Simplify main loop 3
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parent
96046c8689
commit
86ce3a20df
2 changed files with 83 additions and 128 deletions
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@ -768,15 +768,6 @@ void draw()
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previousDepth = pos.depth;
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}
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/*
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pokitto.display.setColor(rgbToIndex(7,7,3));
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pokitto.display.setCursor(1,1);
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pokitto.display.print(player.mCamera.position.x);
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pokitto.display.print(" ");
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pokitto.display.print(player.mCamera.position.y);
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pokitto.display.print(" ");
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pokitto.display.print(player.mCamera.direction);
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*/
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}
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bool runReleased = false;
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200
demo3.cpp
200
demo3.cpp
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@ -274,58 +274,27 @@ int main()
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uint32_t previousTime = 0;
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uint32_t dt;
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int16_t moveDirection;
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int16_t shearDirection;
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int16_t rotationDirection;
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bool strafe;
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while (pokitto.isRunning())
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{
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if (pokitto.update())
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{
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draw();
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moveDirection = 0;
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shearDirection = 0;
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rotationDirection = 0;
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strafe = false;
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uint32_t timeNow = pokitto.getTime();
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dt = timeNow - previousTime;
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previousTime = timeNow;
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int16_t horizontalStep = (dt * PLAYER_SPEED * (player.mRunning ? 2 : 1)) / 1000;
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Vector2D d = angleToDirection(player.mCamera.direction);
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Vector2D facingOffset;
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if (player.mCamera.direction > (4 * UNITS_PER_SQUARE / 12) &&
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player.mCamera.direction <= (8 * UNITS_PER_SQUARE / 12))
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facingOffset.x = -1;
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else if (player.mCamera.direction < (2 * UNITS_PER_SQUARE / 12) ||
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player.mCamera.direction >= (10 * UNITS_PER_SQUARE / 12))
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facingOffset.x = 1;
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else
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facingOffset.x = 0;
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if (player.mCamera.direction > (UNITS_PER_SQUARE / 12) &&
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player.mCamera.direction <= (5 * UNITS_PER_SQUARE / 12))
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facingOffset.y = -1;
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else if (player.mCamera.direction > (6 * UNITS_PER_SQUARE / 12) &&
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player.mCamera.direction <= (11 * UNITS_PER_SQUARE / 12))
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facingOffset.y = 1;
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else
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facingOffset.y = 0;
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selectedSquare.x = divRoundDown(player.mCamera.position.x,UNITS_PER_SQUARE) + facingOffset.x;
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selectedSquare.y = divRoundDown(player.mCamera.position.y,UNITS_PER_SQUARE) + facingOffset.y;
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Vector2D moveOffset;
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moveOffset.x = 0;
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moveOffset.y = 0;
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d.x = (d.x * horizontalStep) / UNITS_PER_SQUARE;
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d.y = (d.y * horizontalStep) / UNITS_PER_SQUARE;
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if (d.x == 0 && d.y == 0)
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{
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d.x = d.x > 0 ? horizontalStep : -1 * horizontalStep;
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d.y = d.y > 0 ? horizontalStep : -1 * horizontalStep;
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}
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bool aButton = pokitto.aBtn();
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strafe = pokitto.aBtn();
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if (pokitto.cBtn())
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{
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@ -333,22 +302,51 @@ int main()
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{
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editing = !editing;
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changeIndex = (changeIndex + 1) % MAX_CHANGES;
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if (editing)
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{
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Vector2D facingOffset;
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facingOffset.x = 0;
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facingOffset.y = 0;
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for (uint16_t i = 0; i < MAX_CHANGES; ++i)
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if (changes[i].mCoords.x == selectedSquare.x &&
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changes[i].mCoords.y == selectedSquare.y)
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{
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changeIndex = i;
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break;
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}
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if (player.mCamera.direction > (4 * UNITS_PER_SQUARE / 12) &&
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player.mCamera.direction <= (8 * UNITS_PER_SQUARE / 12))
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facingOffset.x = -1;
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else if (player.mCamera.direction < (2 * UNITS_PER_SQUARE / 12) ||
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player.mCamera.direction >= (10 * UNITS_PER_SQUARE / 12))
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facingOffset.x = 1;
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else
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facingOffset.x = 0;
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if (player.mCamera.direction > (UNITS_PER_SQUARE / 12) &&
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player.mCamera.direction <= (5 * UNITS_PER_SQUARE / 12))
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facingOffset.y = -1;
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else if (player.mCamera.direction > (6 * UNITS_PER_SQUARE / 12) &&
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player.mCamera.direction <= (11 * UNITS_PER_SQUARE / 12))
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facingOffset.y = 1;
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else
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facingOffset.y = 0;
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selectedSquare.x = divRoundDown(player.mCamera.position.x,UNITS_PER_SQUARE) + facingOffset.x;
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selectedSquare.y = divRoundDown(player.mCamera.position.y,UNITS_PER_SQUARE) + facingOffset.y;
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changeIndex = (changeIndex + 1) % MAX_CHANGES;
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for (uint16_t i = 0; i < MAX_CHANGES; ++i)
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if (changes[i].mCoords.x == selectedSquare.x &&
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changes[i].mCoords.y == selectedSquare.y)
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{
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changeIndex = i;
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break;
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}
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changes[changeIndex].mHeight = floorHeightAt(selectedSquare.x,selectedSquare.y);
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changes[changeIndex].mColor = colorAt(selectedSquare.x,selectedSquare.y);
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changes[changeIndex].mCoords.x = selectedSquare.x;
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changes[changeIndex].mCoords.y = selectedSquare.y;
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editCounter = 0;
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}
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changes[changeIndex].mHeight = floorHeightAt(selectedSquare.x,selectedSquare.y);
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changes[changeIndex].mColor = colorAt(selectedSquare.x,selectedSquare.y);
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changes[changeIndex].mCoords.x = selectedSquare.x;
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changes[changeIndex].mCoords.y = selectedSquare.y;
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editReleased = false;
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editCounter = 0;
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}
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}
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else
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@ -364,10 +362,10 @@ int main()
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editCounter = 4;
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}
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}
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else if (aButton)
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player.mCamera.shear = min(player.mCamera.shear + 10,60);
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else if (strafe)
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shearDirection = 1;
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else
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moveOffset = d;
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moveDirection = 1;
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}
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else if (pokitto.downBtn())
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{
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@ -379,77 +377,43 @@ int main()
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editCounter = 4;
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}
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}
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else if (aButton)
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player.mCamera.shear = max(player.mCamera.shear - 10,-60);
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else if (strafe)
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shearDirection = -1;
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else
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{
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moveOffset.x = -1 * d.x;
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moveOffset.y = -1 * d.y;
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}
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}
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else
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{
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player.mCamera.shear /= 2;
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moveDirection = -1;
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}
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if (!aButton)
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player.mCamera.shear /= 2;
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int addition = 0;
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uint16_t colorAddition = 0;
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if (pokitto.rightBtn())
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addition = 1;
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else if (pokitto.leftBtn())
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addition = -1;
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if (editing)
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{
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if (editCounter == 0)
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{
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changes[changeIndex].mColor = wrap(changes[changeIndex].mColor + addition,SQUARE_COLORS);
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editCounter = 4;
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}
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}
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else
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{
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if (aButton)
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{
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d = angleToDirection(player.mCamera.direction + UNITS_PER_SQUARE / 4);
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d.x = (d.x * horizontalStep * addition) / UNITS_PER_SQUARE;
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d.y = (d.y * horizontalStep * addition) / UNITS_PER_SQUARE;
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moveOffset = d;
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}
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if (strafe)
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moveDirection = 1;
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else if (!editing)
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rotationDirection = 1;
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else
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{
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int16_t rotationStep = (dt * PLAYER_ROTATION_SPEED) / 1000;
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player.mCamera.direction = wrap(player.mCamera.direction + addition * rotationStep,UNITS_PER_SQUARE);
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}
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colorAddition = 1;
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}
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else if (pokitto.leftBtn())
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{
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if (strafe)
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moveDirection = - 1;
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else if (!editing)
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rotationDirection = -1;
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else
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colorAddition = -1;
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}
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if (editing && editCounter == 0)
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{
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changes[changeIndex].mColor = wrap(changes[changeIndex].mColor + colorAddition,SQUARE_COLORS);
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editCounter = 4;
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}
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editCounter = max(0, editCounter - 1);
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Unit prevHeight = player.mCamera.height;
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moveCameraWithCollision(&player.mCamera,moveOffset,player.mVericalSpeed,
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floorHeightAt, 0, 1);
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Unit heightDiff = player.mCamera.height - prevHeight;
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if (heightDiff == 0)
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player.mVericalSpeed = 0; // hit floor
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if (!editing && player.mVericalSpeed == 0 && pokitto.bBtn())
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{
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int16_t camX = divRoundDown(player.mCamera.position.x,UNITS_PER_SQUARE);
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int16_t camY = divRoundDown(player.mCamera.position.y,UNITS_PER_SQUARE);
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if (player.mCamera.height - CAMERA_COLL_HEIGHT_BELOW -
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floorHeightAt(camX,camY) < 2)
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player.mVericalSpeed = JUMP_SPEED; // jump
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}
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player.mVericalSpeed -= (dt * GRAVITY_ACCELERATION) / 1000; // gravity
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player.update(moveDirection,strafe,rotationDirection,pokitto.bBtn(),shearDirection,
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floorHeightAt,0,true,dt);
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}
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}
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