// MassBuilderSaveTool
// Copyright (C) 2021 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include
#include
#include
#include "BinaryReader.h"
#include "BinaryWriter.h"
#include "UESaveFile.h"
UESaveFile::UESaveFile(std::string filepath)
{
_filepath = std::move(filepath);
loadData();
}
auto UESaveFile::valid() const -> bool {
return _valid;
}
auto UESaveFile::lastError() const -> const std::string& {
return _lastError;
}
auto UESaveFile::reloadData() -> bool {
loadData();
return valid();
}
auto UESaveFile::at(const std::string& name) -> UnrealPropertyBase* {
for(auto& prop : _properties) {
if(*(prop->name) == name) {
return prop.get();
}
}
return nullptr;
}
auto UESaveFile::props() -> Containers::ArrayView {
return _properties;
}
auto UESaveFile::saveToFile() -> bool {
BinaryWriter writer{_filepath + ".other"};
if(!writer.open()) {
return false;
}
if(!writer.writeStaticArray(staticArrayView(_magicBytes)) ||
!writer.writeUnsignedInt(_saveVersion) ||
!writer.writeUnsignedInt(_packageVersion) ||
!writer.writeUnsignedShort(_engineVersion.major) ||
!writer.writeUnsignedShort(_engineVersion.minor) ||
!writer.writeUnsignedShort(_engineVersion.patch) ||
!writer.writeUnsignedInt(_engineVersion.build) ||
!writer.writeUEString(_engineVersion.buildId))
{
return false;
}
if(!writer.writeUnsignedInt(_customFormatVersion) ||
!writer.writeUnsignedInt(_customFormatData.size()))
{
return false;
}
for(UnsignedLong i = 0; i < _customFormatData.size(); i++) {
if(!writer.writeStaticArray(Containers::StaticArrayView<16, const char>{_customFormatData[i].id}) ||
!writer.writeUnsignedInt(_customFormatData[i].value))
{
return false;
}
}
if(!writer.writeUEString(_saveType)) {
return false;
}
for(auto& prop : _properties) {
UnsignedLong bytes_written = 0;
if(!_propSerialiser.write(prop, bytes_written, writer)) {
return false;
}
if(!writer.flushToFile()) {
return false;
}
}
writer.writeUnsignedInt(0);
return true;
}
void UESaveFile::loadData() {
_valid = false;
if(!Utility::Directory::exists(_filepath)) {
return;
}
BinaryReader reader{_filepath};
if(!reader.open()) {
_lastError = _filepath + " couldn't be opened.";
return;
}
Containers::Array magic;
if(!reader.readArray(magic, 4)) {
_lastError = "Couldn't read magic bytes in " + _filepath;
return;
}
std::string invalid = _filepath + " isn't a valid UE4 save.";
if(std::strncmp(magic.data(), _magicBytes.data(), 4) != 0) {
_lastError = std::move(invalid);
return;
}
if(!reader.readUnsignedInt(_saveVersion) ||
!reader.readUnsignedInt(_packageVersion) ||
!reader.readUnsignedShort(_engineVersion.major) ||
!reader.readUnsignedShort(_engineVersion.minor) ||
!reader.readUnsignedShort(_engineVersion.patch) ||
!reader.readUnsignedInt(_engineVersion.build) ||
!reader.readUEString(_engineVersion.buildId))
{
_lastError = std::move(invalid);
return;
}
if(!reader.readUnsignedInt(_customFormatVersion)) {
_lastError = std::move(invalid);
return;
}
UnsignedInt custom_format_data_size = 0;
if(!reader.readUnsignedInt(custom_format_data_size)) {
_lastError = std::move(invalid);
return;
}
arrayReserve(_customFormatData, custom_format_data_size);
for(UnsignedInt i = 0; i < custom_format_data_size; i++) {
CustomFormatDataEntry entry;
if(!reader.readStaticArray(entry.id) ||
!reader.readInt(entry.value))
{
_lastError = std::move(invalid);
return;
}
arrayAppend(_customFormatData, entry);
}
if(!reader.readUEString(_saveType)) {
_lastError = std::move(invalid);
return;
}
UnrealPropertyBase::ptr prop;
while((prop = _propSerialiser.read(reader)) != nullptr) {
arrayAppend(_properties, std::move(prop));
}
_valid = true;
}