From 680f24fb649201d71715f357d2acc56c17e107c6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Fri, 31 Aug 2018 18:40:05 +0200 Subject: [PATCH] Init --- README | 3 ++ game.cpp | 113 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 116 insertions(+) create mode 100644 README create mode 100644 game.cpp diff --git a/README b/README new file mode 100644 index 0000000..6dde1ae --- /dev/null +++ b/README @@ -0,0 +1,3 @@ +WIP Pokitto raycasting demo + +raycastinglib is needed (can be found among my repos) - simply drop the .h file in the same directory as the program and compile. diff --git a/game.cpp b/game.cpp new file mode 100644 index 0000000..8636cc3 --- /dev/null +++ b/game.cpp @@ -0,0 +1,113 @@ +/** + WIP raycasting demo for Pokitto. + + author: Miloslav "drummyfish" Ciz + license: CC0 + */ + +#define POK_SIM + +#include +#include "raycastlib.h" +#include "Pokitto.h" +#include + +class Level +{ +public: + int16_t getHeight(int16_t x, int16_t y) + { + if (x > 12 || y > 12) + return x * y; + + return (x < 0 || y < 0 || x > 9 || y > 9) ? 1 : 0; + } +}; + +class Character +{ +public: + Camera mCamera; + + Character() + { + mCamera.position.x = 400; + mCamera.position.y = 6811; + mCamera.direction = 660; + mCamera.fovAngle = UNITS_PER_SQUARE / 4; + mCamera.height = UNITS_PER_SQUARE / 2; + mCamera.resolution.x = 55; + mCamera.resolution.y = 88; + } +}; + +Pokitto::Core p; +Character player; +Level level; + +int16_t heightFunc(int16_t x, int16_t y) +{ + return level.getHeight(x,y); +} + +void pixelFunc(PixelInfo pixel) +{ + p.display.color = pixel.hit.direction + 4; + p.display.drawPixel(pixel.position.x * 2,pixel.position.y); + p.display.drawPixel(pixel.position.x * 2 + 1,pixel.position.y); +} + +void draw() +{ + RayConstraints c; + + c.maxHits = 1; + c.maxSteps = 32; + + render(player.mCamera,heightFunc,pixelFunc,c); +} + +int main() +{ + p.begin(); + p.setFrameRate(60); + + p.display.setFont(fontTiny); + + while (p.isRunning()) + { + if (p.update()) + { + draw(); + + const int16_t step = 50; + const int16_t step2 = 10; + + Vector2D d = angleToDirection(player.mCamera.direction); + + d.x = (d.x * step) / UNITS_PER_SQUARE; + d.y = (d.y * step) / UNITS_PER_SQUARE; + + if (p.upBtn()) + { + player.mCamera.position.x += d.x; + player.mCamera.position.y += d.y; + } + else if (p.downBtn()) + { + player.mCamera.position.x -= d.x; + player.mCamera.position.y -= d.y; + } + + if (p.rightBtn()) + player.mCamera.direction += step2; + else if (p.leftBtn()) + player.mCamera.direction -= step2; + + player.mCamera.position.x = clamp(player.mCamera.position.x,UNITS_PER_SQUARE / 2,10 * UNITS_PER_SQUARE - UNITS_PER_SQUARE / 2); + player.mCamera.position.y = clamp(player.mCamera.position.y,UNITS_PER_SQUARE / 2,10 * UNITS_PER_SQUARE - UNITS_PER_SQUARE / 2); + } + } + + return 0; +}