// MassBuilderSaveTool // Copyright (C) 2021-2022 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include "PropertyNames.h" #include "../Logger/Logger.h" #include "../UESaveFile/Types/ArrayProperty.h" #include "../UESaveFile/Types/BoolProperty.h" #include "../UESaveFile/Types/ByteProperty.h" #include "../UESaveFile/Types/ColourStructProperty.h" #include "../UESaveFile/Types/GenericStructProperty.h" #include "../UESaveFile/Types/IntProperty.h" #include "../UESaveFile/Types/StringProperty.h" #include "Mass.h" using namespace Containers::Literals; auto Mass::meleeWeapons() -> Containers::ArrayView { return _weapons.melee; } void Mass::getMeleeWeapons() { LOG_INFO("Getting melee weapons."); getWeaponType(MASS_WEAPONS_MELEE, _weapons.melee); } auto Mass::writeMeleeWeapons() -> bool { LOG_INFO("Writing melee weapons."); return writeWeaponType(MASS_WEAPONS_MELEE, _weapons.melee); } auto Mass::shields() -> Containers::ArrayView { return _weapons.shields; } void Mass::getShields() { LOG_INFO("Getting shields."); getWeaponType(MASS_WEAPONS_SHIELD, _weapons.shields); } auto Mass::writeShields() -> bool { LOG_INFO("Writing shields."); return writeWeaponType(MASS_WEAPONS_SHIELD, _weapons.shields); } auto Mass::bulletShooters() -> Containers::ArrayView { return _weapons.bulletShooters; } void Mass::getBulletShooters() { LOG_INFO("Getting bullet shooters."); getWeaponType(MASS_WEAPONS_BSHOOTER, _weapons.bulletShooters); } auto Mass::writeBulletShooters() -> bool { LOG_INFO("Writing bullet shooters."); return writeWeaponType(MASS_WEAPONS_BSHOOTER, _weapons.bulletShooters); } auto Mass::energyShooters() -> Containers::ArrayView { return _weapons.energyShooters; } void Mass::getEnergyShooters() { LOG_INFO("Getting energy shooters."); getWeaponType(MASS_WEAPONS_ESHOOTER, _weapons.energyShooters); } auto Mass::writeEnergyShooters() -> bool { LOG_INFO("Writing energy shooters."); return writeWeaponType(MASS_WEAPONS_ESHOOTER, _weapons.energyShooters); } auto Mass::bulletLaunchers() -> Containers::ArrayView { return _weapons.bulletLaunchers; } void Mass::getBulletLaunchers() { LOG_INFO("Getting bullet launchers."); getWeaponType(MASS_WEAPONS_BLAUNCHER, _weapons.bulletLaunchers); } auto Mass::writeBulletLaunchers() -> bool { LOG_INFO("Writing bullet launchers."); return writeWeaponType(MASS_WEAPONS_BLAUNCHER, _weapons.bulletLaunchers); } auto Mass::energyLaunchers() -> Containers::ArrayView { return _weapons.energyLaunchers; } void Mass::getEnergyLaunchers() { LOG_INFO("Getting energy launchers."); getWeaponType(MASS_WEAPONS_ELAUNCHER, _weapons.energyLaunchers); } auto Mass::writeEnergyLaunchers() -> bool { LOG_INFO("Writing energy launchers."); return writeWeaponType(MASS_WEAPONS_ELAUNCHER, _weapons.energyLaunchers); } void Mass::getWeaponType(Containers::StringView prop_name, Containers::ArrayView weapon_array) { auto unit_data = _mass->at(MASS_UNIT_DATA); if(!unit_data) { LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename); _state = State::Invalid; return; } auto prop = unit_data->at(prop_name); if(!prop) { LOG_ERROR_FORMAT("Couldn't find {} in {}.", prop_name, _filename); _state = State::Invalid; return; } if(prop->items.size() != weapon_array.size()) { LOG_ERROR_FORMAT("Weapon arrays are not of the same size. Expected {}, got {} instead.", weapon_array.size(), prop->items.size()); _state = State::Invalid; return; } for(UnsignedInt i = 0; i < weapon_array.size(); i++) { auto weapon_prop = prop->at(i); auto& weapon = weapon_array[i]; weapon.name = weapon_prop->at(MASS_WEAPON_NAME)->value; auto& weapon_type = weapon_prop->at(MASS_WEAPON_TYPE)->enumValue; #define c(enumerator, strenum, name) if(weapon_type == (strenum)) { weapon.type = WeaponType::enumerator; } else #include "../Maps/WeaponTypes.hpp" #undef c { LOG_ERROR_FORMAT("Invalid weapon type {} in {}.", weapon_type, _filename); _state = State::Invalid; return; } auto parts_prop = weapon_prop->at(MASS_WEAPON_ELEMENT); weapon.parts = Containers::Array{ValueInit, parts_prop->items.size()}; for(UnsignedInt j = 0; j < parts_prop->items.size(); j++) { auto part_prop = parts_prop->at(j); auto& part = weapon.parts[j]; part.id = part_prop->at(MASS_WEAPON_PART_ID)->value; auto part_styles = part_prop->at(MASS_WEAPON_PART_STYLES); for(UnsignedInt k = 0; k < part_styles->items.size(); k++) { part.styles[k] = part_styles->at(k)->value; } auto part_decals = part_prop->at(MASS_WEAPON_PART_DECALS); if(part_decals->items.size() != part.decals.size()) { part.decals = Containers::Array{part_decals->items.size()}; } getDecals(part.decals, part_decals); auto part_accs = part_prop->at(MASS_WEAPON_PART_ACCESSORIES); if(!part_accs) { part.accessories = Containers::Array{0}; continue; } if(part_accs->items.size() != part.accessories.size()) { part.accessories = Containers::Array{part_accs->items.size()}; } getAccessories(part.accessories, part_accs); } auto custom_styles = weapon_prop->at(MASS_CUSTOM_WEAPON_STYLES); if(!custom_styles) { LOG_ERROR_FORMAT("Can't find weapon custom styles in {}", _filename); _state = State::Invalid; return; } if(custom_styles->items.size() != weapon.customStyles.size()) { LOG_ERROR_FORMAT("Custom weapon style arrays are not of the same size. Expected {}, got {} instead.", weapon.customStyles.size(), custom_styles->items.size()); _state = State::Invalid; return; } getCustomStyles(weapon.customStyles, custom_styles); weapon.attached = weapon_prop->at(MASS_WEAPON_ATTACH)->value; auto& damage_type = weapon_prop->at(MASS_WEAPON_DAMAGE_TYPE)->enumValue; #define c(enumerator, strenum) if(damage_type == (strenum)) { weapon.damageType = DamageType::enumerator; } else #include "../Maps/DamageTypes.hpp" #undef c { LOG_ERROR_FORMAT("Invalid damage type {} in {}.", damage_type, _filename); _state = State::Invalid; return; } weapon.dualWield = weapon_prop->at(MASS_WEAPON_DUAL_WIELD)->value; auto& effect_colour_mode = weapon_prop->at(MASS_WEAPON_COLOUR_EFX_MODE)->enumValue; #define c(enumerator, strenum) if(effect_colour_mode == (strenum)) { weapon.effectColourMode = EffectColourMode::enumerator; } else #include "../Maps/EffectColourModes.hpp" #undef c { LOG_ERROR_FORMAT("Invalid effect colour mode {} in {}.", effect_colour_mode, _filename); _state = State::Invalid; return; } auto effect_colour = weapon_prop->at(MASS_WEAPON_COLOUR_EFX); weapon.effectColour = Color4{effect_colour->r, effect_colour->g, effect_colour->b, effect_colour->a}; } } auto Mass::writeWeaponType(Containers::StringView prop_name, Containers::ArrayView weapon_array) -> bool { auto unit_data = _mass->at(MASS_UNIT_DATA); if(!unit_data) { _lastError = "No unit data in "_s + _filename; LOG_ERROR(_lastError); _state = State::Invalid; return false; } auto prop = unit_data->at(prop_name); if(!prop) { _lastError = prop_name + " not found in "_s + _filename; LOG_ERROR(_lastError); _state = State::Invalid; return false; } if(prop->items.size() != weapon_array.size()) { _lastError = Utility::format("Weapon arrays are not of the same size. Expected {}, got {} instead.", weapon_array.size(), prop->items.size()); LOG_ERROR(_lastError); _state = State::Invalid; return false; } for(UnsignedInt i = 0; i < weapon_array.size(); i++) { auto weapon_prop = prop->at(i); auto& weapon = weapon_array[i]; weapon_prop->at(MASS_WEAPON_NAME)->value = weapon.name; switch(weapon.type) { #define c(enumerator, strenum, name) case WeaponType::enumerator: weapon_prop->at(MASS_WEAPON_TYPE)->enumValue = strenum; break; #include "../Maps/WeaponTypes.hpp" #undef c default: _lastError = Utility::format("Invalid weapon type at index {}.", i); LOG_ERROR(_lastError); return false; } auto parts_prop = weapon_prop->at(MASS_WEAPON_ELEMENT); if(parts_prop->items.size() != weapon.parts.size()) { _lastError = Utility::format("Weapon part arrays are not of the same size. Expected {}, got {} instead.", weapon.parts.size(), parts_prop->items.size()); LOG_ERROR(_lastError); _state = State::Invalid; return false; } for(UnsignedInt j = 0; j < parts_prop->items.size(); j++) { auto part_prop = parts_prop->at(j); auto& part = weapon.parts[j]; part_prop->at(MASS_WEAPON_PART_ID)->value = part.id; auto part_styles = part_prop->at(MASS_WEAPON_PART_STYLES); for(UnsignedInt k = 0; k < part_styles->items.size(); k++) { part_styles->at(k)->value = part.styles[k]; } auto part_decals = part_prop->at(MASS_WEAPON_PART_DECALS); writeDecals(part.decals, part_decals); auto part_accs = part_prop->at(MASS_WEAPON_PART_ACCESSORIES); if(!part_accs) { continue; } if(part_accs->items.size() != part.accessories.size()) { _lastError = Utility::format("Part accessory arrays are not of the same size. Expected {}, got {} instead.", part.accessories.size(), part_accs->items.size()); LOG_ERROR(_lastError); _state = State::Invalid; return false; } writeAccessories(part.accessories, part_accs); } auto custom_styles = weapon_prop->at(MASS_CUSTOM_WEAPON_STYLES); if(!custom_styles) { _lastError = "No custom styles found for weapon."_s; LOG_ERROR(_lastError); _state = State::Invalid; return false; } if(custom_styles->items.size() != weapon.customStyles.size()) { _lastError = Utility::format("Custom style arrays are not of the same size. Expected {}, got {} instead.", weapon.customStyles.size(), custom_styles->items.size()); LOG_ERROR(_lastError); _state = State::Invalid; return false; } for(UnsignedInt j = 0; j < weapon.customStyles.size(); j++) { writeCustomStyle(weapon.customStyles[j], j, custom_styles); } weapon_prop->at(MASS_WEAPON_ATTACH)->value = weapon.attached; switch(weapon.damageType) { #define c(enumerator, strenum) case DamageType::enumerator: weapon_prop->at(MASS_WEAPON_DAMAGE_TYPE)->enumValue = strenum; break; #include "../Maps/DamageTypes.hpp" #undef c default: _lastError = Utility::format("Invalid damage type at index {}.", i); LOG_ERROR(_lastError); return false; } weapon_prop->at(MASS_WEAPON_DUAL_WIELD)->value = weapon.dualWield; switch(weapon.effectColourMode) { #define c(enumerator, enumstr) case EffectColourMode::enumerator: \ weapon_prop->at(MASS_WEAPON_COLOUR_EFX_MODE)->enumValue = enumstr; \ break; #include "../Maps/EffectColourModes.hpp" #undef c default: _lastError = Utility::format("Invalid damage type at index {}.", i); LOG_ERROR(_lastError); return false; } auto effect_colour = weapon_prop->at(MASS_WEAPON_COLOUR_EFX); effect_colour->r = weapon.effectColour.r(); effect_colour->g = weapon.effectColour.g(); effect_colour->b = weapon.effectColour.b(); effect_colour->a = weapon.effectColour.a(); } if(!_mass->saveToFile()) { _lastError = _mass->lastError(); return false; } return true; }