From 74907ece372e2c10a5119ffca5047bb04c3e136d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Sun, 9 Sep 2018 18:07:47 +0200 Subject: [PATCH] Update demo2 --- demo2.cpp | 52 ++++++++++++++++++++++++++-------------------------- 1 file changed, 26 insertions(+), 26 deletions(-) diff --git a/demo2.cpp b/demo2.cpp index 92936c2..27e5cb6 100644 --- a/demo2.cpp +++ b/demo2.cpp @@ -10,8 +10,6 @@ #define FPS 60 #define PLAYER_SPEED (UNITS_PER_SQUARE * 3) -#define SUBSAMPLE 1 - #include "general.hpp" #define LEVEL_X_RES 32 @@ -28,22 +26,24 @@ Sprite sprites[SPRITES]; const unsigned char level[] = { - 0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,1,1,1,1,0,1,1,1,3,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 1,3,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +/* 10 12 14 16 18 20 22 24 26 28 30 + 0 1 2 3 4 5 6 7 8 9 11 13 15 17 19 21 23 25 27 29 31 */ + 0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, // 0 + 0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, // 1 + 0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0, // 2 + 0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0, // 3 + 0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 4 + 0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 5 + 0,0,1,1,1,1,0,1,1,1,3,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 6 + 0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 7 + 0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 8 + 0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 9 + 0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 10 + 0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 11 + 1,3,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 12 + 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 13 + 0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 14 + 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // 15 }; const unsigned char texture1[] = @@ -482,6 +482,8 @@ Unit textureAt(int16_t x, int16_t y) return 0; } +uint8_t cFloor, cCeiling; + /** Function for drawing a single pixel (like fragment shader). */ @@ -495,10 +497,10 @@ inline void pixelFunc(PixelInfo pixel) if (pixel.isWall) { c = sampleImage(textures[pixel.hit.type],pixel.hit.textureCoord,pixel.textureCoordY); - c = addIntensity(c,pixel.hit.direction % 2 == 0 ? 2 : 0); + c = addIntensity(c,2 - pixel.depth / (UNITS_PER_SQUARE * 2) + (pixel.hit.direction % 2 == 0 ? 2 : 0)); } else - c = pixel.isFloor ? 100 : 50; + c = pixel.isFloor ? cFloor: cCeiling; uint8_t *buf = pokitto.display.screenbuffer; @@ -560,8 +562,10 @@ pokitto.display.print(player.mCamera.direction); int main() { - pokitto.begin(); - initPalette(); + initGeneral(); + + cFloor = rgbToIndex(0,1,1); + cCeiling = rgbToIndex(1,0,1); player.setPositionSquare(6,5); player.mCamera.height = CAMERA_COLL_HEIGHT_BELOW; @@ -571,10 +575,6 @@ int main() sprites[2] = Sprite(sprite2,15,19,1,150); sprites[2].mHeight -= UNITS_PER_SQUARE / 2; - pokitto.display.persistence = 1; - pokitto.setFrameRate(FPS); - pokitto.display.setFont(fontTiny); - uint32_t previousTime = 0; uint32_t dt;