Update hello ray
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/* ^ Before including raycastlib, this has to be set to the name of the
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function that will render pixels. It allows super performance. */
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#define RCL_COMPUTE_WALL_TEXCOORDS 0
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/* ^ We won't be using textures, so turn them off. */
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/* There are many other options that can be defined here, check the library
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for details. Don't forget to disable the features you won't be using - it
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will speed up the rendering. */
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