Move texcoords to compile time

This commit is contained in:
Miloslav Číž 2018-09-16 14:24:10 +02:00
parent a3e5729201
commit 9bd293af66
3 changed files with 7 additions and 4 deletions

View file

@ -1021,7 +1021,6 @@ void draw()
c.maxHits = 8;
c.maxSteps = 10;
c.computeTextureCoords = 1;
render(player.mCamera,floorHeightAt,ceilingHeightAt,textureAt,pixelFunc,c);

View file

@ -25,7 +25,7 @@
be seen at less shaky head bobbing when moving. However the latter
algorithm doesn't support rolling doors (these will be turned off). */
//#define NO_TEXTURES
#define NO_TEXTURES
/* ^ Turns off textures and only uses colors, which increases FPS. */
//#define USE_DIST_APPROX 1
@ -43,6 +43,10 @@
/* ^ Defines how the door roll: -1 opens the door to the left, 1 to the
right, 0 to both. */
#ifdef NO_TEXTURES
#define COMPUTE_WALL_TEXCOORDS 0
#endif
#define FPS 60
#define HEAD_BOB_HEIGHT 200
#define HEAD_BOB_STEP 20
@ -966,7 +970,6 @@ void draw()
c.maxHits = 1;
c.maxSteps = 20;
c.computeTextureCoords = 1;
player.mCamera.height += player.mHeadBob;

View file

@ -19,6 +19,8 @@
#define HEAD_BOB_HEIGHT 150
#define HEAD_BOB_STEP 20
#define COMPUTE_WALL_TEXCOORDS 0 // we won't be using textures, so turn them off
#include "general.hpp"
#define LEVEL_X_RES 29
@ -500,7 +502,6 @@ void draw()
c.maxHits = 6;
c.maxSteps = 20;
c.computeTextureCoords = 0;
player.mCamera.height += player.mHeadBob;
render(player.mCamera,floorHeightAt,0,colorAt,pixelFunc,c);