#pragma once // MassBuilderSaveTool // Copyright (C) 2021-2024 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include "Types/Types.h" using namespace Corrade; Utility::Debug& operator<<(Utility::Debug& debug, const Gvas::Types::ArrayProperty* prop); Utility::Debug& operator<<(Utility::Debug& debug, const Gvas::Types::SetProperty* prop); Utility::Debug& operator<<(Utility::Debug& debug, const Gvas::Types::GenericStructProperty* prop); Utility::Debug& operator<<(Utility::Debug& debug, const Gvas::Types::StructProperty* prop); Utility::Debug& operator<<(Utility::Debug& debug, const Gvas::Types::UnrealPropertyBase* prop);