#pragma once // MassBuilderSaveTool // Copyright (C) 2021-2022 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include #include #include #include #include "../Types/UnrealPropertyBase.h" using namespace Corrade; using namespace Magnum; class BinaryReader; class BinaryWriter; class AbstractUnrealStructSerialiser { public: using ptr = Containers::Pointer; virtual ~AbstractUnrealStructSerialiser() = default; virtual auto supportsType(Containers::StringView type) -> bool = 0; virtual auto deserialise(BinaryReader& reader) -> UnrealPropertyBase::ptr = 0; virtual auto serialise(UnrealPropertyBase::ptr& structProp, BinaryWriter& writer, UnsignedLong& bytes_written) -> bool = 0; };