// MassBuilderSaveTool // Copyright (C) 2021-2022 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include "../BinaryReader.h" #include "../BinaryWriter.h" #include "../../Logger/Logger.h" #include "IntPropertySerialiser.h" auto IntPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type, UnsignedLong value_length, BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr { auto prop = Containers::pointer(); if(value_length == UnsignedLong(-1)) { if(!reader.readInt(prop->value)) { LOG_ERROR("Couldn't read int property's value."); return nullptr; } prop->valueLength = UnsignedLong(-1); return prop; } char terminator; if(!reader.readChar(terminator) || terminator != '\0') { LOG_ERROR_FORMAT("Couldn't read a null byte in int property {}.", name); return nullptr; } if(!reader.readInt(prop->value)) { LOG_ERROR_FORMAT("Couldn't read int property {}'s value.", name); return nullptr; } prop->name.emplace(name); return prop; } auto IntPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer, PropertySerialiser& serialiser) -> bool { auto int_prop = dynamic_cast(prop.get()); if(!int_prop) { LOG_ERROR("The property is not a valid int property."); return false; } if(prop->valueLength != UnsignedLong(-1)) { writer.writeValueToArray('\0'); } bytes_written += writer.writeValueToArray(int_prop->value); return true; }