#pragma once // MassBuilderSaveTool // Copyright (C) 2021-2024 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include #include #include "Serialisers/AbstractUnrealProperty.h" #include "Serialisers/AbstractUnrealCollectionProperty.h" #include "Types/UnrealPropertyBase.h" #include "../BinaryIo/BinaryIo.h" using namespace Corrade; namespace Gvas { class PropertySerialiser { public: static auto instance() -> PropertySerialiser&; auto read(BinaryIo::Reader& reader) -> Types::UnrealPropertyBase::ptr; auto readItem(BinaryIo::Reader& reader, Containers::String type, std::size_t value_length, Containers::String name) -> Types::UnrealPropertyBase::ptr; auto readSet(BinaryIo::Reader& reader, Containers::StringView item_type, std::uint32_t count) -> Containers::Array; auto deserialise(Containers::String name, Containers::String type, std::size_t value_length, BinaryIo::Reader& reader) -> Types::UnrealPropertyBase::ptr; bool serialise(Types::UnrealPropertyBase::ptr& prop, Containers::StringView item_type, std::size_t& bytes_written, BinaryIo::Writer& writer); bool write(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryIo::Writer& writer); bool writeItem(Types::UnrealPropertyBase::ptr& prop, Containers::StringView item_type, std::size_t& bytes_written, BinaryIo::Writer& writer); bool writeSet(Containers::ArrayView props, Containers::StringView item_type, std::size_t& bytes_written, BinaryIo::Writer& writer); private: PropertySerialiser(); auto getSerialiser(Containers::StringView item_type) -> Serialisers::AbstractUnrealProperty*; auto getCollectionSerialiser(Containers::StringView item_type) -> Serialisers::AbstractUnrealCollectionProperty*; Containers::Array _serialisers; Containers::Array _collectionSerialisers; }; }