#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2023 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include
#include
#include
#include
#include "UnrealPropertyBase.h"
namespace Gvas { namespace Types {
struct ArrayProperty : public UnrealPropertyBase {
using ptr = Containers::Pointer;
ArrayProperty() {
using namespace Containers::Literals;
propertyType = "ArrayProperty"_s;
}
template
std::enable_if_t::value, T*>
at(std::size_t index) {
if(index >= items.size()) {
return nullptr;
}
return static_cast(items[index].get());
}
Containers::String itemType;
Containers::Array items;
};
}}