Add door texture

This commit is contained in:
Miloslav Číž 2018-09-15 11:49:34 +02:00
parent 735987ff33
commit 55ff278ede

View file

@ -520,6 +520,93 @@ const unsigned char texture5[] =
,0x09,0x12,0x09,0x09 ,0x09,0x12,0x09,0x09
}; };
const unsigned char texture6[] =
{ 32, 36 // width, height
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};
const unsigned char imageBar[] = const unsigned char imageBar[] =
{ 110, 21 // width, height { 110, 21 // width, height
,0x00,0xb6,0xb6,0xad,0xad,0xad,0xad,0xad,0xad,0xad,0xad,0xad,0xad,0xad ,0x00,0xb6,0xb6,0xad,0xad,0xad,0xad,0xad,0xad,0xad,0xad,0xad,0xad,0xad
@ -767,10 +854,10 @@ const unsigned char spritePlasma[] =
,0x48,0x07 ,0x48,0x07
}; };
#define TEXTURES 5 #define TEXTURES 6
const unsigned char *textures[TEXTURES] = const unsigned char *textures[TEXTURES] =
{texture1, texture2, texture3, texture4, texture5}; {texture1, texture2, texture3, texture4, texture5, texture6};
unsigned char textureAverageColors[TEXTURES]; unsigned char textureAverageColors[TEXTURES];
@ -806,8 +893,6 @@ Unit textureAt(int16_t x, int16_t y)
if (x >= 0 && x < LEVEL_X_RES && y >= 0 && y < LEVEL_Y_RES) if (x >= 0 && x < LEVEL_X_RES && y >= 0 && y < LEVEL_Y_RES)
t = max(level[(LEVEL_Y_RES - y -1) * LEVEL_X_RES + x] - 1,0); t = max(level[(LEVEL_Y_RES - y -1) * LEVEL_X_RES + x] - 1,0);
t = t == 5 ? 1 : t; // square 6 has the same texture as 1
return t; return t;
} }