#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2023 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include
#include
#include "AbstractUnrealPropertySerialiser.h"
#include "../Types/EnumProperty.h"
class EnumPropertySerialiser : public AbstractUnrealPropertySerialiser {
public:
using ptr = Containers::Pointer;
StringArrayView types() override;
UnrealPropertyBase::ptr deserialise(Containers::StringView name, Containers::StringView type,
std::size_t value_length, BinaryReader& reader,
PropertySerialiser& serialiser) override;
bool serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
PropertySerialiser& serialiser) override;
};