Move more stuff to general
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parent
3457570fb6
commit
9129659e62
1 changed files with 7 additions and 4 deletions
11
demo1.cpp
11
demo1.cpp
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@ -9,9 +9,6 @@
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#include "general.hpp"
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#include "general.hpp"
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#define SUBSAMPLE 2
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#define SUBSAMPLED_WIDTH (SCREEN_WIDTH / SUBSAMPLE)
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#define LEVEL_X_RES 29
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#define LEVEL_X_RES 29
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#define LEVEL_Y_RES 21
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#define LEVEL_Y_RES 21
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@ -19,8 +16,10 @@ Player player;
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#define SPRITES 3
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#define SPRITES 3
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#define SPRITE_MAX_DISTANCE 5 * UNITS_PER_SQUARE
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#define SPRITE_MAX_DISTANCE 5 * UNITS_PER_SQUARE
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Sprite sprites[SPRITES];
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Sprite sprites[SPRITES];
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/// For each level square says the texture index.
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const unsigned char levelTexture[] =
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const unsigned char levelTexture[] =
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{
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{
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1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 3, 2, 2, 2, 2,
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1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 3, 2, 2, 2, 2,
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@ -46,6 +45,7 @@ const unsigned char levelTexture[] =
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1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3
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1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3
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};
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};
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/// For each level square says the floor height.
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const signed char levelFloor[] =
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const signed char levelFloor[] =
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{
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{
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40,40,40,40,40,40,40,40,48,40,48,40,40,40,40,40,40,48,40,48,40,48,40,48,48,24,24,26,28,
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40,40,40,40,40,40,40,40,48,40,48,40,40,40,40,40,40,48,40,48,40,48,40,48,48,24,24,26,28,
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@ -71,6 +71,7 @@ const signed char levelFloor[] =
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0,24,24,24,32,32,32,27,24,27,30,34,36,38,36,34,36,34,34,32,32,33,37,39,24,24,24,24,24
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0,24,24,24,32,32,32,27,24,27,30,34,36,38,36,34,36,34,34,32,32,33,37,39,24,24,24,24,24
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};
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};
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/// For each level square says the ceiling height.
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const signed char levelCeiling[] =
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const signed char levelCeiling[] =
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{
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{
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40,40,40,40,40,40,40,99,99,99,99,36,40,40,40,40,40,36,99,99,99,99,99,99,99,99,99,99,99,
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40,40,40,40,40,40,40,99,99,99,99,36,40,40,40,40,40,36,99,99,99,99,99,99,99,99,99,99,99,
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@ -566,7 +567,6 @@ const unsigned char sprite2[] =
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const unsigned char *textures[] = {texture1, texture2, texture3, texture4};
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const unsigned char *textures[] = {texture1, texture2, texture3, texture4};
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Unit textureAt(int16_t x, int16_t y)
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Unit textureAt(int16_t x, int16_t y)
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{
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{
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if (x >= 0 && x < LEVEL_X_RES && y >= 0 && y < LEVEL_Y_RES)
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if (x >= 0 && x < LEVEL_X_RES && y >= 0 && y < LEVEL_Y_RES)
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@ -593,6 +593,9 @@ Unit ceilingHeightAt(int16_t x, int16_t y)
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return (v * UNITS_PER_SQUARE) / 8;
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return (v * UNITS_PER_SQUARE) / 8;
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}
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}
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/**
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Function for drawing a single pixel (like fragment shader).
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*/
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inline void pixelFunc(PixelInfo pixel)
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inline void pixelFunc(PixelInfo pixel)
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{
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{
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if (pixel.position.y == MIDDLE_ROW)
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if (pixel.position.y == MIDDLE_ROW)
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