Add more options

This commit is contained in:
Miloslav Číž 2018-09-16 14:50:58 +02:00
parent 7c26888a16
commit 33522dd6c5
2 changed files with 14 additions and 0 deletions

View file

@ -10,6 +10,9 @@
license: CC0 1.0 license: CC0 1.0
*/ */
//#define COMPUTE_WALL_TEXCOORDS 0
// ^ this turns off textures
// redefine some parameters // redefine some parameters
#define FPS 60 #define FPS 60
#define GRAVITY_ACCELERATION (UNITS_PER_SQUARE * 3) #define GRAVITY_ACCELERATION (UNITS_PER_SQUARE * 3)
@ -1007,7 +1010,12 @@ inline void pixelFunc(PixelInfo *pixel)
if (intensity < 0) if (intensity < 0)
intensity = 0; intensity = 0;
#if COMPUTE_WALL_TEXCOORDS == 1
c = sampleImage(textures[pixel->hit.type],pixel->texCoords.x,pixel->texCoords.y); c = sampleImage(textures[pixel->hit.type],pixel->texCoords.x,pixel->texCoords.y);
#else
c = textures[pixel->hit.type][2];
#endif
c = addIntensity(c,intensity - 3); c = addIntensity(c,intensity - 3);
} }
else else

View file

@ -28,6 +28,9 @@
//#define NO_TEXTURES //#define NO_TEXTURES
/* ^ Turns off textures and only uses colors, which increases FPS. */ /* ^ Turns off textures and only uses colors, which increases FPS. */
//#define NO_SHADING
/* ^ Turns off shading (fog) which increases FPS. */
//#define USE_DIST_APPROX 1 //#define USE_DIST_APPROX 1
/* ^ Turns on distance approximation, which won't compute exact distances but /* ^ Turns on distance approximation, which won't compute exact distances but
only approximations - this should increase performance a little, but only approximations - this should increase performance a little, but
@ -948,6 +951,7 @@ inline void pixelFunc(PixelInfo *pixel)
textureAverageColors[pixel->hit.type]; textureAverageColors[pixel->hit.type];
#endif #endif
#ifndef NO_SHADING
if (previousColumn == pixel->position.x) if (previousColumn == pixel->position.x)
{ {
c = addIntensity(c,pixelIntensity); c = addIntensity(c,pixelIntensity);
@ -959,6 +963,8 @@ inline void pixelFunc(PixelInfo *pixel)
previousColumn = pixel->position.x; previousColumn = pixel->position.x;
c = addIntensity(c,pixelIntensity); c = addIntensity(c,pixelIntensity);
} }
#endif
} }
putSubsampledPixel // macro putSubsampledPixel // macro