#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2023 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include
#include
#include "Decal.h"
#include "Accessory.h"
using namespace Corrade;
namespace mbst { namespace GameObjects {
struct WeaponPart {
WeaponPart() = default;
WeaponPart(const WeaponPart& other) {
id = other.id;
styles = other.styles;
decals = Containers::Array{other.decals.size()};
for(auto i = 0u; i < decals.size(); i++) {
decals[i] = other.decals[i];
}
accessories = Containers::Array{other.accessories.size()};
for(auto i = 0u; i < accessories.size(); i++) {
accessories[i] = other.accessories[i];
}
}
WeaponPart& operator=(const WeaponPart& other) {
id = other.id;
styles = other.styles;
decals = Containers::Array{other.decals.size()};
for(auto i = 0u; i < decals.size(); i++) {
decals[i] = other.decals[i];
}
accessories = Containers::Array{other.accessories.size()};
for(auto i = 0u; i < accessories.size(); i++) {
accessories[i] = other.accessories[i];
}
return *this;
}
WeaponPart(WeaponPart&& other) = default;
WeaponPart& operator=(WeaponPart&& other) = default;
std::int32_t id = 0;
Containers::StaticArray<4, std::int32_t> styles{ValueInit};
Containers::Array decals{};
Containers::Array accessories{};
};
}}