// MassBuilderSaveTool // Copyright (C) 2021-2022 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include "../BinaryReader.h" #include "../BinaryWriter.h" #include "../PropertySerialiser.h" #include "../Types/IntProperty.h" #include "../Types/NoneProperty.h" #include "../../Logger/Logger.h" #include "ResourcePropertySerialiser.h" using namespace Containers::Literals; auto ResourcePropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type, UnsignedLong value_length, BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr { auto prop = Containers::pointer(); auto id_prop = serialiser.read(reader); if(!id_prop) { LOG_ERROR("Couldn't read the ID property."_s); return nullptr; } if((*id_prop->name) != "ID_4_AAE08F17428E229EC7A2209F51081A21"_s || id_prop->propertyType != "IntProperty"_s || dynamic_cast(id_prop.get()) == nullptr) { LOG_ERROR("The ID property is invalid."_s); return nullptr; } prop->id = dynamic_cast(id_prop.get())->value; auto value_prop = serialiser.read(reader); if(!value_prop) { LOG_ERROR("Couldn't read the value property."_s); return nullptr; } if((*value_prop->name) != "Quantity_3_560F09B5485C365D3041888910019CE3"_s || value_prop->propertyType != "IntProperty"_s || dynamic_cast(value_prop.get()) == nullptr) { LOG_ERROR("The value property is invalid."_s); return nullptr; } prop->quantity = dynamic_cast(value_prop.get())->value; auto none_prop = serialiser.read(reader); if(!none_prop || (*none_prop->name) != "None"_s || none_prop->propertyType != "NoneProperty"_s || !dynamic_cast(none_prop.get())) { LOG_ERROR("Couldn't find a terminating NoneProperty."_s); return nullptr; } return prop; } auto ResourcePropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer, PropertySerialiser& serialiser) -> bool { auto res_prop = dynamic_cast(prop.get()); if(!res_prop) { LOG_ERROR("The property is not a valid ResourceItemValue property."); return false; } bytes_written += writer.writeUEStringToArray("ID_4_AAE08F17428E229EC7A2209F51081A21"_s) + writer.writeUEStringToArray("IntProperty"_s) + writer.writeValueToArray(4ull) + writer.writeValueToArray('\0') + writer.writeValueToArray(res_prop->id); bytes_written += writer.writeUEStringToArray("Quantity_3_560F09B5485C365D3041888910019CE3"_s) + writer.writeUEStringToArray("IntProperty"_s) + writer.writeValueToArray(4ull) + writer.writeValueToArray('\0') + writer.writeValueToArray(res_prop->quantity); bytes_written += writer.writeUEStringToArray("None"_s); return true; }