// MassBuilderSaveTool // Copyright (C) 2021-2022 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include "../BinaryReader.h" #include "../BinaryWriter.h" #include "BoolPropertySerialiser.h" auto BoolPropertySerialiser::types() -> Containers::ArrayView { using namespace Containers::Literals; static const Containers::Array types{InPlaceInit, {"BoolProperty"_s}}; return types; } auto BoolPropertySerialiser::deserialise(Containers::StringView name, Containers::StringView type, UnsignedLong value_length, BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr { if(value_length != 0) { return nullptr; } Short value; if(!reader.readShort(value)) { return nullptr; } if(value > 1 || value < 0) { return nullptr; } auto prop = Containers::pointer(); prop->value = value; return prop; } auto BoolPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer, PropertySerialiser& serialiser) -> bool { auto bool_prop = dynamic_cast(prop.get()); if(!bool_prop) { return false; } writer.writeValueToArray(Short(bool_prop->value)); return true; }