// MassBuilderSaveTool // Copyright (C) 2021-2022 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include "../BinaryReader.h" #include "../BinaryWriter.h" #include "../../Logger/Logger.h" #include "ColourPropertySerialiser.h" auto ColourPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type, UnsignedLong value_length, BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr { auto prop = Containers::pointer(); if(!reader.readFloat(prop->r) || !reader.readFloat(prop->g) || !reader.readFloat(prop->b) || !reader.readFloat(prop->a)) { LOG_ERROR_FORMAT("Couldn't read colour property {}'s value.", name); return nullptr; } return prop; } auto ColourPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer, PropertySerialiser& serialiser) -> bool { auto colour_prop = dynamic_cast(prop.get()); if(!colour_prop) { LOG_ERROR("The property is not a valid colour property."); return false; } bytes_written += writer.writeValueToArray(colour_prop->r) + writer.writeValueToArray(colour_prop->g) + writer.writeValueToArray(colour_prop->b) + writer.writeValueToArray(colour_prop->a); return true; }