#pragma once // MassBuilderSaveTool // Copyright (C) 2021-2022 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include struct ArrayProperty; struct SetProperty; struct GenericStructProperty; struct StructProperty; struct UnrealPropertyBase; using namespace Corrade; Utility::Debug& operator<<(Utility::Debug& debug, const ArrayProperty* prop); Utility::Debug& operator<<(Utility::Debug& debug, const SetProperty* prop); Utility::Debug& operator<<(Utility::Debug& debug, const GenericStructProperty* prop); Utility::Debug& operator<<(Utility::Debug& debug, const StructProperty* prop); Utility::Debug& operator<<(Utility::Debug& debug, const UnrealPropertyBase* prop);