// MassBuilderSaveTool // Copyright (C) 2021 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include #include #include "BinaryReader.h" #include "BinaryWriter.h" #include "UESaveFile.h" UESaveFile::UESaveFile(std::string filepath) { _filepath = std::move(filepath); loadData(); } auto UESaveFile::valid() const -> bool { return _valid; } auto UESaveFile::lastError() const -> const std::string& { return _lastError; } auto UESaveFile::reloadData() -> bool { loadData(); return valid(); } auto UESaveFile::at(const std::string& name) -> UnrealPropertyBase* { for(auto& prop : _properties) { if(*(prop->name) == name) { return prop.get(); } } return nullptr; } auto UESaveFile::props() -> Containers::ArrayView { return _properties; } auto UESaveFile::saveToFile() -> bool { BinaryWriter writer{_filepath + ".other"}; if(!writer.open()) { return false; } if(!writer.writeStaticArray(staticArrayView(_magicBytes)) || !writer.writeUnsignedInt(_saveVersion) || !writer.writeUnsignedInt(_packageVersion) || !writer.writeUnsignedShort(_engineVersion.major) || !writer.writeUnsignedShort(_engineVersion.minor) || !writer.writeUnsignedShort(_engineVersion.patch) || !writer.writeUnsignedInt(_engineVersion.build) || !writer.writeUEString(_engineVersion.buildId)) { return false; } if(!writer.writeUnsignedInt(_customFormatVersion) || !writer.writeUnsignedInt(_customFormatData.size())) { return false; } for(UnsignedLong i = 0; i < _customFormatData.size(); i++) { if(!writer.writeStaticArray(Containers::StaticArrayView<16, const char>{_customFormatData[i].id}) || !writer.writeUnsignedInt(_customFormatData[i].value)) { return false; } } if(!writer.writeUEString(_saveType)) { return false; } for(auto& prop : _properties) { UnsignedLong bytes_written = 0; if(!_propSerialiser.write(prop, bytes_written, writer)) { return false; } if(!writer.flushToFile()) { return false; } } writer.writeUnsignedInt(0); return true; } void UESaveFile::loadData() { _valid = false; if(!Utility::Directory::exists(_filepath)) { return; } BinaryReader reader{_filepath}; if(!reader.open()) { _lastError = _filepath + " couldn't be opened."; return; } Containers::Array magic; if(!reader.readArray(magic, 4)) { _lastError = "Couldn't read magic bytes in " + _filepath; return; } std::string invalid = _filepath + " isn't a valid UE4 save."; if(std::strncmp(magic.data(), _magicBytes.data(), 4) != 0) { _lastError = std::move(invalid); return; } if(!reader.readUnsignedInt(_saveVersion) || !reader.readUnsignedInt(_packageVersion) || !reader.readUnsignedShort(_engineVersion.major) || !reader.readUnsignedShort(_engineVersion.minor) || !reader.readUnsignedShort(_engineVersion.patch) || !reader.readUnsignedInt(_engineVersion.build) || !reader.readUEString(_engineVersion.buildId)) { _lastError = std::move(invalid); return; } if(!reader.readUnsignedInt(_customFormatVersion)) { _lastError = std::move(invalid); return; } UnsignedInt custom_format_data_size = 0; if(!reader.readUnsignedInt(custom_format_data_size)) { _lastError = std::move(invalid); return; } arrayReserve(_customFormatData, custom_format_data_size); for(UnsignedInt i = 0; i < custom_format_data_size; i++) { CustomFormatDataEntry entry; if(!reader.readStaticArray(entry.id) || !reader.readInt(entry.value)) { _lastError = std::move(invalid); return; } arrayAppend(_customFormatData, entry); } if(!reader.readUEString(_saveType)) { _lastError = std::move(invalid); return; } UnrealPropertyBase::ptr prop; while((prop = _propSerialiser.read(reader)) != nullptr) { arrayAppend(_properties, std::move(prop)); } _valid = true; }