Demo3 FPS++
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1 changed files with 23 additions and 12 deletions
31
demo3.cpp
31
demo3.cpp
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@ -10,12 +10,14 @@
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license: CC0 1.0
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*/
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#define SUBSAMPLE 1
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// redefine player's height
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#define PLAYER_SPEED (RCL_UNITS_PER_SQUARE * 6)
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#define RCL_HORIZONTAL_FOV ((3 * RCL_UNITS_PER_SQUARE) / 10)
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#define GRAVITY_ACCELERATION (RCL_UNITS_PER_SQUARE * 2)
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#define RCL_CAMERA_COLL_HEIGHT_BELOW ((3 * RCL_UNITS_PER_SQUARE) / 2)
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#define FPS 40
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#define FPS 255
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#define HEAD_BOB_HEIGHT 150
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#define HEAD_BOB_STEP 20
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@ -63,6 +65,9 @@ int16_t editCounter = 0;
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#define SQUARE_COLORS 4
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uint8_t squareColors[SQUARE_COLORS];
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unsigned char floorGradient[15];
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unsigned char wallGradients[SQUARE_COLORS][15];
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#define HEIGHT_PROFILE_LENGTH 256
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/// Used for terrain generation.
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@ -466,18 +471,22 @@ inline void pixelFunc(RCL_PixelInfo *pixel)
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if (pixel->isWall)
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{
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color = pixel->hit.square.x != selectedSquare.x || pixel->hit.square.y != selectedSquare.y || (editing && pokitto.frameCount % 2) == 0 ?
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squareColors[pixel->hit.type] : 30;
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if (pixel->hit.square.x != selectedSquare.x || pixel->hit.square.y != selectedSquare.y || (editing && pokitto.frameCount % 2) == 0)
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{
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intensity = pixel->depth / (RCL_UNITS_PER_SQUARE * 3);
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intensity += pixel->hit.direction % 2 == 0 ? 2 : 0;
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color = wallGradients[pixel->hit.type][RCL_clamp(7 + intensity,0,14)];
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}
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else
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color = 30;
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}
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else if (pixel->isFloor)
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{
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color = floorColor;
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if (!pixel->isHorizon)
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intensity = pixel->depth / (RCL_UNITS_PER_SQUARE * 3);
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intensity = pixel->depth / (RCL_UNITS_PER_SQUARE * 4);
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color = floorGradient[RCL_clamp(7 + intensity,0,14)];
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}
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else
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{
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@ -490,9 +499,6 @@ inline void pixelFunc(RCL_PixelInfo *pixel)
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color = imageBackground[2 + backgroundColumn * 44 + RCL_clamp(pixel->position.y - player.mCamera.shear,0,43)];
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}
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if (intensity != 0)
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color = addIntensity(color,intensity);
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putSubsampledPixel(pixel->position.x,pixel->position.y,color);
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}
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@ -558,6 +564,11 @@ int main()
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squareColors[2] = rgbToIndex(0,7,0);
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squareColors[3] = rgbToIndex(4,4,0);
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initGradient(floorGradient,floorColor);
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for (uint8_t i = 0; i < SQUARE_COLORS; ++i)
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initGradient(wallGradients[i],squareColors[i]);
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player.setPositionSquare(4,5);
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player.mCamera.height = floorHeightAt(4,5);
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