#pragma once // MassBuilderSaveTool // Copyright (C) 2021-2022 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include #include #include #include #include "../Types/UnrealPropertyBase.h" using namespace Corrade; using namespace Magnum; class BinaryReader; class BinaryWriter; class PropertySerialiser; class AbstractUnrealCollectionPropertySerialiser { public: using ptr = Containers::Pointer; virtual ~AbstractUnrealCollectionPropertySerialiser() = default; virtual auto types() -> Containers::ArrayView = 0; virtual auto deserialise(Containers::StringView name, Containers::StringView type, UnsignedLong value_length, UnsignedInt count, BinaryReader& reader, PropertySerialiser& serialiser) -> Containers::Array = 0; virtual auto serialise(Containers::ArrayView props, Containers::StringView item_type, UnsignedLong& bytes_written, BinaryWriter& writer, PropertySerialiser& serialiser) -> bool = 0; };