// MassBuilderSaveTool
// Copyright (C) 2021-2023 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include "../BinaryReader.h"
#include "../BinaryWriter.h"
#include "../../Logger/Logger.h"
#include "RotatorProperty.h"
namespace Gvas { namespace Serialisers {
Types::UnrealPropertyBase::ptr
RotatorProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
BinaryReader& reader, PropertySerialiser& serialiser)
{
auto prop = Containers::pointer();
if(!reader.readFloat(prop->x) || !reader.readFloat(prop->y) || !reader.readFloat(prop->z)) {
LOG_ERROR_FORMAT("Couldn't read rotator property {}'s value.", name);
return nullptr;
}
return prop;
}
bool
RotatorProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
BinaryWriter& writer, PropertySerialiser& serialiser)
{
auto rotator = dynamic_cast(prop.get());
if(!rotator) {
LOG_ERROR("The property is not a valid rotator property.");
return false;
}
bytes_written += writer.writeValueToArray(rotator->x) + writer.writeValueToArray(rotator->y) +
writer.writeValueToArray(rotator->z);
return true;
}
}}