From b75a77c61c93974eca9557a86eab0f24a9845869 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Thu, 4 Oct 2018 19:27:03 +0000 Subject: [PATCH] Update README.md --- README.md | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/README.md b/README.md index 97aea69..b92bd66 100644 --- a/README.md +++ b/README.md @@ -64,6 +64,17 @@ palette (or modifying it) will most likely be the best option for your project. I used GNU Arm Embedded toolchain to compile the programs. Other compilers are not tested. Don't forget to compile with `-O3`! +# Ideas For Games + +Besides the obvious use the demos show, you can try to be more creative and try +e.g.: + +- a racing game +- 3D versions of classic 2D array games (snake, tetris, tower defense, ...) +- Casting the rays vertically instead of horizontally (just switch x and y when + drawing the pixels). Walls become floors and vice versa. Could result in + interesting games (and maybe faster rendering). + # License Everything is under CC0 1.0, including all the assets (they are mostly based on