Simplify main loop 1
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2 changed files with 90 additions and 73 deletions
103
demo1.cpp
103
demo1.cpp
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@ -20,8 +20,6 @@ Player player;
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#define SPRITES 7
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#define SPRITE_MAX_DISTANCE 5 * UNITS_PER_SQUARE
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#define JUMP_SPEED 500
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Sprite sprites[SPRITES];
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/// For each level square says the texture index.
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@ -801,36 +799,26 @@ int main()
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uint32_t previousTime = 0;
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uint32_t dt;
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int16_t moveDirection;
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int16_t shearDirection;
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int16_t rotationDirection;
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bool strafe;
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while (pokitto.isRunning())
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{
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if (pokitto.update())
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{
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draw();
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moveDirection = 0;
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shearDirection = 0;
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rotationDirection = 0;
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strafe = false;
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uint32_t timeNow = pokitto.getTime();
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dt = timeNow - previousTime;
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previousTime = timeNow;
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int16_t horizontalStep = (dt * PLAYER_SPEED * (player.mRunning ? 2 : 1)) / 1000;
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Vector2D d = angleToDirection(player.mCamera.direction);
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Vector2D moveOffset;
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moveOffset.x = 0;
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moveOffset.y = 0;
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d.x = (d.x * horizontalStep) / UNITS_PER_SQUARE;
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d.y = (d.y * horizontalStep) / UNITS_PER_SQUARE;
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if (d.x == 0 && d.y == 0)
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{
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d.x = d.x > 0 ? horizontalStep : -1 * horizontalStep;
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d.y = d.y > 0 ? horizontalStep : -1 * horizontalStep;
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}
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bool aButton = pokitto.aBtn();
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if (pokitto.cBtn())
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{
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if (runReleased)
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@ -842,71 +830,40 @@ int main()
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else
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runReleased = true;
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strafe = pokitto.aBtn();
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if (pokitto.upBtn())
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{
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if (aButton)
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player.mCamera.shear = min(player.mCamera.shear + 10,60);
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if (!strafe)
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moveDirection = 1;
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else
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moveOffset = d;
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shearDirection = 1;
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}
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else if (pokitto.downBtn())
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{
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if (aButton)
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player.mCamera.shear = max(player.mCamera.shear - 10,-60);
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if (!strafe)
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moveDirection = -1;
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else
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{
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moveOffset.x = -1 * d.x;
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moveOffset.y = -1 * d.y;
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}
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shearDirection = -1;
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}
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else
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player.mCamera.shear /= 2;
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if (!aButton)
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player.mCamera.shear /= 2;
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int addition = 0;
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if (pokitto.rightBtn())
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addition = 1;
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{
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if (!strafe)
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rotationDirection = 1;
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else
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moveDirection = 1;
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}
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else if (pokitto.leftBtn())
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addition = -1;
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if (aButton)
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{
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d = angleToDirection(player.mCamera.direction + UNITS_PER_SQUARE / 4);
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d.x = (d.x * horizontalStep * addition) / UNITS_PER_SQUARE;
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d.y = (d.y * horizontalStep * addition) / UNITS_PER_SQUARE;
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moveOffset = d;
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}
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else
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{
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int16_t rotationStep = (dt * PLAYER_ROTATION_SPEED) / 1000;
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player.mCamera.direction += addition * rotationStep;
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if (!strafe)
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rotationDirection = -1;
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else
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moveDirection = -1;
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}
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Unit prevHeight = player.mCamera.height;
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moveCameraWithCollision(&player.mCamera,moveOffset,player.mVericalSpeed,
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floorHeightAt, ceilingHeightAt, 1);
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Unit heightDiff = player.mCamera.height - prevHeight;
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if (heightDiff == 0)
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player.mVericalSpeed = 0; // hit floor/ceiling
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if (player.mVericalSpeed == 0 && pokitto.bBtn())
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{
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int16_t camX = divRoundDown(player.mCamera.position.x,UNITS_PER_SQUARE);
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int16_t camY = divRoundDown(player.mCamera.position.y,UNITS_PER_SQUARE);
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if (player.mCamera.height - CAMERA_COLL_HEIGHT_BELOW -
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floorHeightAt(camX,camY) < 2)
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player.mVericalSpeed = JUMP_SPEED; // jump
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}
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player.mVericalSpeed -= (dt * GRAVITY_ACCELERATION) / 1000; // gravity
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player.update(moveDirection,strafe,rotationDirection,pokitto.bBtn(),shearDirection,
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floorHeightAt,ceilingHeightAt,true,dt);
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}
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}
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60
general.hpp
60
general.hpp
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@ -29,6 +29,10 @@ Pokitto::Core pokitto;
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#define PLAYER_ROTATION_SPEED (UNITS_PER_SQUARE / 2)
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#endif
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#ifndef PLAYER_JUMP_SPEED
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#define PLAYER_JUMP_SPEED 500
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#endif
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#ifndef GRAVITY_ACCELERATION
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#define GRAVITY_ACCELERATION ((3 * UNITS_PER_SQUARE) / 2)
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#endif
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@ -227,6 +231,62 @@ public:
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squareX * UNITS_PER_SQUARE + UNITS_PER_SQUARE / 2,
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squareY * UNITS_PER_SQUARE + UNITS_PER_SQUARE / 2);
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}
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void update(int16_t moveDirection, bool strafe, int16_t turnDirection, bool jump,
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int16_t shearDirection, ArrayFunction floorHeightFunction,
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ArrayFunction ceilingHeightFunction, bool computeHeight, uint32_t dt)
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{
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Vector2D moveOffset;
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moveOffset.x = 0;
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moveOffset.y = 0;
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if (moveDirection != 0)
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{
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int16_t horizontalStep = (dt * PLAYER_SPEED * (mRunning ? 2 : 1)) / 1000 *
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(moveDirection > 0 ? 1 : -1);
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moveOffset = angleToDirection(mCamera.direction + (strafe ? UNITS_PER_SQUARE / 4 : 0));
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moveOffset.x = (moveOffset.x * horizontalStep) / UNITS_PER_SQUARE;
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moveOffset.y = (moveOffset.y * horizontalStep) / UNITS_PER_SQUARE;
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}
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if (turnDirection != 0)
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{
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int16_t rotationStep = (dt * PLAYER_ROTATION_SPEED) / 1000;
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mCamera.direction = wrap(mCamera.direction + turnDirection * rotationStep,UNITS_PER_SQUARE);
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}
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Unit prevHeight = mCamera.height;
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moveCameraWithCollision(&mCamera,moveOffset,mVericalSpeed,
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floorHeightFunction, ceilingHeightFunction, computeHeight ? 1 : 0);
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Unit heightDiff = mCamera.height - prevHeight;
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if (heightDiff == 0)
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mVericalSpeed = 0; // hit floor/ceiling
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if (jump && mVericalSpeed == 0)
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{
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int16_t camX = divRoundDown(mCamera.position.x,UNITS_PER_SQUARE);
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int16_t camY = divRoundDown(mCamera.position.y,UNITS_PER_SQUARE);
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if (mCamera.height - CAMERA_COLL_HEIGHT_BELOW -
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floorHeightFunction(camX,camY) < 2)
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mVericalSpeed = PLAYER_JUMP_SPEED; // jump
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}
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if (shearDirection != 0)
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mCamera.shear = clamp(mCamera.shear + shearDirection * 10,
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-1 * mCamera.resolution.y, mCamera.resolution.y);
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else
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mCamera.shear /= 2;
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if (computeHeight)
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mVericalSpeed -= (dt * GRAVITY_ACCELERATION) / 1000; // gravity
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}
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};
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class Sprite
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