// MassBuilderSaveTool // Copyright (C) 2021-2022 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include "../BinaryReader.h" #include "../BinaryWriter.h" #include "../../Logger/Logger.h" #include "StringPropertySerialiser.h" auto StringPropertySerialiser::types() -> Containers::ArrayView { using namespace Containers::Literals; static const Containers::Array types{InPlaceInit, {"NameProperty"_s, "StrProperty"_s, "SoftObjectProperty"_s, "ObjectProperty"_s}}; return types; } auto StringPropertySerialiser::deserialise(Containers::StringView name, Containers::StringView type, UnsignedLong value_length, BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr { auto prop = Containers::pointer(type); if(value_length != UnsignedLong(-1)) { char terminator; if(!reader.readChar(terminator) || terminator != '\0') { LOG_ERROR_FORMAT("Couldn't read a null byte in string property {}.", name); return nullptr; } } if(!reader.readUEString(prop->value)) { LOG_ERROR_FORMAT("Couldn't read string property {}'s value.", name); return nullptr; } prop->valueLength = value_length; return prop; } auto StringPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer, PropertySerialiser& serialiser) -> bool { auto str_prop = dynamic_cast(prop.get()); if(!str_prop) { LOG_ERROR("The property is not a valid string property."); return false; } if(str_prop->valueLength != UnsignedLong(-1)) { writer.writeValueToArray('\0'); } bytes_written += writer.writeUEStringToArray(str_prop->value); return true; }