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@ -974,6 +974,10 @@ int16_t intensity = 0;
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#endif
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#endif
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#ifndef NO_SHADING
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#ifndef NO_SHADING
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/* NOTE: to gain a lot of performance, it's best to have precomputed color
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color gradients and look the colors up as opposed to calling
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addIntensity(...), but for the sake of simplicity we don't do it
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here. */
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if (previousColumn == pixel->position.x)
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if (previousColumn == pixel->position.x)
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{
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{
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color = addIntensity(color,pixelIntensity);
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color = addIntensity(color,pixelIntensity);
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