#pragma once // MassBuilderSaveTool // Copyright (C) 2021 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include "Serialisers/AbstractUnrealPropertySerialiser.h" #include "Serialisers/AbstractUnrealCollectionPropertySerialiser.h" #include "Types/UnrealPropertyBase.h" using namespace Corrade; class BinaryReader; class BinaryWriter; class PropertySerialiser { public: PropertySerialiser(); auto read(BinaryReader& reader) -> UnrealPropertyBase::ptr; auto readItem(BinaryReader& reader, std::string type, UnsignedLong value_length, std::string name) -> UnrealPropertyBase::ptr; auto readSet(BinaryReader& reader, const std::string& item_type, UnsignedInt count) -> Containers::Array; auto deserialise(std::string name, std::string type, UnsignedLong value_length, BinaryReader& reader) -> UnrealPropertyBase::ptr; auto serialise(UnrealPropertyBase::ptr& prop, const std::string& item_type, UnsignedLong& bytes_written, BinaryWriter& writer) -> bool; auto write(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written, BinaryWriter& writer) -> bool; auto writeItem(UnrealPropertyBase::ptr& prop, const std::string& item_type, UnsignedLong& bytes_written, BinaryWriter& writer) -> bool; auto writeSet(Containers::ArrayView props, const std::string& item_type, UnsignedLong& bytes_written, BinaryWriter& writer) -> bool; private: auto getSerialiser(const std::string& item_type) -> AbstractUnrealPropertySerialiser*; auto getCollectionSerialiser(const std::string& item_type) -> AbstractUnrealCollectionPropertySerialiser*; Containers::Array _serialisers; Containers::Array _collectionSerialisers; };