// MassBuilderSaveTool // Copyright (C) 2021-2022 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include "Weapon.h" Weapon::Weapon(const Weapon& other) { name = other.name; type = other.type; parts = Containers::Array{other.parts.size()}; for(UnsignedInt i = 0; i < parts.size(); i++) { parts[i] = other.parts[i]; } customStyles = other.customStyles; attached = other.attached; damageType = other.damageType; dualWield = other.dualWield; effectColourMode = other.effectColourMode; effectColour = other.effectColour; } Weapon& Weapon::operator=(const Weapon& other) { name = other.name; type = other.type; parts = Containers::Array{other.parts.size()}; for(UnsignedInt i = 0; i < parts.size(); i++) { parts[i] = other.parts[i]; } customStyles = other.customStyles; attached = other.attached; damageType = other.damageType; dualWield = other.dualWield; effectColourMode = other.effectColourMode; effectColour = other.effectColour; return *this; }