#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2022 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include
#include
#include
#include "Serialisers/AbstractUnrealPropertySerialiser.h"
#include "Serialisers/AbstractUnrealCollectionPropertySerialiser.h"
#include "Types/UnrealPropertyBase.h"
using namespace Corrade;
class BinaryReader;
class BinaryWriter;
class PropertySerialiser {
public:
static auto instance() -> PropertySerialiser&;
auto read(BinaryReader& reader) -> UnrealPropertyBase::ptr;
auto readItem(BinaryReader& reader, Containers::String type, UnsignedLong value_length,
Containers::String name) -> UnrealPropertyBase::ptr;
auto readSet(BinaryReader& reader, Containers::StringView item_type, UnsignedInt count) -> Containers::Array;
auto deserialise(Containers::String name, Containers::String type, UnsignedLong value_length,
BinaryReader& reader) -> UnrealPropertyBase::ptr;
auto serialise(UnrealPropertyBase::ptr& prop, Containers::StringView item_type, UnsignedLong& bytes_written,
BinaryWriter& writer) -> bool;
auto write(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer) -> bool;
auto writeItem(UnrealPropertyBase::ptr& prop, Containers::StringView item_type, UnsignedLong& bytes_written,
BinaryWriter& writer) -> bool;
auto writeSet(Containers::ArrayView props, Containers::StringView item_type,
UnsignedLong& bytes_written, BinaryWriter& writer) -> bool;
private:
PropertySerialiser();
auto getSerialiser(Containers::StringView item_type) -> AbstractUnrealPropertySerialiser*;
auto getCollectionSerialiser(Containers::StringView item_type) -> AbstractUnrealCollectionPropertySerialiser*;
Containers::Array _serialisers;
Containers::Array _collectionSerialisers;
};