Fix NO_SHADING

This commit is contained in:
Miloslav Číž 2018-09-28 14:38:53 +02:00
parent e24231ea84
commit 175ea1ef85

View file

@ -917,9 +917,9 @@ inline void pixelFunc(RCL_PixelInfo *pixel)
mirror = 0;
#endif
bool drawCeiling = false;
bool drawCeiling = false;
int16_t intensity = 0;
int16_t intensity = 0;
if (!pixel->isWall)
{
@ -951,14 +951,17 @@ int16_t intensity = 0;
color = pixel->isFloor ? cFloor: cCeiling;
#endif
#ifndef NO_MIRROR
#ifndef NO_SHADING
#ifndef NO_MIRROR
intensity = pixel->isFloor ?
2 - (pixel->depth - mirror * 128) / RCL_UNITS_PER_SQUARE : 0;
#else
#else
intensity = 2 - pixel->depth / RCL_UNITS_PER_SQUARE;
#endif
color = addIntensity(color,intensity);
#endif
color = addIntensity(color,intensity);
mirror++;
}
@ -1006,7 +1009,10 @@ int16_t intensity = 0;
color = pixel->depth > TEXTURE_MAX_DISTANCE_FLOOR ?
textureAverageColors[0] :
sampleImage(textures[0],pixel->texCoords.x / FLOOR_TEXTURE_SCALE,pixel->texCoords.y / FLOOR_TEXTURE_SCALE);
#ifndef NO_SHADING
color = addIntensity(color,intensity);
#endif
putSubsampledPixel(pixel->position.x,RESOLUTION_Y - pixel->position.y - 1,color);
}
#endif