// MassBuilderSaveTool // Copyright (C) 2021-2024 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include "../FontAwesome/IconsFontAwesome5.h" #include "../Maps/ArmourSets.h" #include "../Maps/StyleNames.h" #include "Application.h" namespace mbst { void Application::drawArmour() { if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) { return; } constexpr static Containers::StringView slot_labels[] = { #define c(enumerator, strenum, name) name, #include "../Maps/ArmourSlots.hpp" #undef c }; auto labels_view = arrayView(slot_labels); const static float footer_height_to_reserve = ImGui::GetFrameHeightWithSpacing(); ImGui::BeginGroup(); if(ImGui::BeginTable("##SlotsTable", 1, ImGuiTableFlags_ScrollY|ImGuiTableFlags_BordersOuter|ImGuiTableFlags_BordersInnerH, {ImGui::GetContentRegionAvail().x * 0.15f, -footer_height_to_reserve})) { ImGui::TableSetupColumn("##Slots", ImGuiTableColumnFlags_WidthStretch); for(std::size_t i = 0; i < labels_view.size(); i++) { ImGui::TableNextRow(); ImGui::TableNextColumn(); if(ImGui::Selectable(labels_view[i].data(), _selectedArmourSlot && (*_selectedArmourSlot) == i, ImGuiSelectableFlags_SpanAvailWidth)) { _selectedArmourSlot = i; } } ImGui::EndTable(); } if(ImGui::Button(ICON_FA_UNDO_ALT " Reset all")) { _currentMass->getArmourParts(); } ImGui::EndGroup(); ImGui::SameLine(); if(!_selectedArmourSlot) { ImGui::TextUnformatted("No selected armour slot."); return; } auto& part = _currentMass->armourParts()[*_selectedArmourSlot]; ImGui::BeginGroup(); if(ImGui::BeginChild("##ArmourEditor", {0.0f, -footer_height_to_reserve})) { ImGui::SeparatorText("Part"); if(GameData::armour_sets.find(part.id) != GameData::armour_sets.cend()) { ImGui::Text("Set name: %s", GameData::armour_sets.at(part.id).name.data()); } else { ImGui::Text("Set ID: %u", part.id); } ImGui::SameLine(); if(ImGui::SmallButton("Change")) { ImGui::OpenPopup("##ArmourPartPopup"); } if(ImGui::BeginPopup("##ArmourPartPopup")) { if(ImGui::BeginListBox("##ChangePart")) { for(auto& set : GameData::armour_sets) { if(part.slot != GameObjects::ArmourPart::Slot::Neck || set.second.neck_compatible) { if(ImGui::Selectable(set.second.name.data(), set.first == part.id, ImGuiSelectableFlags_SpanAvailWidth)) { part.id = set.first; } } } ImGui::EndListBox(); } ImGui::EndPopup(); } ImGui::SeparatorText("Styles"); for(std::int32_t i = 0; i < 4; i++) { drawAlignedText("Slot %d:", i + 1); ImGui::SameLine(); ImGui::PushID(i); if(ImGui::BeginCombo("##Style", getStyleName(part.styles[i], _currentMass->armourCustomStyles()).data())) { for(const auto& style : GameData::builtin_style_names) { if(ImGui::Selectable(getStyleName(style.first, _currentMass->armourCustomStyles()).data(), part.styles[i] == style.first)) { part.styles[i] = style.first; } } ImGui::EndCombo(); } ImGui::PopID(); } ImGui::SeparatorText("Decals"); constexpr static float selectable_width = 25.0f; drawAlignedText("Showing/editing decal:"); ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, {0.5f, 0.0f}); for(std::uint32_t i = 0; i < part.decals.size(); i++) { ImGui::SameLine(); if(ImGui::Selectable(std::to_string(i + 1).c_str(), _selectedArmourDecals[*_selectedArmourSlot] == int(i), ImGuiSelectableFlags_None, {selectable_width, 0.0f})) { _selectedArmourDecals[*_selectedArmourSlot] = int(i); } if(i != part.decals.size() - 1) { ImGui::SameLine(); ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical); } } ImGui::PopStyleVar(); drawDecalEditor(part.decals[_selectedArmourDecals[*_selectedArmourSlot]]); if(!part.accessories.isEmpty()) { ImGui::SeparatorText("Accessories"); drawAlignedText("Showing/editing accessory:"); ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, {0.5f, 0.0f}); for(std::uint32_t i = 0; i < part.accessories.size(); i++) { ImGui::SameLine(); if(ImGui::Selectable((std::string{} + char(i + 65)).c_str(), _selectedArmourAccessories[*_selectedArmourSlot] == int(i), ImGuiSelectableFlags_None, {selectable_width, 0.0f})) { _selectedArmourAccessories[*_selectedArmourSlot] = int(i); } if(i != part.accessories.size() - 1) { ImGui::SameLine(); ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical); } } ImGui::PopStyleVar(); drawAccessoryEditor(part.accessories[_selectedArmourAccessories[*_selectedArmourSlot]], _currentMass->armourCustomStyles()); } } ImGui::EndChild(); if(drawUnsafeWidget([]{ return ImGui::Button(ICON_FA_SAVE " Save"); })) { _modifiedBySaveTool = true; if(!_currentMass->writeArmourPart(part.slot)) { _modifiedBySaveTool = false; _queue.addToast(Toast::Type::Error, _currentMass->lastError()); } } ImGui::EndGroup(); } void Application::drawBLAttachment() { if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) { return; } drawAlignedText("Attachment style:"_s); ImGui::SameLine(); if(ImGui::RadioButton("Active one", _currentMass->bulletLauncherAttachmentStyle() == GameObjects::BulletLauncherAttachmentStyle::ActiveOne)) { _currentMass->bulletLauncherAttachmentStyle() = GameObjects::BulletLauncherAttachmentStyle::ActiveOne; } ImGui::SameLine(); if(ImGui::RadioButton("Active one per slot", _currentMass->bulletLauncherAttachmentStyle() == GameObjects::BulletLauncherAttachmentStyle::ActiveOnePerSlot)) { _currentMass->bulletLauncherAttachmentStyle() = GameObjects::BulletLauncherAttachmentStyle::ActiveOnePerSlot; } ImGui::SameLine(); if(ImGui::RadioButton("All equipped", _currentMass->bulletLauncherAttachmentStyle() == GameObjects::BulletLauncherAttachmentStyle::AllEquipped)) { _currentMass->bulletLauncherAttachmentStyle() = GameObjects::BulletLauncherAttachmentStyle::ActiveOnePerSlot; } ImGui::Separator(); constexpr static float selectable_width = 25.0f; drawAlignedText("Launcher slot:"); ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, {0.5f, 0.0f}); for(auto i = 0u; i < _currentMass->bulletLauncherAttachments().size(); i++) { ImGui::SameLine(); if(ImGui::Selectable(std::to_string(i).c_str(), _selectedBLPlacement == i, ImGuiSelectableFlags_None, {selectable_width, 0.0f})) { _selectedBLPlacement = i; } if(i != _currentMass->bulletLauncherAttachments().size() - 1) { ImGui::SameLine(); ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical); } } ImGui::PopStyleVar(); auto& placement = _currentMass->bulletLauncherAttachments()[_selectedBLPlacement]; static const Containers::StringView socket_labels[] = { #define c(enumerator, enumstr, name) name, #include "../Maps/BulletLauncherSockets.hpp" #undef c }; drawAlignedText("Socket:"); ImGui::SameLine(); if(ImGui::BeginCombo("##Socket", socket_labels[std::uint32_t(placement.socket)].data())) { for(std::uint32_t i = 0; i < (sizeof(socket_labels) / sizeof(socket_labels[0])); i++) { if(ImGui::Selectable(socket_labels[i].data(), i == std::uint32_t(placement.socket), ImGuiSelectableFlags_SpanAvailWidth)) { placement.socket = static_cast(i); } } ImGui::EndCombo(); } if(placement.socket != GameObjects::BulletLauncherAttachment::Socket::Auto) { ImGui::BeginGroup(); drawAlignedText("Relative position:"); drawAlignedText("Offset position:"); drawAlignedText("Relative rotation:"); drawAlignedText("Offset rotation:"); drawAlignedText("Scale:"); ImGui::EndGroup(); ImGui::SameLine(); ImGui::BeginGroup(); ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth()); ImGui::DragFloat("##RelPosX", &placement.relativeLocation.x(), 1.0f, -FLT_MAX, +FLT_MAX, "X: %.3f"); ImGui::PopItemWidth(); ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); ImGui::DragFloat("##RelPosY", &placement.relativeLocation.y(), 1.0f, -FLT_MAX, +FLT_MAX, "Y: %.3f"); ImGui::PopItemWidth(); ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); ImGui::DragFloat("##RelPosZ", &placement.relativeLocation.z(), 1.0f, -FLT_MAX, +FLT_MAX, "Z: %.3f"); ImGui::PopItemWidth(); ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth()); ImGui::SliderFloat("##OffPosX", &placement.offsetLocation.x(), -500.0f, +500.0f, "X: %.3f"); ImGui::PopItemWidth(); ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); ImGui::SliderFloat("##OffPosY", &placement.offsetLocation.y(), -500.0f, +500.0f, "Y: %.3f"); ImGui::PopItemWidth(); ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); ImGui::SliderFloat("##OffPosZ", &placement.offsetLocation.z(), -500.0f, +500.0f, "Z: %.3f"); ImGui::PopItemWidth(); ImGui::SameLine(); drawHelpMarker("+/-500.0 = +/-250 in-game"); ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth()); ImGui::DragFloat("##RotX", &placement.relativeRotation.x(), 1.0f, -FLT_MAX, +FLT_MAX, "Roll: %.3f"); ImGui::PopItemWidth(); ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); ImGui::DragFloat("##RotY", &placement.relativeRotation.y(), 1.0f, -FLT_MAX, +FLT_MAX, "Yaw: %.3f"); ImGui::PopItemWidth(); ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); ImGui::DragFloat("##RotZ", &placement.relativeRotation.z(), 1.0f, -FLT_MAX, +FLT_MAX, "Pitch: %.3f"); ImGui::PopItemWidth(); ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth()); ImGui::SliderFloat("##RotOffsetZ", &placement.offsetRotation.z(), -180.0f, +180.0f, "Roll: %.3f"); ImGui::PopItemWidth(); ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); ImGui::SliderFloat("##RotOffsetX", &placement.offsetRotation.x(), -30.0f, +30.0f, "Pitch: %.3f"); ImGui::PopItemWidth(); ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); ImGui::SliderFloat("##RotOffsetY", &placement.offsetRotation.y(), -30.0f, +30.0f, "Yaw: %.3f"); ImGui::PopItemWidth(); ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth()); ImGui::SliderFloat("##ScaleX", &placement.relativeScale.x(), 0.5f, 1.5f, "X: %.3f"); ImGui::PopItemWidth(); ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); ImGui::SliderFloat("##ScaleY", &placement.relativeScale.y(), 0.5f, 1.5f, "Y: %.3f"); ImGui::PopItemWidth(); ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); ImGui::SliderFloat("##ScaleZ", &placement.relativeScale.z(), 0.5f, 1.5f, "Z: %.3f"); ImGui::PopItemWidth(); ImGui::SameLine(); drawHelpMarker("0.5 = 50 in-game\n1.5 = 150 in-game"); ImGui::EndGroup(); } _modifiedBySaveTool = true; if(drawUnsafeWidget([]{ return ImGui::Button(ICON_FA_SAVE " Save"); })) { _modifiedBySaveTool = true; if(!_currentMass->writeBulletLauncherAttachments()) { _modifiedBySaveTool = false; _queue.addToast(Toast::Type::Error, _currentMass->lastError()); } } } void Application::drawCustomArmourStyles() { if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) { return; } if(!ImGui::BeginChild("##ArmourStyles")) { ImGui::EndChild(); return; } ImGui::TextWrapped("In-game values are multiplied by 100. For example, 0.500 here is equal to 50 in-game."); for(std::uint32_t i = 0; i < _currentMass->armourCustomStyles().size(); i++) { ImGui::PushID(int(i)); DCSResult result; result = drawCustomStyle(_currentMass->armourCustomStyles()[i]); switch(result) { case DCS_ResetStyle: _currentMass->getArmourCustomStyles(); break; case DCS_Save: _modifiedBySaveTool = true; if(!_currentMass->writeArmourCustomStyle(i)) { _modifiedBySaveTool = false; _queue.addToast(Toast::Type::Error, _currentMass->lastError()); } break; default: break; } ImGui::PopID(); } ImGui::EndChild(); } }