// MassBuilderSaveTool // Copyright (C) 2021 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include "../BinaryReader.h" #include "../BinaryWriter.h" #include "EnumPropertySerialiser.h" auto EnumPropertySerialiser::types() -> Containers::ArrayView { static const Containers::Array types{InPlaceInit, {"EnumProperty"}}; return types; } auto EnumPropertySerialiser::deserialise(const std::string& name, const std::string& type, UnsignedLong value_length, BinaryReader& reader, PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr { auto prop = Containers::pointer(); if(!reader.readUEString(prop->enumType)) { return nullptr; } char terminator; if(!reader.readChar(terminator) || terminator != '\0') { return nullptr; } if(!reader.readUEString(prop->value)) { return nullptr; } return prop; } auto EnumPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer, PropertySerialiser& serialiser) -> bool { auto enum_prop = dynamic_cast(prop.get()); if(!enum_prop) { return false; } writer.writeUEStringToArray(enum_prop->enumType); writer.writeValueToArray('\0'); bytes_written += writer.writeUEStringToArray(enum_prop->value); return true; }