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2 changed files with 3 additions and 3 deletions
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@ -1004,7 +1004,7 @@ inline void pixelFunc(PixelInfo *pixel)
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if (intensity < 0)
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if (intensity < 0)
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intensity = 0;
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intensity = 0;
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c = sampleImage(textures[pixel->hit.type],pixel->hit.textureCoord,pixel->textureCoordY);
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c = sampleImage(textures[pixel->hit.type],pixel->texCoords.x,pixel->texCoords.y);
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c = addIntensity(c,intensity - 3);
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c = addIntensity(c,intensity - 3);
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}
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}
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else
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else
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@ -25,7 +25,7 @@
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be seen at less shaky head bobbing when moving. However the latter
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be seen at less shaky head bobbing when moving. However the latter
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algorithm doesn't support rolling doors (these will be turned off). */
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algorithm doesn't support rolling doors (these will be turned off). */
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#define NO_TEXTURES
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//#define NO_TEXTURES
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/* ^ Turns off textures and only uses colors, which increases FPS. */
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/* ^ Turns off textures and only uses colors, which increases FPS. */
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//#define USE_DIST_APPROX 1
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//#define USE_DIST_APPROX 1
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@ -944,7 +944,7 @@ inline void pixelFunc(PixelInfo *pixel)
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c = textureAverageColors[pixel->hit.type];
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c = textureAverageColors[pixel->hit.type];
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#else
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#else
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c = pixel->depth < TEXTURE_MAX_DISTANCE ?
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c = pixel->depth < TEXTURE_MAX_DISTANCE ?
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sampleImage(textures[pixel->hit.type],pixel->hit.textureCoord + textureScroll,pixel->textureCoordY) :
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sampleImage(textures[pixel->hit.type],pixel->texCoords.x + textureScroll,pixel->texCoords.y) :
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textureAverageColors[pixel->hit.type];
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textureAverageColors[pixel->hit.type];
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#endif
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#endif
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