From 6f9f0c5afce677a6be6ab1106e02d96ca1ca626b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Sat, 29 Sep 2018 13:36:38 +0200 Subject: [PATCH] Polish --- demo1.cpp | 14 ++++++++++---- demo3.cpp | 21 +++++---------------- 2 files changed, 15 insertions(+), 20 deletions(-) diff --git a/demo1.cpp b/demo1.cpp index 3433c8e..db365a0 100644 --- a/demo1.cpp +++ b/demo1.cpp @@ -11,11 +11,13 @@ */ //#define COMPUTE_WALL_TEXCOORDS 0 - // ^ this turns off textures + // ^ this turns off wall textures //#define SUBSAMPLE 1 + // ^ this turns on full X-resolution #define RCL_COMPUTE_FLOOR_TEXCOORDS 1 + // ^ this turns on floor texture (a lot slower) // redefine some parameters #define FPS 255 @@ -1105,9 +1107,13 @@ int16_t intensity; } else { - color = pixel->isFloor ? - (pixel->height == RCL_FLOOR_TEXCOORDS_HEIGHT ? sampleImage(texture5,pixel->texCoords.x / 2,pixel->texCoords.y / 2) : HUE(1)) : - 18; + color = !pixel->isFloor ? + 18 : +#if RCL_COMPUTE_FLOOR_TEXCOORDS == 1 + (pixel->height == RCL_FLOOR_TEXCOORDS_HEIGHT ? sampleImage(texture5,pixel->texCoords.x / 2,pixel->texCoords.y / 2) : HUE(1)); +#else + HUE(10); +#endif color = addIntensity(color,intensity); } diff --git a/demo3.cpp b/demo3.cpp index de17024..5ab609c 100644 --- a/demo3.cpp +++ b/demo3.cpp @@ -62,9 +62,12 @@ uint16_t changeIndex = 0; int16_t editCounter = 0; #define SQUARE_COLORS 4 +const uint8_t squareColors[SQUARE_COLORS] = + { HUE(10), HUE(8), HUE(14), HUE(15) }; + #define FLOOR_COLORS 8 -uint8_t squareColors[SQUARE_COLORS]; -uint8_t floorColors[FLOOR_COLORS]; +const uint8_t floorColors[FLOOR_COLORS] = + { HUE(2), HUE(3), HUE(10), HUE(11), HUE(1), HUE(5), HUE(6), HUE(14) }; #define HEIGHT_PROFILE_LENGTH 256 @@ -558,20 +561,6 @@ int main() defaultConstraints.maxHits = 6; defaultConstraints.maxSteps = 20; - squareColors[0] = 179; - squareColors[1] = 147; - squareColors[2] = 130; - squareColors[3] = 210; - - floorColors[0] = HUE(2); - floorColors[1] = HUE(3); - floorColors[2] = HUE(10); - floorColors[3] = HUE(11); - floorColors[4] = HUE(1); - floorColors[5] = HUE(5); - floorColors[6] = HUE(6); - floorColors[7] = HUE(14); - player.setPositionSquare(4,5); player.mCamera.height = floorHeightAt(4,5);