Update map

This commit is contained in:
Miloslav Číž 2018-09-08 11:11:27 +02:00
parent 8d4b9a4dab
commit 8595dc6562

View file

@ -68,11 +68,11 @@ const signed char levelFloor[] =
40,16,12, 8, 4, 0,48, 0, 0, 0, 0, 0,24, 2,24, 8,24, 0, 0, 9, 9, 0,28,32,48, 2, 2, 2,24, 40,16,12, 8, 4, 0,48, 0, 0, 0, 0, 0,24, 2,24, 8,24, 0, 0, 9, 9, 0,28,32,48, 2, 2, 2,24,
40,20,48,48,48,48,48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0,24,32,40, 0, 0, 0,24, 40,20,48,48,48,48,48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0,24,32,40, 0, 0, 0,24,
40,24,48,40,40,40,40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,20,32,48, 0, 0, 0,24, 40,24,48,40,40,40,40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,20,32,48, 0, 0, 0,24,
40,28,32,32,32,32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8,16,32,40, 0, 0, 0,24, 40,28,32,32,32,32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8,12,16,32,40, 0, 0, 0,24,
40,32,32,32,32,32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,32,32,32,32,32,32,48, 0, 0, 0,24, 40,32,32,32,32,32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,32,32,32,32,32,32,48, 0, 0, 0,24,
40, 0,48,40,40,40,40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,32,-3,-8,-8,-5,-2, 0, 0, 0, 0,24, 40, 0,48,40,40,40,40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,32,-3,-8,-8,-5,-2, 0, 0, 0, 0,24,
40, 0, 3,-8,-8,-8,32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,32,-3,-8,-8, 0, 0, 0, 0, 0, 0,24, 40, 0,-3,-8,-8,-8,32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,32,-3,-8,-8, 0, 0, 0, 0, 0, 0,24,
40, 0, 6,-8,-8,-8,32, 0, 0, 0,48,48, 0,48,48, 0, 0,36,32,36,-8,-8, 0, 0, 0, 0, 0, 0,24, 40, 0,-6,-8,-8,-8,32, 0, 0, 0,48,48, 0,48,48, 0, 0,36,32,36,-8,-8, 0, 0, 0, 0, 0, 0,24,
40, 0,48,-8,-8,-8,32,32,32,32,40, 1, 0, 1,40,32,32,32,32,32,-8,-8, 0, 0, 0, 0, 0, 0,24, 40, 0,48,-8,-8,-8,32,32,32,32,40, 1, 0, 1,40,32,32,32,32,32,-8,-8, 0, 0, 0, 0, 0, 0,24,
40, 0,48,-8,-8,-8,-8,-8,-8,-8,-8, 0, 0, 0,-8,-8,-8,36,32,36,-8,-8, 0, 0, 0, 0, 0, 0,24, 40, 0,48,-8,-8,-8,-8,-8,-8,-8,-8, 0, 0, 0,-8,-8,-8,36,32,36,-8,-8, 0, 0, 0, 0, 0, 0,24,
40, 0,48,-8,-8,-8,-8,-8,-8,-8,-8, 0, 0, 0,-8,-8,-8,-8,-8,-8,-8,-8, 0, 0, 0, 0, 0, 0,24, 40, 0,48,-8,-8,-8,-8,-8,-8,-8,-8, 0, 0, 0,-8,-8,-8,-8,-8,-8,-8,-8, 0, 0, 0, 0, 0, 0,24,
@ -95,19 +95,19 @@ const signed char levelCeiling[] =
40,99,48,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99, 40,99,48,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,
40,99,48,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99, 40,99,48,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,
40,99,48,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99, 40,99,48,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,
40,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99, 40,32,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,
40,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99, 40,32,16,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,
40,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99, 40,28,16,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,
40,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99, 40,24,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,
40,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99, 40,20,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,
40,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,24,24,24,24,24,24, 40,18,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,24,24,24,24,24,24,
40,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,24,24,24,24,24,24, 40,18,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,24,24,24,24,24,24,
40,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,24,24,25,27,29,24, 40,18,16,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,24,24,25,27,29,24,
40,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,24,24,25,27,29,24, 40,18,16,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,24,24,25,27,29,24,
40,24,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,24,24,25,27,29,24, 40,24,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,24,24,25,27,29,24,
99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,24,24,25,27,29,24, 99,24,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,24,24,25,27,29,24,
99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,24,24,25,27,29,24, 99,24,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,24,24,25,27,29,24,
99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,24,24,24,24,24,24 99,24,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,24,24,24,24,24,24
}; };
const unsigned char texture1[] = const unsigned char texture1[] =
@ -679,9 +679,9 @@ public:
Character() Character()
{ {
mCamera.position.x = 7807;//UNITS_PER_SQUARE * 1; mCamera.position.x = 23295;//UNITS_PER_SQUARE * 1;
mCamera.position.y = 18489;//UNITS_PER_SQUARE * 5; mCamera.position.y = 14593;//UNITS_PER_SQUARE * 5;
mCamera.direction = -3550;//200; mCamera.direction = -3350;//200;
mCamera.height = UNITS_PER_SQUARE * 3; mCamera.height = UNITS_PER_SQUARE * 3;
mCamera.resolution.x = 110 / SUBSAMPLE; mCamera.resolution.x = 110 / SUBSAMPLE;
mCamera.resolution.y = 88; mCamera.resolution.y = 88;
@ -835,7 +835,7 @@ int main()
p.display.load565Palette(&pal[0]); // load a palette the same way as any other palette in any other screen mode p.display.load565Palette(&pal[0]); // load a palette the same way as any other palette in any other screen mode
p.display.persistence = 1; p.display.persistence = 1;
p.setFrameRate(60); p.setFrameRate(25);
p.display.setFont(fontTiny); p.display.setFont(fontTiny);
while (p.isRunning()) while (p.isRunning())
@ -844,13 +844,12 @@ int main()
{ {
draw(); draw();
int16_t step = max(1,UNITS_PER_SQUARE / 15); int16_t step = max(1,UNITS_PER_SQUARE / 7);
const int16_t step2 = max(UNITS_PER_SQUARE / 40,1); const int16_t step2 = max(UNITS_PER_SQUARE / 25,1);
Vector2D d = angleToDirection(player.mCamera.direction); Vector2D d = angleToDirection(player.mCamera.direction);
Vector2D moveOffset; Vector2D moveOffset;
Unit heightOffset = player.mVericalSpeed;
moveOffset.x = 0; moveOffset.x = 0;
moveOffset.y = 0; moveOffset.y = 0;
@ -869,18 +868,14 @@ int main()
if (p.upBtn()) if (p.upBtn())
{ {
if (strafe) if (lookUpDown)
heightOffset = step;
else if (lookUpDown)
player.mCamera.shear = min(player.mCamera.shear + 10,60); player.mCamera.shear = min(player.mCamera.shear + 10,60);
else else
moveOffset = d; moveOffset = d;
} }
else if (p.downBtn()) else if (p.downBtn())
{ {
if (strafe) if (lookUpDown)
heightOffset = -step;
else if (lookUpDown)
player.mCamera.shear = max(player.mCamera.shear - 10,-60); player.mCamera.shear = max(player.mCamera.shear - 10,-60);
else else
{ {
@ -914,7 +909,7 @@ int main()
Unit prevHeight = player.mCamera.height; Unit prevHeight = player.mCamera.height;
moveCameraWithCollision(&player.mCamera,moveOffset,heightOffset, moveCameraWithCollision(&player.mCamera,moveOffset,player.mVericalSpeed,
floorHeightAt, ceilingHeightAt); floorHeightAt, ceilingHeightAt);
Unit heightDiff = player.mCamera.height - prevHeight; Unit heightDiff = player.mCamera.height - prevHeight;
@ -922,7 +917,6 @@ int main()
if (heightDiff == 0) if (heightDiff == 0)
player.mVericalSpeed = 0; // hit floor/ceiling player.mVericalSpeed = 0; // hit floor/ceiling
if (player.mVericalSpeed == 0 && p.bBtn()) if (player.mVericalSpeed == 0 && p.bBtn())
{ {
int16_t camX = divRoundDown(player.mCamera.position.x,UNITS_PER_SQUARE); int16_t camX = divRoundDown(player.mCamera.position.x,UNITS_PER_SQUARE);
@ -930,10 +924,10 @@ int main()
if (player.mCamera.height - CAMERA_COLL_HEIGHT_BELOW - if (player.mCamera.height - CAMERA_COLL_HEIGHT_BELOW -
floorHeightAt(camX,camY) < 2) floorHeightAt(camX,camY) < 2)
player.mVericalSpeed = 200; // jump player.mVericalSpeed = 400; // jump
} }
player.mVericalSpeed -= 20; // gravity player.mVericalSpeed -= 80; // gravity
} }
} }