Improve the fog
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parent
0766b115e4
commit
9f7da2542e
1 changed files with 17 additions and 8 deletions
23
game.cpp
23
game.cpp
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@ -71,7 +71,15 @@ inline void pixelFunc(PixelInfo pixel)
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{
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uint8_t c = 3 + (pixel.isWall == 0 ? 12 : (pixel.hit.direction * 3));
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uint8_t d = pixel.depth / (UNITS_PER_SQUARE * 3);
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Unit depth = pixel.depth - UNITS_PER_SQUARE;
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if (depth < 0)
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depth = 0;
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int16_t d = depth / (UNITS_PER_SQUARE * 4);
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if (d < 0)
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d = 0;
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if (d <= 2)
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c -= d;
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@ -105,8 +113,8 @@ return;
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*/
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RayConstraints c;
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c.maxHits = 8;
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c.maxSteps = 10;
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c.maxHits = 16;
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c.maxSteps = 16;
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render(player.mCamera,heightFunc,pixelFunc,c);
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}
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@ -115,7 +123,7 @@ int main()
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{
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p.begin();
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/*
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int a,s,r,g,b;
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for(a=0; a<=63; a++){
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s = 0; r = a; g = 63-a; b = 0; pal[a+s] = p.display.RGBto565(r*4,g*4,b*4);
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@ -124,9 +132,9 @@ int main()
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s = 192; r = 0; g = a; b = 0; pal[a+s] = p.display.RGBto565(r*4,g*4,b*4);
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}
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/*
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for (int i = 0; i < 16; ++i)
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pal[i] = p.display.RGBto565(i*16,i*16,i*16);
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pal[i] = p.display.RGBto565(255-i,255-i,255-i);
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*/
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pal[0] = p.display.RGBto565(0,0,0);
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@ -146,9 +154,10 @@ pal[13] = p.display.RGBto565(64,64,64);
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pal[14] = p.display.RGBto565(128,128,128);
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pal[15] = p.display.RGBto565(192,192,192);
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p.display.load565Palette(&pal[0]); // load a palette the same way as any other palette in any other screen mode
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p.setFrameRate(30);
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p.setFrameRate(60);
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p.display.setFont(fontTiny);
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