#pragma once // MassBuilderSaveTool // Copyright (C) 2021-2024 Guillaume Jacquemin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include "UnrealProperty.h" #include "../Types/MapProperty.h" namespace Gvas { namespace Serialisers { class MapProperty : public UnrealProperty { public: using ptr = Containers::Pointer; private: auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length, BinaryIo::Reader& reader, PropertySerialiser& serialiser) -> Types::UnrealPropertyBase::ptr override; bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryIo::Writer& writer, PropertySerialiser& serialiser) override; }; }}