#pragma once // MassBuilderSaveTool // Copyright (C) 2021-2023 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include #include "Decal.h" #include "Accessory.h" using namespace Corrade; namespace mbst { namespace GameObjects { struct WeaponPart { WeaponPart() = default; WeaponPart(const WeaponPart& other) { id = other.id; styles = other.styles; decals = Containers::Array{other.decals.size()}; for(auto i = 0u; i < decals.size(); i++) { decals[i] = other.decals[i]; } accessories = Containers::Array{other.accessories.size()}; for(auto i = 0u; i < accessories.size(); i++) { accessories[i] = other.accessories[i]; } } WeaponPart& operator=(const WeaponPart& other) { id = other.id; styles = other.styles; decals = Containers::Array{other.decals.size()}; for(auto i = 0u; i < decals.size(); i++) { decals[i] = other.decals[i]; } accessories = Containers::Array{other.accessories.size()}; for(auto i = 0u; i < accessories.size(); i++) { accessories[i] = other.accessories[i]; } return *this; } WeaponPart(WeaponPart&& other) = default; WeaponPart& operator=(WeaponPart&& other) = default; std::int32_t id = 0; Containers::StaticArray<4, std::int32_t> styles{ValueInit}; Containers::Array decals{}; Containers::Array accessories{}; }; }}