break; } else { part_prop = nullptr; } } if(!part_prop) { auto prefix = "Couldn't find the armour part for slot "_s; switch(slot) { #define c(enumerator, strenum, name) case ArmourSlot::enumerator: \ _lastError = prefix + "ArmourSlot::" #enumerator "."_s; \ break; #include "../Maps/ArmourSlots.hpp" #undef c } LOG_ERROR(_lastError); return false; } part_prop->at(MASS_ARMOUR_ID)->value = part.id; auto part_styles = part_prop->at(MASS_ARMOUR_STYLES); for(UnsignedInt i = 0; i < part.styles.size(); i++) { part_styles->at(i)->value = part.styles[i]; } auto decals_array = part_prop->at(MASS_ARMOUR_DECALS); writeDecals(part.decals, decals_array); if(part.accessories.size() != 0) { auto accs_array = part_prop->at(MASS_ARMOUR_ACCESSORIES); writeAccessories(part.accessories, accs_array); } if(!_mass->saveToFile()) { _lastError = _mass->lastError(); return false; } return true; } auto Mass::bulletLauncherAttachmentStyle() -> BulletLauncherAttachmentStyle& { return _armour.blAttachmentStyle; } auto Mass::bulletLauncherAttachments() -> Containers::ArrayView { return _armour.blAttachment; } void Mass::getBulletLauncherAttachments() { LOG_INFO("Getting the bullet launcher attachment data."); auto unit_data = _mass->at(MASS_UNIT_DATA); if(!unit_data) { LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename); _state = State::Invalid; return; } auto attach_style_prop = unit_data->at(MASS_BL_ATTACHMENT_STYLE); auto attach_array = unit_data->at(MASS_BL_ATTACHMENTS); if(!attach_style_prop && !attach_array) { LOG_WARNING_FORMAT("No bullet launcher attachment data found in {}.", _filename); _armour.blAttachmentStyle = BulletLauncherAttachmentStyle::NotFound; return; } if(attach_style_prop && !attach_array) { LOG_WARNING_FORMAT("No bullet launcher attachments found in {}.", _filename); _armour.blAttachmentStyle = BulletLauncherAttachmentStyle::NotFound; _state = State::Invalid; return; } if(attach_array->items.size() == _weapons.bulletLaunchers.size() && attach_array->items.size() == _armour.blAttachment.size()) { for(UnsignedInt i = 0; i < attach_array->items.size(); i++) { auto attachment_prop = attach_array->at(i); auto& attachment = _armour.blAttachment[i]; Containers::StringView socket = attachment_prop->at(MASS_BL_ATTACHMENT_SOCKET)->value; #define c(enumerator, strenum, name) if(socket == (strenum)) { attachment.socket = BulletLauncherSocket::enumerator; } else #include "../Maps/BulletLauncherSockets.hpp" #undef c { LOG_ERROR_FORMAT("Invalid attachment socket {}.", socket); _state = State::Invalid; return; } auto rel_loc_prop = attachment_prop->at(MASS_BL_ATTACHMENT_RELLOC); attachment.relativeLocation = Vector3{rel_loc_prop->x, rel_loc_prop->y, rel_loc_prop->z}; auto off_loc_prop = attachment_prop->at(MASS_BL_ATTACHMENT_OFFLOC); attachment.offsetLocation = Vector3{off_loc_prop->x, off_loc_prop->y, off_loc_prop->z}; auto rel_rot_prop = attachment_prop->at(MASS_BL_ATTACHMENT_RELROT); attachment.relativeRotation = Vector3{rel_rot_prop->x, rel_rot_prop->y, rel_rot_prop->z}; auto off_rot_prop = attachment_prop->at(MASS_BL_ATTACHMENT_OFFROT); attachment.offsetRotation = Vector3{off_rot_prop->x, off_rot_prop->y, off_rot_prop->z}; auto rel_scale_prop = attachment_prop->at(MASS_BL_ATTACHMENT_RELSCALE); attachment.relativeScale = Vector3{rel_scale_prop->x, rel_scale_prop->y, rel_scale_prop->z}; } } if(attach_style_prop) { Containers::StringView attach_style = attach_style_prop->enumValue; #define c(enumerator, strenum) if(attach_style == (strenum)) { _armour.blAttachmentStyle = BulletLauncherAttachmentStyle::enumerator; } else #include "../Maps/BulletLauncherAttachmentStyles.hpp" #undef c { LOG_ERROR_FORMAT("Invalid attachment style {}.", attach_style); _state = State::Invalid; } } else { _armour.blAttachmentStyle = BulletLauncherAttachmentStyle::ActiveOne; } } auto Mass::writeBulletLauncherAttachments() -> bool { LOG_INFO("Writing bullet launcher attachments."); auto unit_data = _mass->at(MASS_UNIT_DATA); if(!unit_data) { _lastError = "No unit data in " + _filename; LOG_ERROR(_lastError); _state = State::Invalid; return false; } auto attach_style_prop = unit_data->at(MASS_BL_ATTACHMENT_STYLE); auto attach_array = unit_data->at(MASS_BL_ATTACHMENTS); if(!attach_style_prop && !attach_array) { _lastError = "No attachment properties to write to in " + _filename; LOG_ERROR(_lastError); _armour.blAttachmentStyle = BulletLauncherAttachmentStyle::NotFound; return false; } if(attach_style_prop && !attach_array) { _lastError = "Couldn't find the attachments in " + _filename; LOG_ERROR(_lastError); _armour.blAttachmentStyle = BulletLauncherAttachmentStyle::NotFound; _state = State::Invalid; return false; } if(attach_array->items.size() == _weapons.bulletLaunchers.size() && attach_array->items.size() == _armour.blAttachment.size()) { for(UnsignedInt i = 0; i < attach_array->items.size(); i++) { auto attachment_prop = attach_array->at(i); auto& attachment = _armour.blAttachment[i]; auto& socket = attachment_prop->at(MASS_BL_ATTACHMENT_SOCKET)->value; switch(attachment.socket) { #define c(enumerator, strenum, name) case BulletLauncherSocket::enumerator: socket = strenum; break; #include "../Maps/BulletLauncherSockets.hpp" #undef c default: _lastError = "Invalid socket type."_s; LOG_ERROR(_lastError); return false; } auto rel_loc_prop = attachment_prop->at(MASS_BL_ATTACHMENT_RELLOC); rel_loc_prop->x = attachment.relativeLocation.x(); rel_loc_prop->y = attachment.relativeLocation.y(); rel_loc_prop->z = attachment.relativeLocation.z(); auto off_loc_prop = attachment_prop->at(MASS_BL_ATTACHMENT_OFFLOC); off_loc_prop->x = attachment.offsetLocation.x(); off_loc_prop->y = attachment.offsetLocation.y(); off_loc_prop->z = attachment.offsetLocation.z(); auto rel_rot_prop = attachment_prop->at(MASS_BL_ATTACHMENT_RELROT); rel_rot_prop->x = attachment.relativeRotation.x(); rel_rot_prop->y = attachment.relativeRotation.y(); rel_rot_prop->z = attachment.relativeRotation.z(); auto off_rot_prop = attachment_prop->at(MASS_BL_ATTACHMENT_OFFROT); off_rot_prop->x = attachment.offsetRotation.x(); off_rot_prop->y = attachment.offsetRotation.y(); off_rot_prop->z = attachment.offsetRotation.z(); auto rel_scale_prop = attachment_prop->at(MASS_BL_ATTACHMENT_RELSCALE); rel_scale_prop->x = attachment.relativeScale.x(); rel_scale_prop->y = attachment.relativeScale.y(); rel_scale_prop->z = attachment.relativeScale.z(); } } if(!attach_style_prop) { attach_style_prop = new ByteProperty; attach_style_prop->name.emplace(MASS_BL_ATTACHMENT_STYLE); attach_style_prop->enumType = "enuBLAttachmentStyle"_s; ByteProperty::ptr prop{attach_style_prop}; arrayAppend(unit_data->properties, std::move(prop)); } auto& attach_style = attach_style_prop->enumValue; switch(_armour.blAttachmentStyle) { #define c(enumerator, strenum) case BulletLauncherAttachmentStyle::enumerator: \ attach_style = strenum; \ break; #include "../Maps/BulletLauncherAttachmentStyles.hpp" #undef c default: _lastError = "Unknown BL attachment style."; LOG_ERROR(_lastError); return false; } if(!_mass->saveToFile()) { _lastError = _mass->lastError(); return false; } return true; } auto Mass::armourCustomStyles() -> Containers::ArrayView { return _armour.customStyles; } void Mass::getArmourCustomStyles() { LOG_INFO("Getting the custom armour styles."); auto unit_data = _mass->at(MASS_UNIT_DATA); if(!unit_data) { LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename); _state = State::Invalid; return; } auto armour_styles = unit_data->at(MASS_CUSTOM_ARMOUR_STYLES); if(!armour_styles) { LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_CUSTOM_ARMOUR_STYLES, _filename); _state = State::Invalid; return; } if(armour_styles->items.size() != _armour.customStyles.size()) { LOG_ERROR_FORMAT("Custom armour style arrays are not of the same size. Expected {}, got {} instead.", _armour.customStyles.size(), armour_styles->items.size()); _state = State::Invalid; return; } getCustomStyles(_armour.customStyles, armour_styles); } auto Mass::writeArmourCustomStyle(UnsignedLong index) -> bool { LOG_INFO_FORMAT("Writing custom armour style {}.", index); if(index > _armour.customStyles.size()) { _lastError = "Style index out of range."_s; LOG_ERROR(_lastError); return false; } auto unit_data = _mass->at(MASS_UNIT_DATA); if(!unit_data) { _lastError = "Couldn't find unit data in "_s + _filename; LOG_ERROR(_lastError); _state = State::Invalid; return false; } auto armour_styles = unit_data->at(MASS_CUSTOM_ARMOUR_STYLES); if(!armour_styles) { _lastError = "Couldn't find armour custom styles in "_s + _filename; LOG_ERROR(_lastError); _state = State::Invalid; return false; } return writeCustomStyle(_armour.customStyles[index], index, armour_styles); }