#pragma once // MassBuilderSaveTool // Copyright (C) 2021-2023 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include #include #include #include "UnrealPropertyBase.h" namespace Gvas { namespace Types { struct ArrayProperty : public UnrealPropertyBase { using ptr = Containers::Pointer; ArrayProperty() { using namespace Containers::Literals; propertyType = "ArrayProperty"_s; } template std::enable_if_t::value, T*> at(std::size_t index) { if(index >= items.size()) { return nullptr; } return static_cast(items[index].get()); } Containers::String itemType; Containers::Array items; }; }}